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Made in ie
One Canoptek Scarab in a Swarm




Just wanted to clear something up - when you move Harlequins opt to move through a set of ruins that has a 3" distance from the ground to the top, do the Harlequins have to use 3" of their movement to get up that floor, just to clear the ruins completely?

How exactly does the 'ignore difficult terrain' feature work? Does that mean they can just move from behind the ruins to the front as though they were grounded all the time? Or do they have to jump the 3" on top of it, and then the 3" back down it?


________
[ RUINS ] (3inches high) <--------
[______ ]_______ _______

The flame represents the Harlequin, who is travelling to the left. The height of the ruins is 3". There is a window at the bottom. Can the Harlequin just move on the ground with it's full movement to clear this terrain?
   
Made in gb
Hanging Out with Russ until Wolftime







garigon wrote:Just wanted to clear something up - when you move Harlequins opt to move through a set of ruins that has a 3" distance from the ground to the top, do the Harlequins have to use 3" of their movement to get up that floor, just to clear the ruins completely?

How exactly does the 'ignore difficult terrain' feature work? Does that mean they can just move from behind the ruins to the front as though they were grounded all the time? Or do they have to jump the 3" on top of it, and then the 3" back down it?


________
[ RUINS ] (3inches high) <--------
[______ ]_______ _______

The flame represents the Harlequin, who is travelling to the left. The height of the ruins is 3". There is a window at the bottom. Can the Harlequin just move on the ground with it's full movement to clear this terrain?
If you agreed that you are able to walk into the bottom floor, he is allowed to just go through that floor.

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Made in au
[MOD]
Making Stuff






Under the couch

They ignore difficult terrain, so they would move through it as if it wasn't there.

For any other type of difficult terrain, that means just moving through it at ground level. For Ruins, if you're playing the default of walls blocking LOS but not movement, then they would be the same: move through at ground level.

If you're playing the suggested alternate Ruins rules, that models moving through Ruins have to make use of actual modelled doorways, then they would ignore the difficult terrain (meaning no difficult terrain roll to move through the Ruin) but would still need to move through the Ruin in a path that takes them through the doors, as the walls being impassable are an effect of the Ruins rules, rather than due to the terrain being difficult. The Flip Belts affect difficult terrain, not specific Ruins rules.

 
   
Made in us
Irked Necron Immortal




Rhizome 9

Well it depends on how you play. I've seen some people play where you can only move 2 inches vertically. But 3 inches might be considered "to high" for a model and therefore count as dangerous, or even impassable.




 
   
Made in gb
Decrepit Dakkanaut




Ruins by default have levels 3" apart, special rules for ruins.
   
Made in au
[MOD]
Making Stuff






Under the couch

Soulx wrote:Well it depends on how you play. I've seen some people play where you can only move 2 inches vertically. But 3 inches might be considered "to high" for a model and therefore count as dangerous, or even impassable.


Ruins have their own rules for moving between levels. The default rules allow models to move freely between levels, counting them as 3" apart.

But that's not really the issue here, since the Harlequins don't move over the Ruin, they ignore it. There is no need for them to move up any levels at all.

 
   
Made in ie
One Canoptek Scarab in a Swarm




They don't need to move up any levels? I've been forced to move up the levels so far by my opponents. I tried to tell them i'm not attempting to climb over them, but rather, move through them :(
   
Made in gb
Decrepit Dakkanaut




If you have allowed models to move through the ground floor of ruins, which is the Default, then they simply move along the ground level - no up or down movement required,
   
Made in ie
One Canoptek Scarab in a Swarm




nosferatu1001 wrote:If you have allowed models to move through the ground floor of ruins, which is the Default


What page does it mention this as default so I can smite my opponents with RaW?
Really sucks having my Harlies slowed down like that.
   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

insaniak wrote:They ignore difficult terrain, so they would move through it as if it wasn't there.

For any other type of difficult terrain, that means just moving through it at ground level. For Ruins, if you're playing the default of walls blocking LOS but not movement, then they would be the same: move through at ground level.

If you're playing the suggested alternate Ruins rules, that models moving through Ruins have to make use of actual modelled doorways, then they would ignore the difficult terrain (meaning no difficult terrain roll to move through the Ruin) but would still need to move through the Ruin in a path that takes them through the doors, as the walls being impassable are an effect of the Ruins rules, rather than due to the terrain being difficult. The Flip Belts affect difficult terrain, not specific Ruins rules.


Im suggesting a new accronym for Dakka: RAIW - Read As Insaniak (has) Written

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Made in us
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US

garigon wrote:
nosferatu1001 wrote:If you have allowed models to move through the ground floor of ruins, which is the Default


What page does it mention this as default so I can smite my opponents with RaW?
Really sucks having my Harlies slowed down like that.


PG83 "walls, doors, ladders, and lateral thinking"

If it is a ruin, and you have both agreed or not talked about it then you can move through a solid wall in a ruin. If you haven't talked about it and it's a solid wall with no holes, windows, doors... expect some grief. I personally make sure for jsut this reason if I see a high ruin wall I make sure to talk about it pregame as I personally have been the victim of persons trying to drive rhinos through solid ruin walls.

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Made in us
Longtime Dakkanaut






Scyzantine Empire

insaniak wrote:They ignore difficult terrain, so they would move through it as if it wasn't there.

For any other type of difficult terrain, that means just moving through it at ground level. For Ruins, if you're playing the default of walls blocking LOS but not movement, then they would be the same: move through at ground level.

If you're playing the suggested alternate Ruins rules, that models moving through Ruins have to make use of actual modelled doorways, then they would ignore the difficult terrain (meaning no difficult terrain roll to move through the Ruin) but would still need to move through the Ruin in a path that takes them through the doors, as the walls being impassable are an effect of the Ruins rules, rather than due to the terrain being difficult. The Flip Belts affect difficult terrain, not specific Ruins rules.


Actually, don't they "ignore terrain" - not specifically difficult, but all terrain? If ruins are considered terrain RAW, then I'd say they can move through them as though they weren't there. I've played it this way and seen it played by other eldar players as well.

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Under the couch

Gavin Thorne wrote:Actually, don't they "ignore terrain" - not specifically difficult, but all terrain?

The Flip Belt rule specifies Difficult terrain.

 
   
 
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