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Made in us
Road-Raging Blood Angel Biker




United States of America

Hey guys as I just posted in the background forum, I am thinking of starting Tyranids and want to get some opinions on what are good or at least useful Tyranid units.

I was thinking of starting with an army like such (2000pts)

Bladelord
1-2 Squads of Hive Guard
2 Squads of Genestealers
3 Tervigons
2 Squads of Gaunts
2 Squads of Gargoyles
3 Trygons

Pretty much fitting that into 2000pts.

Let me know what you guys think to help me out I've never played Tyranids before, I've fought them but never played them, HELP!

*Edited once for spelling!

This message was edited 1 time. Last update was at 2010/10/06 03:06:09


The God Emperor Guides my blade! 
   
Made in us
Fixture of Dakka





Chicago

This should probably go in Army Lists rather than Tactics.

I'm no expert on 'nids, but from what I've seen, Gargoyles and Gaunts aren't particularly useful. Warriors are pretty sweet though, as are Zoanthropes (sp?). 3 Trygons is a bit overkill.

6000pts

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Made in us
Aspirant Tech-Adept





St. Louis

3 trygons and 3 tervigons seem a bit much, 2 of each can be nice however.

Check out this thread for a ton of information.

http://www.dakkadakka.com/dakkaforum/posts/list/319613.page
   
Made in ca
Decrepit Dakkanaut





What are 'Gaunts'? Are you talking Termagants or Hormagaunts?
   
Made in us
Arch Magos w/ 4 Meg of RAM






Grakmar wrote:This should probably go in Army Lists rather than Tactics.

I'm no expert on 'nids, but from what I've seen, Gargoyles and Gaunts aren't particularly useful. Warriors are pretty sweet though, as are Zoanthropes (sp?). 3 Trygons is a bit overkill.


That is aweful advice.

First, in friendly games, gargoyles and gaunts are your friend, make sure you are fully upgrading the gargs, and keep them in synapse. Gargs are /awesome/ but aren't troops. They aren't for everyone, basically buy a bunch of gaunts and use some as gargs and see if you like them, it's easy to outrun your snapse.
Buy sacs and toxin for the tervigons.

Warriors aren't overly useful because they are extremely vulnerable to missle launchers and power fists, if you can give them swords and run a hive tyrant to outflank or have some other delivery method, they will utterly destroy pretty much anything that isn't a dreadnaught in cc, get adrenaline sacs for them if you decide on them.

3 trigons is a good plan, remember they can be overwhelmed rather easily by thunder hammer termies or similiar elite close combat troops, and large groups of orcs, but against most things they will eat half the squad in close combat.

Tyranids aren't overpowered like some other things in some codex's, so they will take a little bit to get working properly, remember to give your front line of gaunts feel no pain or have them go to ground if they can to make sure they are resiliant, if you get them to charge with the tervigon within range, they should rip the opposition up. Also remember that as your units are all great in close combat, they lack grenades, try to avoid area terrain and assaulting through terrain if you can, also try to avoid letting the opponent multi-assualt any of those big units of bugs and one of your big ones.
Be careful of little "tricks" like tank shocking the gaunts then assaulting the tervigons and force weapons, jaws of the world wolf, ect. and you will be fine.

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Made in us
Road-Raging Blood Angel Biker




United States of America

Well I'm more asking what to do with this list in addition to what units should be put into it thats why I put it here.

Thanks to all the great advice especially from you Grundz.

Only question I have is are Tarranofex's, Zoathropes, and Carnifex's worth it? At least at my FLGS most people avoid these three units. I have a friend who hates Tarranofex's because he says the Str 10 blast isn't good with the BS 3 and isn't likely to penetrate a vehicle. I have another friend who hates Zoathropes because he says that the Str 10 Lances are great and you may destroy a few vehicles but with all the Anti-Psychic stuff out there IE: Psychic Hoods, Runes of Warding, Shadows in the Warp etc, they don't often even get their shots and they are way to easy to kill. Finally I don't see Carnifex's at all especially with Trygons being what seems the better Heavy Support choice. Let me know what you guys think. Note: This is not my opinion just the opinions of my friends and what I see please don't yell at me like, "WHAT ARE YOU TALKING ABOUT Carnifex's are awesome etc etc, Thank you!

Also are winged Hive Tyrants worth it? How about any of the special character choices?

The God Emperor Guides my blade! 
   
Made in us
Fighter Ace





Trygons are better than Carnifexes individually, but Carnifexes can be taken in Units (with a Prime, please) and can also take useful heavy weapons.

Zoanthropes are good if you Spod them in, but Hive guard are more reliable.

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In Soviet Russia.... you go to Gulag.
 
   
Made in us
Awesome Autarch






Las Vegas, NV

Read the other Tyranid thread, loads of great info.

Nothing wrong with 3 trygons, they are incredibly good. Really, it depends on what you are trying to do. But taking 3 trygons is a solid, solid choice. 3 tervigons is not bad, I personally am of the opinion that 2 does everything you need.

Are you looking to make a powerful, competitive army? Or something just for friendly pickup games?

Either way, read the linked thread, it has a wealth of information.

   
 
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