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Fresh-Faced New User




This might seem a bit silly, but i could not find an answer on the board...
Looking in the space wolves codex a drop pod can only transport 10 power armored marines. In the space marine codex the drop pod transports twelve.
so does a wolf pod only carry 10 or is this a typo and it transports 12?
   
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I think Anpu is trying to say they need room for beer so it only fits 10 marines.

I think 2 marines worth of beer seems like a lot, but they are super humans.

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SW pods only carry 10, as per their codex.

I would say it's an intentional difference, to make Drop Pods slightly less effective for Wolves (as they're not fond of falling out of the sky, fluff-wise).

 
   
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In your squads, doing the chainsword tango

asfdeq wrote:This might seem a bit silly, but i could not find an answer on the board...
Looking in the space wolves codex a drop pod can only transport 10 power armored marines. In the space marine codex the drop pod transports twelve.
so does a wolf pod only carry 10 or is this a typo and it transports 12?



How many marines does your codex tell you?

Looking in the space wolves codex a drop pod can only transport 10 power armored marines.


Self answering question!



Jokes about games workshops horrible writing asides the answer is- The Beer.


   
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Longtime Dakkanaut





Washington DC

Does Termi armor count as "Two models" towards this limit?

In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster

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Ios

Daemon-Archon Ren wrote:Does Termi armor count as "Two models" towards this limit?

Yes.

I really need to stay away from the 40K forums. 
   
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its 10 because in the 11th and 12th seat they have a dvd player and monitor that plays teenwolf on a constant repeat.
   
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California

Does any other marine codex have a 12 seat drop pod? I mean the model very clearly only seats ten and all previous codices have a limit of ten. The fact that vanilla marines get a 12 seat pod is most likely the typo.
   
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There is no typo. Only intentional differences.

(right up to the point of GW FAQing it and stating it was a typo.)

While GW writes very sloppy rules, we have to assume that they meant whatever they wrote. Working under any other assumption leads to the game and its rules being obsolete.

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Steelmage99 wrote:There is no typo. Only intentional differences.

(right up to the point of GW FAQing it and stating it was a typo.)

While GW writes very sloppy rules, we have to assume that they meant whatever they wrote. Working under any other assumption leads to the game and its rules being obsolete.
WYSIWYG? 10 seats 10 marines? And we do not have to assume anything.
   
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Confessor Of Sins




Vanilla marines also got 12 seats in the standard Land Raider...

I personally think it was intentional, to make us want to use those pods and LRs a bit more now that they fit a full 10-man squad and an IC to boost them.
   
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Pasadena

zeshin wrote:Does any other marine codex have a 12 seat drop pod? I mean the model very clearly only seats ten and all previous codices have a limit of ten. The fact that vanilla marines get a 12 seat pod is most likely the typo.


It was intentional. In order to buy special/heavy weapons most basic SM squads have to be full size (10). So in order to put a character in with them you need to up the transport capacity, making it 12 instead of 11 means you can throw Terminator armored HQs like Lysander in with a 10 man squad. Lysander+10 Sternguard, Vulkan+Libby with 10 man Assault Squad with flamers, Vulkan/Pedro in with a tac squad etc. This also fits with the LR having 12 seats, that way you can have 5 terminators plus 2 PA characters or a single Terminator armored character. Space Wolf squads don't have the same limitations as Vanilla Marines especially when you factor Wolf Guard attachments into the equation. I don't know, it makes sense to me.

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zeshin wrote:
Steelmage99 wrote:There is no typo. Only intentional differences.

(right up to the point of GW FAQing it and stating it was a typo.)

While GW writes very sloppy rules, we have to assume that they meant whatever they wrote. Working under any other assumption leads to the game and its rules being obsolete.
WYSIWYG? 10 seats 10 marines? And we do not have to assume anything.


The models do not dictate the rules in that way. The models are representations of the units from the codex. Reminds me of the good old "do-ten-marines-actually-fit-in-a-Rhino-days" or "do-my-CSM-actually-have-both-bolter-and-bolt-pistol-and-close-combat-weapon-even-if-it-isn't-modelled".


I wonder, If one does not assume that the rules are intentional in the way that they are written....how does one actually play the game? Considering that any rule written in the rulebook might be a typo (according to the mindset presented), it would seem that the games played this way often bog down as players discuss this.

This message was edited 1 time. Last update was at 2010/10/02 07:54:45


-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
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California

I agree the drop pod issue is probably intentional, though previous marine codices didn't require full squads for weapon upgrades (sure painted themselves in a corner with that). However RAW are not the infallible gospel. Take for example the BT venerable dreadnought. You can give them Furious Assault...which doesn't exist. Am I to believe that the ability does nothing or should I (logically) assume the ability should read Furious Charge?
   
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Washington DC

zeshin wrote:I agree the drop pod issue is probably intentional, though previous marine codices didn't require full squads for weapon upgrades (sure painted themselves in a corner with that). However RAW are not the infallible gospel. Take for example the BT venerable dreadnought. You can give them Furious Assault...which doesn't exist. Am I to believe that the ability does nothing or should I (logically) assume the ability should read Furious Charge?


In this example actually, you are to assume "the ability does nothing" as there are no longer any "Skills" in the USR section of the BRB.

In the same light, "Suffer Not the Unclean to life" does stack with "Furious Charge" special rule as it is no longer a "Veteran SKill"

I'd recommend tossing GW an email so they can include such wording in an updated FAQ (which the BTs are LONG overdue for). But IMO, you guys (the BTs) deserve the next "Imperial Codex" as the BT codex (while "newer" then the Necron Codex and the Dark Eldar codex) contains rules that are OLDER then any other codex I can think of!

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tgf wrote:its 10 because in the 11th and 12th seat they have a dvd player and monitor that plays constantly repeated werewolf quips.


There. that's more like it.

Can be effective in one of two ways:
The tedium relaxes the SW's as the DP plummets
or
The constant refrain really pees them off.
Thereby winding them up to beat the gakk out of the first enemy unit they see to vent their annoyance!


 
   
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Longtime Dakkanaut





Washington DC

tgf wrote:its 10 because in the 11th and 12th seat they have a dvd player and monitor that plays teenwolf on a constant repeat.


You are also forgetting the "Cosco Crates" of Scooby Snacks

In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster

Monster Rain wrote:
DAR just laid down the law so hard I think it broke.

 
   
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The Blood Angels Drop pod is also only 10 men.

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Supposedly the Marine Codex has 12 men for their vechiles, to suit the mechanics of the game, but then when they re-did the Space Wolf Codex, they decided it would be better to concentrate on fluff, rather than the mechanics, because Rhinos/Drop-pods have had a 10 man limit in every bit of fluff
   
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GW have, in an unprecedented move, realised the error of their ways and have decided to fix the transport capacities of Drop Pods and Land Raiders in subsequent Marine codexes.

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