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![[Post New]](/s/i/i.gif) 2010/10/06 20:51:29
Subject: 2500pt Lizzardmen
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Fresh-Faced New User
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Slann Mage Priest - BSB, Cupped Hands of the Old Ones, Focused Rumination and Focus of Mystery (Lore of Life) - 395
Scar Veteran - LaS, Gold Sigil Sword (to fill up points) - 108
Scar Veteran - LaS - 93
Scar Veteran - LaS - 93
18 Saurus Warriors - Spears, Full Command - 246
18 Saurus Warriors - Spears, Full Command - 246
18 Saurus Warriors - Spears, Full Command - 246
16 Temple Guard - Full Command, Sun Standard, Blood Statuette of Spite - 356
Stegadon - 235
Stegadon -235
3 Terradon - 90
2 Salamander - Additional Handler - 160
Total: 2503pts
Equipped my saurus with spears because even if they where equipped with hand weapon and shield I would only save 3 of them over the course of c.c. on average. That's not counting how many I could end up loosing to shooting. Also have bare bones Scar Veteran's in each block of saurus for extra hurt. The 2 salamander would also be separate not 2 in one group. Also gave my Temple Guard champion the BSoS for a 25% chance to kill a toughness 3 hero and at least a 50% chance to put a wound one.
I have also thought about dropping the Scar Veterans just to beef up my saurus groups with more saurus.
Suggestions and comments would be helpful.
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![[Post New]](/s/i/i.gif) 2010/10/06 21:22:57
Subject: 2500pt Lizzardmen
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Excellent Exalted Champion of Chaos
Lake Forest, California, South Orange County
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I'm not personally a fan of combat characters beyond a lord but to each their own.
The list looks solid although I'd drop the scar vets for an Engine. A lack of skinks makes for almost no shooting though.
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"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
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![[Post New]](/s/i/i.gif) 2010/10/07 11:31:10
Subject: 2500pt Lizzardmen
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Devastating Dark Reaper
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You Saurus blocks are too small for spears IMHO. I would want at least 24 for 6 wide 4 deep. With only three rows every model lost looses that extra spear attack. In 8th smaller units don't do as well. I'd definatley drop one of your scar vets to increase your saurus. I also do not care for terradons anymore sadly. With the change to war machine profiles they aren't scared of rocks anymore. I'd get some skink skirmishers or chameleons instead as they are very handy.
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![[Post New]](/s/i/i.gif) 2010/10/07 19:48:13
Subject: 2500pt Lizzardmen
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Focused Dark Angels Land Raider Pilot
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I would also put shields on them if you can. You may not get the +6 parry save, but getting a 4+ armor save is worth it I think.
+1 for the Skinks/Chameleons. They work well for taking out large creatures, especially if they don't have an armor save because of their poisoned attacks.
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nosferatu1001 wrote:That guy got *really* instantly killed. |
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![[Post New]](/s/i/i.gif) 2010/10/08 22:02:59
Subject: Re:2500pt Lizzardmen
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Stalwart Space Marine
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I'm also looking at an army similar to this:
Slann mage, BSB, warbanner, cupped hands of the old ones, 4 disiplines. 520pts
20 saurus warriors, spears, sheilds and full command. 270 pts
20 saurus warriors, spears, sheilds and full command. 270 pts
18 saurus warriors, spears, sheilds and full command. 246 pts
18 saurus warriors, spears, sheilds and full command. 246 pts
20 Temple guard, full command, huanchi's blessed totem. 380pts
Ancient stegadon. 275pts
Ancient stegadon. 275pts
2482Pts.
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Salamanders 4500pts
Dark Angels 3rd Company
Imperial Guard 3000pts
Tau Empire 3000pts
Tree Sprits 2400pts
Menoth 100pts
Trollbloods 100pts |
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![[Post New]](/s/i/i.gif) 2010/10/08 22:53:29
Subject: 2500pt Lizzardmen
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Devastating Dark Reaper
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Carl I offer pretty much the same advice. Your saurus blocks are too small for spears. for me its min 28 for 6 wide 4 deep. I'd make two groups of 28, drop 20ish saurus and turn those into skink skirmishers, chameleons and/or salamanders. A skink priest with the cube of darkness is also handy.
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![[Post New]](/s/i/i.gif) 2010/10/10 23:01:27
Subject: Re:2500pt Lizzardmen
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Stalwart Space Marine
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# Slann mage, BSB, warbanner, diam of power, dragon amulet (2= ward against flaming attacks) 3 disiplines. 455pts
# Skink Priest, cupped hands of the old ones, lv 2. 145pts
# Sar vet, light armour, burning blade, mirror sheild. 140pts
# 24 saurus warriors, spears, sheilds and full command. 318 pts
# 24 saurus warriors, spears, sheilds and full command. 318 pts
# 12 skinks, blowpipes. 84 pts
# 12 skinks, blowpipes. 84 pts
# 20 Temple guard, full command, huanchi's blessed totem. 380pts
# Ancient stegadon. 275pts
# Ancient stegadon. 275pts
how about this.
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Salamanders 4500pts
Dark Angels 3rd Company
Imperial Guard 3000pts
Tau Empire 3000pts
Tree Sprits 2400pts
Menoth 100pts
Trollbloods 100pts |
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![[Post New]](/s/i/i.gif) 2010/10/11 13:34:32
Subject: 2500pt Lizzardmen
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Devastating Dark Reaper
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The list looks good. The only odd thing is usually cupped hands goes with the slaan rather than the priest. The warbanner isn't a bad choice. I prefer the sun standard myself as the slann unit gets lots of fire pointed at it.
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![[Post New]](/s/i/i.gif) 2010/10/12 12:57:35
Subject: 2500pt Lizzardmen
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Prospector with Steamdrill
the netherlands
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i would switch 1 ancient too an EotG. give the cupped hand to the slann and give the priest a diadem for xtra dispell.
you could exchange 1 unit of saurus for some kroxigors and chameleon skinks, so you're a little bit more rounded in your force.
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"live's gonna suck when you grow up, and then you face my dwarfs."
20.000 Dwarfs
6.500 Lizardmen
3.500 WOC
3.000 TK
2.500 High Elves
2.000 Empire
------
2.000
2.000
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![[Post New]](/s/i/i.gif) 2010/10/12 16:33:11
Subject: Re:2500pt Lizzardmen
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Cruel Corsair
Dropzone
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just my 2 cents you really don't need cupped hands if your going lore of life.
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Scooter Inner Circle President
DropZone front liner |
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![[Post New]](/s/i/i.gif) 2010/10/13 18:00:29
Subject: Re:2500pt Lizzardmen
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Cosmic Joe
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scooter wrote:just my 2 cents you really don't need cupped hands if your going lore of life.
Nothing beats being able to choose wither to toss a particullary bad miscast on the enemy or simply bounce a soft one off the throne.
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This message was edited 1 time. Last update was at 2010/10/13 18:09:55
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/14 08:13:13
Subject: 2500pt Lizzardmen
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Prospector with Steamdrill
the netherlands
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Unless you play against dwarfs that don't have mages, and cupped hands becomes useless. Something i walked into recently
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"live's gonna suck when you grow up, and then you face my dwarfs."
20.000 Dwarfs
6.500 Lizardmen
3.500 WOC
3.000 TK
2.500 High Elves
2.000 Empire
------
2.000
2.000
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![[Post New]](/s/i/i.gif) 2010/10/14 14:01:29
Subject: 2500pt Lizzardmen
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Cosmic Joe
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Against dwarven magic deffence you're far less likely to actually have throne up but would still wanna shoot for IF regardless, it's nice to still have that extra miscast protection even if it's pretty expensive for a one shot item at that point.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/15 00:17:18
Subject: 2500pt Lizzardmen
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Evasive Eshin Assassin
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Why not go with Soul of Stone, instead then? 5 more points and not nearly as potentially devastating, but re-usable. Of course, you can always just roll the same result again...
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![[Post New]](/s/i/i.gif) 2010/10/15 04:46:56
Subject: 2500pt Lizzardmen
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Cosmic Joe
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Because compleetly ignoring the miscast is much better.
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This message was edited 1 time. Last update was at 2010/10/15 04:47:11
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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