Between school and not caring very much about my ogres I've left this report pretty neglected. However in the interest of completeness I'll toss the next ~20 minutes at finishing the thing ...
So last we met, the ogres had gone 2-1-0, amassed a fair number of battle points overall and had worked out their pent up aggression from the Denial Lizards on the smiling faces of some combat dwarfs. After half a bottle of Absolut, a terrorized doubles game he wasn't playing in and some midnight pizza, your favorite square-basing dreadnought was back Sunday morning for some serious matches. Sadly these ogres don't do serious very well
GAME FOUR: AARON'S WOC - Objectives (3 down center, lots of points for most wounds within X" of them)
I knew
WoC were coming for me, and I knew I'd get mine on Sunday, so I wasn't surprised. Thankfully I drew one of the "softer"
WoC lists (a relative term, when the stuff that consistently beats ogres are the 2-3 warrior blocks at the core of EVERY
WoC army, though the hellcannons and death magic help), which meant only one hellcannon
Tizz level 4 on disc
Tizz
BSB on disc
Shadow level 2 general on foot
18 Warriors - raging /
MoK, halberds
18 Warriors -
MoT, 5+ (4+) ward vs shooting, halberds
14 Warriors -
MoT, shields, standard of LD9 exploit for the general standing in them
2 Chariots
Hellcannon
Warshrine (Archaon statue)
I knew I had lost this one, mostly because I was playing against
WoC! While I didn't necessarily need to get my deathstar flanked, I knew that every turn I didn't charge was another in which he got to rain hellcannon fire and magic into me (the magic was less of an issue with the rune maw but still), so I rushed up to press the issue. Both choppy warriors and the
BSB obliged.
Notice the bullstar is missing? It fled from a hellcannon charge, through the gutstar; then fled the warshrine, back through the gutstar; then fled the
BSB, back through the gutstar; and was finally caught by the warshrine, making it one of the most successful 'shrines in history,
VP-wise. Anyway, I knew bulls with ironguts weren't going to do squat to warriors, and my extra butcher was pretty meh to me - I didn't expect to carry a single buff that mattered. So anyway, there was some fighting:
The gutstar was swiftly dismantled after 1 turn of hacking by the warriors, for minimal loses. The only upshot was that the level 4 amazingly was right in front of my yhetees, who had scrambled away from the left flank as soon as the heckcannon settled across from them. So they monkeys ran in, and after 3 rounds of fighting cut his big bad caster down (3/3+ save and all) ... not that that was his general or very important at this stage. The gutstar's next round involved all characters except the tyrant dying, and then next round the tyrant went down as well.
It was not a total loss though. In addition to the yhets defiling the discer, the hunter also had a field day and charged/broke/pursued/charged/broke/pursued off the table both chariots, cleaning up a flank and not dying:
Ultimately it was a total win to chaos, but it was never not going to be, so whatever. Aaron was a great guy and got my favorite opponent vote.
GAME FIVE: KEVIN'S GOBLINS - Pitched Battle
Now I had taken a lot of shots of Kevin's goblins the day before, as I really admired his commitment to theme and individuality. I think his list speaks for itself:
Goblin Warlord (!!) - fighty kit, defense kit, wolf chariot (modeled to be Grom in a pimped out ride, and usually fielded as the fat elf-hater himself)
Level 4 Goblin
Level 2 Goblin - sneaky stealin'
Goblin
BSB
50 Goblins - shields (5-wide)
50 Goblins - bows (10-wide)
35-40 Goblins - shields (5-wide)
25 Night Goblins - 2 fanatics, nets
25 Squigs & Herders
2x 5 Wolf Riders
2 Bolters
2 Doomdivers
10 Trolls
You read right, those ain't night goblins! And that is a lot of trolls!
Here we are all set up, and with the ogres winning first I was able to apply the pressure a bit faster than his cramped deployment was expecting.
In ogre two the trolls + steadfast bus of goblins were slammed by the gutstar, were both beaten and both fled. The bus went 6", the trolls went 5" (bouncing to almost the edge of the table), and the gutstar went 3" - I announced to him that that was game right there, since the gutstar wasn't going to have enough power left to do anything worthwhile, having gained 0 points in the process.
Here's the 'star after two fanatics, the trolls, bolters, magic, etc have torn into the ironguts. Next turn they charged the rallied steadfast bus + night goblins (trolls rallied), didn't break either, were flanked by squigs and devoured. Yep. Meanwhile the yhets had charged into the other not-quite-so-deep bus on the left and proceeded to win the next 6-7 rounds of combat, always by 1, never breaking their opponents - and also never allocating attaks to the level 2 shaman in the front corner, who kept stealing power dice to boot! Ultimately they broke and caught the unit, scampering off the table and making themselves scarce in the late game.
The bullstar for its part had powered into the bow horde in turn 2, and mediocre round after mediocre round saw the horde stick until it finally ran off the table, leaving the bullstar free to reform and face what was left of his army. Let's set the scene: It's turn 4, and the ogres have managed to bash their way into another position of power, with the bullstar staring at the flank of Grom's chariot, ready to smash the general and overrun into the trolls behind, beating them down and taking advantage of their LD4 + no
BSB (having been killed by a fanatic the turn earlier

). The goblins are in a precarious position, with Grom brutally exposed, and just the trolls and squigs left, along with the level 4 skulking about, some wolf riders and a couple war machines. All that remains is for Fluffy the gorger to finish off the chukka he's chewing on and for the ogres to flip Grom over ...
The gorger fluffs, is
killed by the goblin crewmen (!), panics the bullstar waiting to win the game despite LD9 (!!), panics the hunter ready to recharge Grom despite LD9 (!!!), and both flee far away from the action. I silently pitch my dice into the wall and declare that it's pretty much over, once again.
Ogre turn 5 involves rallying, Goblin turn 5 involves getting everybody sorted out of the mess I was trying to exploit before the tyrant screwed the pooch, Ogre turn 6 sees a half-hearted shot at wrecking the trolls, which amazingly works, but they pass their LD7 break easily. The bullstar is flanked by squigs and devoured, and I think the tyrant may have actually failed his stubborn 9 to rub it in. Also, the hunter charged those wolf riders, who stood and shot, hitting him once on a 6, wounding him once on a 6 and dropping him (he had suffered heavily from doom divers all game).
So another loss, repeatedly snatched from victory, but a fun if frustrating game.
Overall the fatties went 2-3, though that could easily have been 3-2 so no worries. I was, and still am, pretty miffed to get
tanked on my painting score, but as the
TO and I have discussed, my army is painted to a different aesthetic than the usual
GT crowd (does that merit 78th out of 79 armies present, including unpainted ones? Obviously not, but cest
le vie.)
And there you have it, my first
GT experience. Might be a bit before the next one, due to the time and money costs vs the reality of being a grad student, even an irresponsible one
- Salvage