Switch Theme:

Dealing with straken's flying circus  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Stalwart Space Marine





My buddy came up with a list I can't deal with. No matter what I think of I can't wrap my head around what to do to beat this.

I play eldar, but what would YOU use to take this down.

The list is something like this

Straken w/ medic and some meltaguns
CCS w/ fist medic and meltas

4 x demo vets with 3 meltas and a fist

6 vendettas

Marbo

If he gets first turn its all over. Scout forward, drop everything off, and then order to deny cover saves till the cows come home. Shoot/throw at them and assault with strakens furious bubble.

Halp.
   
Made in us
Longtime Dakkanaut





US

Go all in reserves

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
Plastictrees






Salem, MA

I hope he's not claiming that Straken's order can deny cover saves. The "fire on my target" order just forces you to reroll successful cover saves.

To elaborate on what BlueDagger says, when you get second turn, start everything in reserve. Hopefully you've got a mech army with 1 or 2 autarchs. That means most of your army will be coming in on turn 2, getting the first shot off and crippling/shaking the vendettas, then just mop up.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Kid_Kyoto






Probably work

It's an alpha strike list. Granted it's vicious, but it still depends on alpha strike. Outflank war-walkers, throw stuff in reserves, infiltrate stuff into strange locations inconvenient to his charge. Eldar have some of the most fun alternate deployment options I've ever seen. Have some fun using them. Oooh! I got it. Screen your dudes with an infiltrating Striking Scorpions unit. He'll have to stay at least 12" away from them during scout. He then sacrificially has to grind himself against them because they're the only thing in assault range.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Battleship Captain




Oregon

What about those annoying bouncing Aspect warriors, who come in, frag something then hop out?

(or did they fix them, I'm not an Eldar player)

   
Made in us
Kid_Kyoto






Probably work

Swooping Hawks. They still do that, but at 21 points a piece, and dependent on rolling for reserves each time, you need an Autarch and even then they might not be worth it.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Battleship Captain




Oregon

daedalus wrote:Swooping Hawks. They still do that, but at 21 points a piece, and dependent on rolling for reserves each time, you need an Autarch and even then they might not be worth it.


Ahh ok, I wasn't completely aware of the details behind them. Thanks.

What I see is a whole lotta S8 weapons which is awesome against tanks and big guys but fairly useless against T3 models like most Eldar infantry.


I would think about using units that had a significant Inv save (if Eldar has any).

Dire Avengers, if you can keep them protected, seem like a good counter to his infantry once they're exposed.
The key will be to fry the Vendetta early. You could try to out skimmer him, doesn't that one upgrade drop his Lascannons to S8 and ignore the +2d6 for Melta? Again I'm not sure on the price tag but it seems fairly useful.

   
Made in gb
Sneaky Lictor





UK

Ok this is a bit cheeky but include 2 10 man ranger (or whatever the cheap option with infiltrate is). Allow him first turn.

According to the rules for deployment (p.92 under infiltrators and scouts) you both place infiltrators before scout moves are taken. Infiltrate as close as you can to your opponent (18" in the open 12" out of sight) forming a corden (with up to a 24" gap in the middle I'd play safe and leave 20").

When he starts his scouts move refer him to the scouts rule (p.76 under scouts) where it states that during a scout move you may not move closer than 12" to any enemy model.



 
   
Made in us
Plastictrees






Salem, MA

The Strange Dude wrote:Ok this is a bit cheeky but include 2 10 man ranger (or whatever the cheap option with infiltrate is). Allow him first turn.

According to the rules for deployment (p.92 under infiltrators and scouts) you both place infiltrators before scout moves are taken. Infiltrate as close as you can to your opponent (18" in the open 12" out of sight) forming a corden (with up to a 24" gap in the middle I'd play safe and leave 20").

When he starts his scouts move refer him to the scouts rule (p.76 under scouts) where it states that during a scout move you may not move closer than 12" to any enemy model.


Not cheesy at all--it's a totally valid strategy to use infiltrators to push back scout moves.

Actually going with a lot of rangers/pathfinders is a good idea in general. If his vendetta-mounted vets don't have flamers, rangers and pathfinders can shrug off the vast majority of their shooting. Saving versus lascannons or meltaguns on a 2+ will even nerf the "fire on my target" orders.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in ca
Stalwart Space Marine





Pathfinders aren't a bad idea actually, but I didn't know that scout moves couldn't bring you within 12. That hurts the list a bit, thanks!

Also the last time i tried playing it was with grey knights...obviously that didn't end well. Neither did my buddies chaos land raider spam but with all the melta going around that shouldn't be a surprise either.

Going all infantry is an option, but seeing as I do have a mech army I'll try to make that work.
   
Made in us
Jovial Plaguebearer of Nurgle




Eldar seem to have the best counter tothe melta vet list. You can throw a lot of stuf on your own birds to negate the light weaponry. Out maneuver his infantry. You are eldar. Take out his vendettas with cheap vehicle missles as they come in from reserve and then dire avenger his blobs of dudes. Or, ir you have jetbike council, they could do either of hese things by themselves

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Daemonic Dreadnought






He has to squadren his birds, so a squad of fire dragons can melt 2 birds with 1 volly. 2 slagged vendettas is more points than a land raider.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Fixture of Dakka





Chicago

The start everything in reserves crowd has your best strategy down. If you're currently taking Falcons for transport, switch them to WS. The anti-melta forcefield is a major help vs this list.

Could you post your current list? It'd help to give pointers on things to switch around.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Impassive Inquisitorial Interrogator





Westminster MD

I'm not an eldar player by any means, but as a Guard player with that list, i'd fear troops en masse. This list seems very good. straight forward, and powerful, but very tailored to anti vehicle, and while still packing a punch against troops, he doesn't have enough to table a horde army.

That being said, I know your eldar aren't horde, but maybe try playing them as such?

The infiltrators denying scout movement is a great first step, but then you need something to take out the valks at range to capitalize on the area denial. (considering he can only target up to 3 tanks a turn with 6 vendettas you'll need more than 3 units to handle this task to avoid being wiped first turn. Maybe a combo of tanks and wraithlords w/ brightlances and nothing else) This seems to me to be the more difficut part of your task. Your target priority should be on eliminating an entire squadron. don't pick them off piecemeal. If you take down 2 vendettas in the same squadron then he can only shoot at 2 targets instead of 3.

Your next target is the Vet squads. They may be shooty, but they still suck a cc compared to a dedicated cc squad. Your troops should have initiative so its up to you to get the assault. Striking scorpions and banshees should do the trick. if you have wave serpants then transport your banshees. (The transports may also confuse you're opponent when he's thinking about target priority. A waveserpant full of banshees is a lot scarrier than a wraithlord with a brightlance. If he shoots your transports, that gives you more of a chance at downing his vendettas).

If you try this strategy, then avoid useless upgrades. Don't get the extra bells and whistles that seem to make your individual unit better. instead save those few extra points to put more bodies on the board. (Don't get the holofield for your tanks, get more tanks) one shot may be able to stun a tank with all the bells and whistles. one shot will never stun two tanks.

an throw up your list. It may make it easier for people to give you advice. I hope this is helpful.

This message was edited 1 time. Last update was at 2010/10/06 18:57:13




Innocence Proves Nothing  
   
Made in au
Devestating Grey Knight Dreadknight





Firedragons would be a priority 1 target, so they would need a wave serpent to get them there, a falcon would be blown out of the sky turn 1.
   
 
Forum Index » 40K General Discussion
Go to: