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Orks:Battlewagon brigade SAG AND WEiRDBOY!!!!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Kelne



Lost

Right, so I always thought how cool it would be if I had a weirdboy (WB) and A big mek with shokk attack gun! Yes Kroot beware! This army can kill in two turns! I mount them in bonecrunchas a' Bork so they can shoot/psyke them nid's' arses and still move. People freak when they see those rollas, and who said the trukk have anybody in them, the trukk and buggies will protect the vulnerable sides of the wagon. so those rollas can crush em' to pancakes. Imagine having the weirdboy teleport the wagon into the foe, that's d6 str 10 hits, plus a str 9 hit on a 4+, a morale check, 18 sluggas and 2 big shootas.

(Nobs have bosspl and PK)

HQ:
Big mek SAG, Bosspl. 100pts

WB warphead 85pts

Troops:
20x
Ardboyz 2x big shootas, nob. 250pts

20x
Shootas 2x rokkitz, nob 190pts

Trukk, grot riggas 40pts


HeavySupport:

BoneCruncha, drop the boarding plank,
Grot riggas, armour plates. 150pts

Bonecruncha, grot riggas, armour plates 155pts

FastAttack:
3x
Warbuggies, TL rokkitz, paint job.


NIce eh?




This message was edited 1 time. Last update was at 2010/10/04 17:59:26


 
   
Made in gb
Swift Swooping Hawk






What? no!

1- You cannot take a trukk if you have a mob of 20.
2- You can't teleport a wagon.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in us
Roarin' Runtherd





Some other things.
-A SAG cannot fire if the BW moves so that limits you and makes the boyz sitting with him be mostly useless until they come close.
If I take a SAG in a BW it's usually with lootas.

-Where are your 2 HQs going? Since both BWs would be totally full with the 20 man squads you have? Drop them down to 19 at the very least so you can fit.

-I generally skip RPJ anyway, but on warbuggies there really isn't any reason to get it. You normally take it for that 1 extra inch assault range cause assaults can be very close.
With shooting 1 inch closer is rarely going to be the difference between being in or out of range. You don't need to play *that* close to the edge of your range cause the next increment is 18" to be avoiding.

-Overall neither of your HQs fit with your theme at all, you'd be much better off with a KFF mek and/or warboss for extra assault power.

You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in gb
Kelne



Lost

I will drop a few boys. The trukk has nobody in them, there just cheap cover for the wagons, and then it can go off and claim objectives (it's in the troops section). The HQs are just for fun. The RPJ is just for getting out of assault, the warbuggies can't have rams.

I forgot to say this is a fun list. Next time I go to a hardcore game I might try out a proper crusher brigade, mek and stuff.








Edit: I can teleport the battlewagon because the weirdboy can teleport his unit, so can he teleport the wagon also with the unit?
Will this army just fall apart in a turn, I don't care wether I win, but winning is a bonus, I only really care (in this army anyway) how killy
and orkily unorthodox it will be.

This message was edited 2 times. Last update was at 2010/10/05 11:40:15


 
   
Made in gb
Tower of Power






Cannock

You want a Big Mek for cover saves and Trukks cannot claim objectives as vehicles don't claim objectives, check the rule book


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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