puma713 wrote:Lysenis wrote:TYR.45E.03 – Q: Do „Assault Grenades‟ prevent models that are assaulting a Venomthrope (or a friendly Tyranid unit within 6” of a Venomthrope) from having their Initiative reduced to 1?
A: Yes they do [clarification].
Thats Nice I did nto know assauly gernades blocked Lash Whips. . . I will remember to never to take them again *rolls eyes*
What do lash whips have to do with the Carnifexes you're assaulting that are standing 6" away from the Venomthropes? It was a question about having to take a dangerous terrain test for assaulting a venomthrope or a unit near a venomthrope. Assault grenades would prevent the disadvantage. It had nothing to do with lash whips.
As the highlighted parts shows I am looking at the venomthrope part. Trust me I have already had this argument with some people that i work with and play
40k as well. I have explained to 3 times over that it is just for the miasma. I still detest these rulings but as such that the only way for me to get a game is to follow these "Fan rules" so I am simply sol.
I disagree with this ruling. How does assault gernades help you run through a fog of poisonus gas at some hazy object? What you toss the gernade hold your breath and run praying that you dont trip on something you likely will barely even see if you see it at all? Think that the people that just charged would not be able to jude distances that well due to fog density and as such may come up a bit surprised to get to the enemy sooner or maybe later then they thought. Is that not why you are suppose to drive slower in foggy areas??? Just seems to make sense to me you know.