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From most threads I've read (most being well over a year old), most CSM lists should consider taking some Obliterators. I like them a lot, very versatile, and one-of-a-kind in terms of faction individuality, but I can't figure out how many points I should be spending on these guys. (Note: This is not a question of what I could/should bring for HS slots, I do intend to bring Obliterators, just can't figure out how many!) What they do: So these guys can Move D6" and shoot anything in their list of guns, have 2 wounds, 2+/5+ saves, can Deep Strike to icons or behind the army and only cost us 75 points each. This versatility is exceedingly useful for fighting any army and I currently own 4 (terminator model converted) models myself. I'm trying to build a 1500 point and a 2000 point army, the 2000 basically being a slightly more expanded version of the 1500, and I am trying to figure out how the units should be set up so that I get the most bang for my buck for them. Should I be running 3 slots of 2, or 2 slots of 3? Or should I be considering a completely different formation altogether? Though they are infantry, these suckers are still pretty bulky, especially when it comes to ground coverage, so having a unit of 3 each, though it grants 6 wounds, poses difficulties in attempting to find cover for them occasionally. Summary: Trying to figure out how many units of how many models each I should be fielding of Obliterators for 2000, 1500, and even 1000 and 750 point armies so that I'm still getting the most use out of them while at the same time not field TOO MANY of them (half an army of 6 models isn't very scary looking). Thanks in advance for any tips. Zech
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