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Made in us
Been Around the Block




U.S.

Am putting together 3 landspeeder tornadoes that I've had for about 3-5 years I think. The question is as someone getting back into the hobby, are they reasonable choices to include in a 1500 - 2000 point battle. I play Blood angels. Thoughts?

 
   
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Lord of the Fleet






MM+HF speeders or HB+Typhoon speeders are both solid choices.
   
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Multi Melta and Heavy Flamer. Some people swear by typhoons but I'm not a fan.

   
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Been Around the Block




U.S.

Great. It makes putting these together and getting them painted way more interesting.

 
   
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Sure Space Wolves Land Raider Pilot






If you need them as anti armor that seems to run heavily and plan on using them as a deep striking terror of doom, then multimelta, if you plan on using them to generally support your army the typhoon missles and the HB tend to do better afaik...

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yes. the typhoon is the more conservative build. the MM/HF build is hyper-aggressive. you really have to get in their face to use it.

   
Made in gb
Lord of the Fleet






The typhoon tends to live and offers decent firepower.

The MM+HF is used primarily for movement blocking. That weapon combo means it's too much of a threat to ignore. Basically you jam two of them around the front corners of your enemies toughest unit's transport (e.g. landraider full of termies). They can't effectively ram (too close), if they back up and go around then they've wasted a turn. You've just kept that unit away from you for an extra turn at least giving you more time to kill it while it's further away.

This message was edited 1 time. Last update was at 2010/10/04 23:06:22


 
   
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mmmmmm.... its good for that too.... but it's the combination of cheap, deadly, mobile firepower that makes it shine for me. I dont care if it dies as long as it's killing stuff thats more expensive and/or critical than it is. the typhoon does tend to live longer but it tends to do alot less killing too. AF

   
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Boosting Space Marine Biker




Downers Grove, IL

MM/HF work well in SM armies that want to push into the middle of the board fast like when they use land raiders, rhinos and vindicators or use vulcan. Typhoons work well in armies with lots of long range fire power like dakka preds, rifleman dreads and las/plas razors. Because of the low armor values on both you want alot of threats in the same general area as your speeders so your enemy doesn't have an obvious target and you can use your other units to shield them from alot of fire.

Both are better when you take multiple copies of them and spread them out both space wise and squadron wise so again there is no obvious targets. One speeder will get shot up immediately since its so easy to kill but your opponent might think twice if you have other speeders who can accomplish the same thing and you still have other armor in your list to take care of.


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cromwest wrote:MM/HF work well in SM armies that want to push into the middle of the board fast like when they use land raiders, rhinos and vindicators or use vulcan.

yes. thats exactly what I do with them. It's so money.


Typhoons work well in armies with lots of long range fire power like dakka preds, rifleman dreads and las/plas razors. Because of the low armor values on both you want alot of threats in the same general area as your speeders so your enemy doesn't have an obvious target and you can use your other units to shield them from alot of fire.

it may be bc I dont play this way that I dont care for the typhoons.


Both are better when you take multiple copies of them and spread them out both space wise and squadron wise so again there is no obvious targets. One speeder will get shot up immediately since its so easy to kill but your opponent might think twice if you have other speeders who can accomplish the same thing and you still have other armor in your list to take care of.

yes. always try to get the 1st shot in with these guys, by deep striking them if you have to, because their fragility means that unless you're running a 3 or more you might not get to shoot at all. But if you get the first shot in and make it a point to target the things that can hurt the land speeders you might actually destroy their ability to deal with the speeders at all. This can happen when you're running about 6 of them. If you pull that off then the rest of the game is just a massive barbecue, speeders running around melting this and flaming that. You're opponent is pretty much doomed if they lose their ability to deal with the speeders and you're running a bunch of them. AF

   
Made in eu
Neophyte Undergoing Surgeries




Either way remember to magnetize them.
Couple of magnets will give you loads of options out of the one speeder model.

In my day if we wanted a 4+ save we had to spend the points on a displacer field.
Ask about the magnets, ask about the magnets! 
   
Made in us
Long-Range Land Speeder Pilot




MM speeders are a good cheap way to get a multimelta in melta range of a vehicle, and the 10 points for the heavy flamer takes it from an ultra specialized unit to something that can seriously threaten anything but an Avatar or Monolith. They're extremely useful when they work, and aren't so expensive that you cripple yourself if they don't. I highly recommend not squadroning them, it hurts some in KP missions but it's so much easier to kill 2-3 vehicles in a squadron than 3 individual ones.

AbaddonFidelis wrote:Multi Melta and Heavy Flamer. Some people swear by typhoons but I'm not a fan.


IMO this is better expressed as "Some people swear by typhoons but I swear at them".
   
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BearersOfSalvation wrote:
AbaddonFidelis wrote:Multi Melta and Heavy Flamer. Some people swear by typhoons but I'm not a fan.


IMO this is better expressed as "Some people swear by typhoons but I swear at them".


Loltastically agree.
Both the MM/HF and Typhoons work exceedingly well when applied appropriately.
OBVIOUSLY AF is gonna like the MM/HF build...why? Because he uses Vulkan in his lists on what I guess is a consistant basis. Some people don't know that and hence do not realize a heavy bias people who use Vulkan have for the MM/HF. It's warrented because they get so much out of Vulkan's presence in the list.

Typhoons are great as well because they essentially do the opposite.
They live longer generally due to longer range play and rely on dealing damage over time, where-as the MM/HF is more of an alpha-strike/fire and forget combo that has a tendency to die because they are so close to the action.

In addition, I personally like Typhoons better because there is at times too much traffic in the middle of the board. Speeders can go to the flanks but they end up in the middle and take up too much space at times.
Typhoons do not have this issue.

All in all, both are great, but depend on what else is in the list and what sort of death dealing you need/want.

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BearerofSalvation wrote:
AbaddonFidelis wrote:Multi Melta and Heavy Flamer. Some people swear by typhoons but I'm not a fan.


IMO this is better expressed as "Some people swear by typhoons but I swear at them".

eh. I've never been seriously threatened by a typhoon land speeder or lost a game due to ignoring it. On the other hand, opponents who ignore my MM/HF land speeders die. strait up. AF

This message was edited 1 time. Last update was at 2010/10/06 21:42:42


   
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Boosting Space Marine Biker




Downers Grove, IL

I win games all the time because of my typhoons. But I have never played any one who fielded more than two of them my self (I field 6). When you have such a low number they are easy to ignore because they are essentially a devastator squad that can split fire. I think your opinion of them would change if you went up against someone who actually used them and you were going up the missile launcher equivalent to 3 full devastator squads that have 12 inch moves. They give surprising mobility to lists that appear to be static gunlines on paper.

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fielding 6 would be a different situation. maybe my opinion would be different. who knows?

   
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It's generally not a matter of changing a particular opinon of them.
It's about presenting options that work. Their not doing well for someone doesn't mean they don't work as well or better elsewhere.

I remember going against a 6 Dread/Ironclad, multiple Typhoons list vs. Tzeentchling....was a pain as the Dreads ran interference and tied stuff up while the Typhoons (only 3 IIRC) were allowed to dump shot after shot at my guys.
Approaching within 24" was not something he wanted to do.

As said, it's a different quality of offensive power. Some value a well placed multimelta or two, some like a likely higher quanittiy of Krak/Frag missile output (as quantity has a quality of its own).

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
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the multiple dreads/typhoon army sounds pretty crazy. potentially strong although having so much armor running around seems dangerous in a melta rich environment. still its an interesting idea.

   
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Been Around the Block




U.S.

Thanks. I'm actually trying to put them together and opened the bitz with the assault cannon and flamer....WTF how are these things supposed to go together.....also what am I supposed to use each of the non weapons bits for? (There are two box like things and some small bit that looks like a mechanical arm of some type.) Any thoughts?

 
   
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Charing Cold One Knight




Lafayette, IN

AbaddonFidelis wrote:the multiple dreads/typhoon army sounds pretty crazy. potentially strong although having so much armor running around seems dangerous in a melta rich environment. still its an interesting idea.


Melta units need a deliver system. So make sure they have no way to deliver it.

The dread crazy w/typhoon army is all about the turn 1 alpha strike turn your army into a salvage yard game. It is rather silly when turn one, 12 HK missiles come at you, followed by multiple typhoon platforms firing. (turn 2 the dreds run, hoping for turn 3-4 action... IC are slow and short ranged)

 
   
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The Conquerer






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Aye the landspeeder needs to fit with your army.



i run Mobile gunline, so that means a MOTF, 2 Rifleman and a sniper dred, 1 IClad, 2-4 split Tac squads with flamers and lascannons with rhinos, 3+ Typhoons. maybe some tactical terminators if no sternguard, 1 squad of assault terminators in a LRC, Sternguard with 10 combi-flamers and LC.

will be trying out Pedro Kantor.


on the other hand Vulkan lists are more in your face gunlines, so thats vulkan, Flamers and meltas everywhere, and MM/HF speeders.

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notabot187 wrote:
AbaddonFidelis wrote:the multiple dreads/typhoon army sounds pretty crazy. potentially strong although having so much armor running around seems dangerous in a melta rich environment. still its an interesting idea.


Melta units need a deliver system. So make sure they have no way to deliver it.

The dread crazy w/typhoon army is all about the turn 1 alpha strike turn your army into a salvage yard game. It is rather silly when turn one, 12 HK missiles come at you, followed by multiple typhoon platforms firing. (turn 2 the dreds run, hoping for turn 3-4 action... IC are slow and short ranged)


what is in the rest of the army? It's such a bizarre idea I want to try it. It seems like it could work. If the melta guys are driving up in rhinos you can stop them with the krak missiles and such but if they're in drop pods or on jet pack guys what are you supposed to do.....?

   
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Stormblade




Kensington, MD

As a Blood Angels player I used to swear by the MM/HF. Back when Defensive Weapons were S5 or less.

Now? I'd much rather use Typhoons w/Heavy Bolters. If you have to take on anything lighter than AV14 a pair of Krak missiles will usually do the job. And against infantry having 3 S5 and 2 S4 blasts is very effective. And all these shots are taken from long enough ranges that your enemy has to decide if he's going to shoot at your Land Speeder or that Stormraven full of assault troops with his long range AT weapons. Combined with the added bonus of moving up to 12" and firing, it a winner.

Too many times I've seen MM/HF speeders fall to a couple of Bolt Pistol shots. If you want mobile Multi-meltas bring Attack Bikes. But on Speeders?

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Typhoons are fantastic at light-medium armor destruction at range, and provide decent anti-infantry with a HB and 2 frag rockets.

I normally run with 2 in my list, and would bump it to 3 if I had the models.
   
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labmouse42 wrote:Typhoons are fantastic at light-medium armor destruction at range, and provide decent anti-infantry with a HB and 2 frag rockets.

I normally run with 2 in my list, and would bump it to 3 if I had the models.


Just curious, do you/would you squadron them up or run them separately? I might eventually have to run my three HB/Typhoon Speeders in one big squad, since I want to use a Storm or two, as well.

Bear in mind that I'm a very casual player, and any advice I give will reflect that tendency.
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Spread them out as much as possible the squadron rules make immobilized results deadly you could loose 2 speeders in a round on a 2 rolls of 4, 5 or 6. Scouts and storms are kind of lame and I would rather have more typhoons.

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Charing Cold One Knight




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AbaddonFidelis wrote:
notabot187 wrote:
AbaddonFidelis wrote:the multiple dreads/typhoon army sounds pretty crazy. potentially strong although having so much armor running around seems dangerous in a melta rich environment. still its an interesting idea.


Melta units need a deliver system. So make sure they have no way to deliver it.

The dread crazy w/typhoon army is all about the turn 1 alpha strike turn your army into a salvage yard game. It is rather silly when turn one, 12 HK missiles come at you, followed by multiple typhoon platforms firing. (turn 2 the dreds run, hoping for turn 3-4 action... IC are slow and short ranged)


what is in the rest of the army? It's such a bizarre idea I want to try it. It seems like it could work. If the melta guys are driving up in rhinos you can stop them with the krak missiles and such but if they're in drop pods or on jet pack guys what are you supposed to do.....?


Keep in mind this concept is meant for 2k or maybe 1850 if you cut some. It won't really work at lower points than 1850 without major tweaking.

MotF: bike, conversion beam ~ 155
IC dred: 2x HK missiles Elite ~ 155
IC dred: 2x HK missiles Elite ~ 155
IC dred: 2x HK missiles Elite ~ 155
IC dred: 2x HK missiles HS ~ 155
IC dred: 2x HK missiles HS ~ 155
IC dred: 2x HK missiles HS ~ 155

Landspeeder squadron: 2 landspeeder typhoons ~ 180
Landspeeder squadron: 2 landspeeder typhoons ~ 180

Tac squad: 5 marines, including sarge with combi flamer. Razorback with TLPG/LC HK missile ~ 185
Tac squad: 5 marines, including sarge with combi flamer. Razorback with TLPG/LC HK missile ~ 185
Tac squad: 5 marines, including sarge with combi flamer. Razorback with TLPG/LC HK missile ~ 185

Total: 2000

That is 15 HK missiles 3 lascannons, 3 TL plasma guns, 4 typhoon platforms, a mobile conversion beam, 3 combi flamers and some angry melta and CC weapons AV 13 dreds. Should have the fire power to demobilize a good portion of the enemy in a turn. Keeping the tactical and razors alive will of course be an issue, just hope the opponent realizes how bad a day 6 dreds running toward him are and forgets about them lol.

As for drop pod enemies, have a good deployment, let them eat something, then retaliate in force. For their tactics to work they have to go all out doing it (can't just DP snipe a critical unit) so destroy them as they come in. Jump pack armies are of course an issue. Less so if they reserve (come in piecemeal)

This message was edited 3 times. Last update was at 2010/10/08 05:26:17


 
   
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fascinating

   
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AbaddonFidelis wrote:yes. the typhoon is the more conservative build. the MM/HF build is hyper-aggressive. you really have to get in their face to use it.


Blood Angels are an in your face hyper-aggressive army, and the OP is asking about Land Speeders in a BA army. Typhoons are great, but I would always go with MM/HF in a BA or Salamander army.

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