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Made in gb
Monstrous Master Moulder





Essex,, England

Not sure if it belongs here, but ah well:

I use amera bastions and trenches, which are cheep and cheerful and get the job done.

It can be played in teams, but works best with just 2 people, or 2 teams of two.
I thought of just playing it on my living room floor, as I dont think my gaming board is big enough
First you divide a very large ammount of barbed wire, the trenches and bastions between the players. Craters are put down randomly in 'no mans land' in the middle.
The trenches are then set up on either side of the playing space as the stronghold of each team, with a command post at the back. Several objectives are set up in no mans land, along with the strongholds.
You start with 10 men each, two squads of 5, and get another 3 men every turn. For every objective you control you get another 2-4 men, depending on how close it is to the enemy base.
Squads can be used to lay barbed wire, they can lay 4 inches every turn, barbed wire is impassable but it can be cut if a man remains there for a full turn. It can be no more than 2 layers thick.
If you want to fortify an objective you have to remain there for two full turns, which allows you to lay sandbags, wire ect as see fit up to 5" around it. You build up troops and sieze enemy objectives,
eventually building up enough troops to assault the enemy command post. You get a mortar strike every three turns, which causes pinning on 4+, and beforehand if you like you take a picture of the playing area,
print it out, enough for one per team, and mark mines on it, which deal a s5 hit on a small blast template.


Its only an idea, anyways about how to improve it? I thought about it today when trying to think up interesting new scenarios.


Automatically Appended Next Post:
Wait no, deffo dont belong here, clicked the wrong one.

This message was edited 1 time. Last update was at 2010/10/03 21:46:21



 
   
Made in au
[MOD]
Making Stuff






Under the couch

Proposed Rules is the place for proposed rules. Please stop posting multiple copies of the same thread in General Discussions.

 
   
Made in us
Longtime Dakkanaut





It's an interesting idea. One way I can think of to improve it would be to assign points values of reinforcements (instead of model numbers). Each objective could be worth a certain number of points, and you'd bring on more units each turn based on how many you control.

I'd bump the scale up a little--maybe 500-points to start with, with each objective being worth 50 to 200 per turn. That way, it'd start small but escalate quickly.







There's just an acre of you fellas, isn't there? 
   
Made in gb
Monstrous Master Moulder





Essex,, England

Trouble was I didnt really like the thought of points, because suddenly everything gets more complicated. And I as never sure about tanks in it either.


 
   
Made in us
Longtime Dakkanaut





winnertakesall wrote:Trouble was I didnt really like the thought of points, because suddenly everything gets more complicated.
My five chaos terminator champions with chainfists and combi-meltas support this decision whole-heartedly.








There's just an acre of you fellas, isn't there? 
   
 
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