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Made in gb
Tower of Power






Cannock

Yup you read right, Angels vs Angels. I'm trying a new Angels mech list, formerly Imperial Fists. Will see how they do against Justicar's jump Angels.

Blood Angels "Wing Striker" - 2,000 points

HQ

Librarian - shield of sanguinus & unleash rage

Librarian - shield of sanguinus & unleash rage


Elite

Sanguinary Priest

Sanguinary Priest

Troops

5 x Assault Marines w/ Razorback - flamer - Razorback w/ lascannon & twin-linked plasma gun

5 x Assault Marines w/ Razorback - flamer - Razorback w/ lascannon & twin-linked plasma gun


5 x Assault Marines w/ Razorback - flamer - Razorback w/ lascannon & twin-linked plasma gun


5 x Assault Marines w/ Razorback - flamer - Razorback w/ lascannon & twin-linked plasma gun


5 x Assault Marines w/ Razorback - flamer - Razorback w/ lascannon & twin-linked plasma gun


10 x Scouts - sniper rifles & 10 x camo cloaks

Fast Attack

Land Speeder - multi melta & heavy flamer

Land Speeder - multi melta & heavy flamer

Heavy Support

Predator - autocannon, lascannon sponsons & hunter killer missile

Predator - autocannon, lascannon sponsons & hunter killer missile


Predator - autocannon, lascannon sponsons

Total: 2,005

*I'm doing some major proxies today. Leman Russes are Predators, all Rhinos are Razorbacks, all troops have pistols and chain swords, all heavy/special weapons are flamers.


Blood Angels "Book of Blood" - 2,000 points

HQ

Librarian - jump pack, shield of sanguinus & unleash rage

Librarian - jump pack, shield of sanguinus & unleash rage

Honour Guard - jump packs & 4 x meltaguns

Elite

Sanguinary Priest - jump pack


Sanguinary Priest - jump pack

Troops

10 x Assault Marines - 2 x meltagun - sgt w/ power fist

10 x Assault Marines - 2 x meltagun - sgt w/ power fist



10 x Assault Marines - 2 x plasma pistols

10 x Assault Marines - 2 x flamers

5 x Assault Marines - plasma gun

Heavy Support

5 x Devastators - 4 x missile launchers

5 x Devastators - 4 x missile launchers


5 x Devastators - 4 x missile launchers



Game: Capture and control + pitched battle

Deployment

I won the roll off (for once) but I let Kris go first, means he has to come to me. Perhaps looking back might have been better to go first as I could have fired first then him come to me and still be out of range and then fire some more, ah wll.

Kris deployed two Dev squads and the 5 man plasma unit on his objective, which was just outside a building. He put his other Devs in a ruin in the top right corner of the board which was at a angle. He then spread his Assault Marines across 2/3's of the board, keeping a melta unit with the flamer ready to tag-team along with the plasma pistol unit. The other flank had the other melta unit supported by the Honour Guard. Librarians were attached to plasma pistol and flamer units.

I deployed putting my full unit of Scouts on my objective which is directly opposite Kris'. I put all three Speeders behind a ruin so won't get blasted by krak rockets then triple Preds from the Speeders to the Scouts, these created a nice line breaker for the oncoming melta squads on the right flank. On my left flank I deployed all Razorbacks keeping in potential shield range and feel no pain range, I did put one Priest with the Scouts.




*Tactical Notes

Ok I am fearing the mass krak rockets and mass melta, plus pop a transport and those plasma pistol and flamer Assault Squads will have a field day on my 5 man Assault Squads. My plan is to try and seize the initiative, hold position and then torrent a melta unit until gone. Once meltas are gone I'll jump out with mass Assault Squads flame the plasma and flamer units then assault, with the long range weaponry blasting the Devs off the terrain. Once all threats in my face have disappeared I'll saddle back up and move over to Kris' objective.


Turn 1

I attempt to seize initiative and fail :(

Kris rolls out with his Assault Squads leaping towards me across the board, he uses terrain well using it to block one melta Assault Squad on the right flank - the others are all exposed.

Shooting Kris lays down krak missiles at my Razorbacks, I cast shield and engage in a psychic face-off against Kris' Librarians with psychic hoods, I cannot remember if I pass though after the rockets hit home one Razorback is toasted another is immobilised.

My turn I move my remaining Razorbacks forward towards a melta Assault Squad on the left flank to get into plasma rapid fire range. I move all Land Speeders out with the intention of blasting some Honour Guard with support from the Scouts, all Preds turn about and aim for the melta unit on the left flank which has no cover.

In the shooting turn my Razorbacks alone destroy the melta Assault Squad on the left flank dropping lascannons, twin-linked plasma and hunter killer death killing 4 Marines each a turn! With all those melta Marines dead I fire the Predators at the plasma pistol unit seems I've pivoted that way, they have half left but pass morale. Land Speeders and Scouts fire at the Honour Guard and kill 2.





*Tactical Notes

Ok I've lost a Razorback and got one immobilised, but it can still fire. Could have been worse, now that I remember I got my shield power off but it saved fluff all.

Next turn I'm expecting two Predators to be dead by melta death and the plasma Assault Squad move up and go for the Scouts. In turn 2 I'll gun down the Honour Guard to take out mass melta and the other melta Assault Squad, then I'll start blasting the Devs and charge into the Marines left.


Turn 2

Kris moves his remaining Angels forward ready to bring on the pain.

Shooting Honour Guard fire at a Land Speeder which they immobilise and break the multi melta. Krak rockets blast the Speeders destroying them both. Remaining melta Assault Squad pops a Predator.

In assault Honour Guard assault the Speeder and make it go boom with krak grenades spanning a massive 6" radius and hitting loads of Marines, luckily only a single Marine dies.

In my turn I pivot a Razorback and bail out the back, the Razorback then zooms off 12" ontop of the hill. Other Razorbacks move up while the squad busted out the wrecked Razorback moves up towards the plasma pistol Assault Squad. I move remaining Predators through terrain ok, one relocated into a ruin and spots melta Assault Marines through the windows. Squad out the immobilised Razorback moves towards the plasma pistol Assault Squad

Shooting I drop multiple flamers on the plasma pistol unit along with bolt pistols softening them up for assault, only 5 left including the Librarian attached. I blast the melta Assault Marines with Predators and Razorbacks leaving just a single melta and attached Priest left, they pass morale. I fire Scouts at the Honour Guard and kill two with rending shots - right through the eye! They pass morale ok too.

In assault my Librarian and attached squad charge along with another squad with a Priest giving them all furious charge and feel no pain. I have another psychic fight with Kris as we both attempt unleash rage, I know mine goes off I cannot remember about Kris'. I win the fight with Kris falling back but escaping sweeping advance, a single sgt from that unit remains.





*Tactical Notes

Ok I've lost the Speeders which was a surprise, I thought Kris might have left them as only single multi melta shots which worry him and go for the tanks so he can assault the troops inside but rob my mobility too.

It went well for me though, two melta units seriously mauled and the Honour Guard just has the Priest remaining so no longer a threat. I also got one in assault too, so just a single full man unit in my face and a single Priest whose not a I.C from the Honour Guard and the two models from the Assault Squad, inc a Priest.


Turn 3

Kris moves his battered melta Assault Squad to tackle a Predator while the single Priest moves within range of the flamer Assault Squad.

Shooting Kris uses those krak missiles again immobilising and scoring weapon destroyed on one Razorback and popping another, luckily for me my shield powers save one after another psychic fight. Kris blasts his flamers into my squad with a Librarian softening them up for assault. Melta fires at a Predator and misses.

Kris charges my Librarian and Assault Squad after it's all said it done I lose a Marine and Librarian is wounded but I kill his Librarian outright making it a draw in combat.

In my turn I bail the last two squads out the Razorbacks, one includes the second Librarian. Other squads move up ready to join into the big ruckus. Predators move to blast the melta Assault Marines away, won't need a lot of fire power.

Shooting the solo Priest gets shot in the eye socket with a rending shot from Scouts. Melta Assault Marines get blown out their boots by lascannons. Devs start taking wounds from the other Pred, which is immobilised and weapon destroyed thanks to missiles launchers previous turn.

In assault I charge all my squads in on the 5 enemy Angels, I win combat taking no wounds with the enemy Angels escaping sweeping advance but they're still close to me so cannot regroup, muh ha ha. I consolidate one squad onto my objective as no where else for it to go.






* Tactical Notes

Ok I've got one operational Razorback which hopefully should put me close enough to get Kris' objective, plsu my other squads should get close running across the board as Kris' objective is directly opposite mine.

Now with nothing of Kris' on my side of the board I think I've got this game in the bag. I just need to move forward and get Kris' objective, I'll nail the Devs and thin them out as the Assault Marines on his objective are a little out of view, only 5 of them though.


Turn 4

Kris hasn't got much options here so keeps his troops in position.

He fires kraks at my Predators and does little and blasts the last Razorback but fails to do anything, I might have saved with shield power actually. One of my Marines gets with long range plasma shot but shield saves.

In my turn I run all available squads except the second Librarian unit which gets back in their transport and moves 18" towards the enemy Angels.

Shooting Predators blast Devs on the top ruin floor but they pass morale ok, 5 man plasma unit loses two guys I think thanks to the other Predator. Scouts fire and hit nothing!!! Fail!!111!!!





*Tactical Notes

Not a lot to say TBH. This game is pretty much in the bag, if all goes to plan I'll be piling 4 of my Assault Squads into 3 squads of Kris' which have lesser numbers than me. It will leave just his surviving Devs which are out of range to do anything which allows me to claim his objective and my own. Lets do it!


Turn 5

No movement from Kris. He blasts my Marines with krak missiles forcing cover saves, the unit with the wounded Librarian only have two models left and take morale but pass. Another squad takes a morale test and passes, that's it for Kris!

My turn I move all Assault Squads around his objective contesting it.

Shooting I wipe out that Dev unit on the top floor. I unleash flamer on the middle squad Devs and blast the troop unit on the ground floor with mass flamers and bolt pistols.

In combat I charge the Devs killing all but one, I take no wounds they then fail morale and get destroyed by sweeping advance. Troops are all wiped out.

My Blood Angels win!





Summary

A very interesting game for my new mech Angels, but first the mistakes!

First mistake was me going second. I should have gone first stayed still and open fired killing Marines or nailing those Devs taking out ranged fire power, then second turn after Kris has come to me move up and unleash hell on the squads on foot with las/plas like I did in my first turn. Other mistakes were pivoting the Razorback, getting the troops out and then moving the tank - troops cannot move once got out a vehicle even if pivoted and the Razorback should do it's movement all in one! Another mistake was near the end when I got back in the Razorback and moved 18" flat out, cannot embark and go flat out. Lastly, cannot destroy Devastators by sweeping advance should have been no retreat! saves.

For Kris' mistakes I would have left the Speeders and dealt with the Razorbacks, get the troops out and take out two threatening weapons instead of one. I also don't think he used that battered plasma unit, unless I forgot maybe. Other than that he played fine, and like me he underestimated those las/plas Razorbacks, however he didn't run off this time and kept the pressure on. Looking back Kris did some damage taking out or damaging all but one Razorback, two Predators, all Speeders, and some serious battered Assault Squads - definately wasn't a total walk over.

The list I found good. Very good. It has a lot of fire power but still needs some tweaks. Librarians both work fine so keeping them, double shield and unleash rage is cool - re-roll to hit when charging is nasty. Priests work fine but I don't need three, the Priest with the Scouts did nothing all game. Small Assault Squads I was worried about, but I've got a total of 40 Marines in that list and they did ok. My plan with getting these squads into assault worked, let the opponent come to me and I've got a 14" assault range from my tanks which isn't bad - the flamers worked well as as bolter profile and cover plenty of troops instead of just one like with a bolt pistol - though I like melta so I'm going to add infernus pistols along with power fists for anti tank and to make sure my squads get the job done in assault, power weapons. Sure power weaps aren't that awesome but when charging you're I5 and S5 you do a nasty job and I did all the attacks I get and to get my attacks in first. Speeders were ok, but I'm going to drop one and along with the heavy flamers as I rarely use them, those points can get me power fists. Predators are ok but I don't need hunter killers on them as got enough fire power.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Interesting battle report. Maybe I am confused about something, you mention


...and I've got a 14" assault range from my tanks which isn't bad ...


Could you elaborate on this statement? I am not sure what you mean by it.

It seems like Chris's Dev's never manage to take out any transports early in the game to expose the gooey center. Are they poor at doing so? 12 krak missiles a turn at 3 targets seems like it should do some damage, but maybe he is an unlucky roller? I know shield plays a part as well...off the top of my head though he should get a damage result 1/3 of the time per shot.

This message was edited 1 time. Last update was at 2010/10/01 15:36:43


Daemons Blog - The Mandulian Chapel 
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

One wrecked and one immobilized turn 1 not early enough?

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in gb
Tower of Power






Cannock

calypso2ts wrote:Interesting battle report. Maybe I am confused about something, you mention


...and I've got a 14" assault range from my tanks which isn't bad ...


Could you elaborate on this statement? I am not sure what you mean by it.

It seems like Chris's Dev's never manage to take out any transports early in the game to expose the gooey center. Are they poor at doing so? 12 krak missiles a turn at 3 targets seems like it should do some damage, but maybe he is an unlucky roller? I know shield plays a part as well...off the top of my head though he should get a damage result 1/3 of the time per shot.


2" bail out tank 6" movement 6" assault = 14" assault range.

Never take out any transports early on? First turn popped a Razorback and immobilised one, immobilised isn't a major problem because long range fire power and he closed in around me so I could get into the fight. Remember, I had shield power too which made a few saves.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Maybe it just doesn't seem like a lot because I field 2x Exorcist (3.5 missiles each avg) and normally blow 2 up a turn I also might be used to simply losing more vehicles myself since I field about the same number of AV 11 Immy's

Gotcha on the assault, I was thinking it was some 'special' type of move rather than a standard disembark and attack.

Daemons Blog - The Mandulian Chapel 
   
Made in gb
Tower of Power






Cannock

If I remember right the Devs bust a Razor first turn and immobilised another. Second turn they popped two Land Speeders (should have fired at Razors here). Third turn exploded a Razor, immobilised and weapon destroyed another - I passed shield save on another Razor. Fourth turn I got cover saves due to firing angles which I passed but fired at Preds, scored weapon destroyed and immobilised a Pred. Fifth turn they fired kraks at Marines killing about 5 thanks to cover saves.

So in total they:

Wrecked 2 x Razorbacks

Immobilised 3 x tanks

Weapon destroyed 2 x tanks

Wrecked 2 x Speeders

Killed 4-5 Space Marines.

I don't think that's too bad actually.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in no
Fresh-Faced New User





Cool battle report, I like se battle report that actually have good lists

But why is the rum gone?
My Deathwing.
www.photobucket.com/albums/h283/KaldCB/ 
   
Made in gb
Tower of Power






Cannock

You got any good lists then? So you don't think jump infantry with Dev support is good? And you don't think mass las/plas is good? Btw that's the first time I've used my Angels in case you didn't read that. And, like every battle report you have has ace lists!

This message was edited 2 times. Last update was at 2010/10/01 17:02:44


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in no
Fresh-Faced New User





I think you misunderstood me because of my very poor English.

What I meant was that i think both lists are good! And that i liked reading a battle report that used good list for a change

I use razorback spam myself with wolves, so it's all good.

Anyway, keep it up! Reading battle reports are fun.

But why is the rum gone?
My Deathwing.
www.photobucket.com/albums/h283/KaldCB/ 
   
Made in us
Fixture of Dakka





San Jose, CA

Even though I play a foot BA list, but honestly, I think min-max mech BA is the stronger build.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

Nice batrep as always between you two. Kinda aggressive toward Kald there Mercer?
   
Made in au
Fresh-Faced New User




mercer wrote:
calypso2ts wrote:Interesting battle report. Maybe I am confused about something, you mention


...and I've got a 14" assault range from my tanks which isn't bad ...


Could you elaborate on this statement? I am not sure what you mean by it.

It seems like Chris's Dev's never manage to take out any transports early in the game to expose the gooey center. Are they poor at doing so? 12 krak missiles a turn at 3 targets seems like it should do some damage, but maybe he is an unlucky roller? I know shield plays a part as well...off the top of my head though he should get a damage result 1/3 of the time per shot.


2" bail out tank 6" movement 6" assault = 14" assault range.

Never take out any transports early on? First turn popped a Razorback and immobilised one, immobilised isn't a major problem because long range fire power and he closed in around me so I could get into the fight. Remember, I had shield power too which made a few saves.


Razorbacks are not assault vehicles.
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

If they haven't moved models inside can get out move and assault as normal

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in gb
Tower of Power






Cannock

Kaldcb wrote:I think you misunderstood me because of my very poor English.

What I meant was that i think both lists are good! And that i liked reading a battle report that used good list for a change

I use razorback spam myself with wolves, so it's all good.

Anyway, keep it up! Reading battle reports are fun.


Apologies buddy. For some reason usually get negative comments on other bat reps which include Angels lists.

irongustavius wrote:

Razorbacks are not assault vehicles.


They don't need to be. Transport stays stationary, dudes jump out 2" move 6" assault 6" = 14" assault range. If the Razorback was a assault vehicle that assault range would be then 26"!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut





Your Mech build is great, but it has a LOT of kill points - especially those allocatable priests and paper-thin razors.

However, I also like Priest/Razor spam builds the best: I just hope for non-kill point missions

How are you liking the Las/TL Plas over TL Assault Cannons? They have less range, but math-hammer wise, they're better. I'm torn right now, and I'm trying to find a good all-comers option. I like the Las/TL plas range, but my Assault Cannons have done better every game they're in (and they would have rocked against this foot list, allowing your Predators to take care of the Devestators).

Also, have you considered putting hunter killers on your Razors instead? I've seen a few tourney builds with them, and I actually really like it - especially with Lascannons - it's almost a guaranteed hit at 48"(+).

Also, have you considered deep striking your Landspeeders? Against a mech list they could do really well picking out big target's rear armor with that MM.

This message was edited 4 times. Last update was at 2010/10/04 15:06:33


Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) -  
   
Made in gb
Tower of Power






Cannock

I've slightly improved it. Dropped the Preds and got double Devs with missile lanuchers and bringing two more Razorbacks.

Yeah, kill points suck for this list

the las/plas works well killing 2-3 models a turn and can tackle vehicles, with assault cannons I'm hoping I get rending shots to get past armour saves. For me the range is awesome and I'm not banking on rending, plus I never rely on mathshammer.

I did take hunter killers in my previous game. They're alright but I can find points better invested else where.

I've dropped Speeders now. They're good but one shot wonders and don't last that long.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut





mercer wrote:
I've dropped Speeders now. They're good but one shot wonders and don't last that long.


I'm toying with deepstriking one with a multi-melta in my current list - 60 points for an alpha striker with a chance to destroy any vehicle, pretty much, is pretty solid.

Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) -  
   
Made in gb
Tower of Power






Cannock

Yeah I know. Used them for a fair bit. They do ok, but not in this list. Just gave up kill points too easily, plus I've got loads of anti tank anyway.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Hey Mercer

Nice report as always. Sounded like an interesting game.

@Justicar: any plans to tweek your list?

@Kaldcb: justicars's list got a lot of flak because of all the devs in previous reports so think thats why mercer is now a little defensive. Still not sure why the list got flak though, maybe it just because I don't play marines.

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
 
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