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Okay, first things first. Bear in my mind that I'm part of a small budding group of wargamers who fight each other on a weekly basis over a glass of wine etc. So, my opponents are IG, Deamons and occasionally Orks. Therefore, all the melta-spam that the meta-game insists on for battling MEQ armies doesn't apply to my force.
HQ1 - Captain - Jump Pack, Lightning Claw x2.
155pts
TR1 - Tactical Squad (10) - Flamer, Missile Launcher - Dedicated Transport: Rhino
220pts
TR2 - Assault Squad (5) - Infurnus Pistol x2
130pts
TR3 - Scout Squad (5) - Sniper Rifle x4, Heavy Bolter
85pts
FA1 - Land Speeder - Heavy Bolter, Typhoon Launcher
90ptS
FA2 - Land Speeder - Heavy Flamer, Multi-Melta
70pts
Total 1500.
Standard Tactical Notes: My Captain usually joins the assault squad, to lend them a hand in CC, Scout squad usually just infiltrates on a fairly safe objective and lends fire support to nearby units. Land Speeders to flex between big solo units (Leman, D.Prince) or support squads (IG command section, Deamon Flamers). Tac squad to engage opponents line (preferably on the flank!). Anything else to be decided on the fly.
Ideas for 1000pt extension? Chaplain and Death Company. In a razorback!
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