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Made in us
Adolescent Youth with Potential





245 Tactical Squad {Troops}
w/ (5) Add. Marines
Plasma Gun
Lascannon
Teleport Homer
Power Fist (Sergeant)
Plasma Pistol (Sergeant)

245 Tactical Squad {Troops}
w/ (5) Add. Marines
Plasma Gun
Lascannon
Teleport Homer
Power Fist (Sergeant)
Plasma Pistol (Sergeant)

120 Scout Snipers {Troops}
Camo Cloaks
Teleport Homer
Missile Launcher
Melta Bombs (Sergeant)

230 Devastator Squad {Heavy Support}
w/ (5) Add. Marines
w/ (2) Missile Launchers
w/ (2) Heavy Bolters

405 Vanguard Veteran Squad {Fast Attack}
(5) Storm Shields
(4) Power Weapons
(5) Plasma Pistols
(5) Jump Packs
Melta Bombs
Thunder Hammer (Sergeant)

105 Dreadnought {Elites}

230 Terminators {Elites}
Cyclone Missile Launcher

190 Librarian {HQ} (Null Zone and Avenger)
Upgrade to Epistolary
Terminator Armour
Storm Shield

230 Lord Havok (Tigurius - Uber Psyker) {HQ}


Comments or concerns?


This message was edited 3 times. Last update was at 2010/10/06 23:43:16


What is good in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women. 
   
Made in us
Revving Ravenwing Biker




You need to remove the points cost for each upgrade. Just leave the unit total. There are rules about this stickied at the top, in order to comply with GW.

After that, I am sure people can help.



 
   
Made in us
Adolescent Youth with Potential





Thank you.

What is good in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women. 
   
Made in us
Revving Ravenwing Biker




I think you have a pretty solid gunline unit here, but its suffering a bit from bloat. I am not saying some of these things aren't useful, only not necessary.

If nothing else, drop that Vanguard Squad. It seems woefully out of place with the rest of your army and costs a fortune. You would be much better off with another unit of terminators for less. Speaking of which, I would say you would be better off replacing the uber psyker with another normal libby with Term armor. Give him Gates of Infinity and The Avenger and have him join one of the Term squads.

Give your dreadnought some weapons, or drop him all together. He is the only thing with armor in your whole army, so he will be drawing lots of fire.

Plasma Pistols cost quite a bit for their effectiveness, lose them and the melta bombs on the sniper sergeant. In fact, you might want to lose the whole scout squad or turn them into a close combat squad to counter assault.

Heavy bolters are a waste on Dev Squads, Missle Launchers are more versatile. In general Dev squads aren't the greatest, but I don't mind them in your list.

Finally, you don't have any melta weapons, so any land raiders are going to tear the entire army apart. Give the Tac squads Melta Guns instead of plasma guns, and see if you can find room for some tank hunting FA like attack bikes, bike squads or speeders.



 
   
Made in us
Fixture of Dakka





Los Angeles

Moveever wrote: Power Fist (Sergeant) Plasma Pistol (Sergeant)
Given Gets Hot!, I think the PlasPistol on pricey, Pfsit, sarge is an unacceptable risk. 'Tis minor though.

Moveever wrote:230 Devastator Squad
w/ (5) Add. Marines
w/ (2) Missile Launchers
w/ (2) Heavy Bolters
So much else of your army is smart, why split weps? Go all MLs.

The Dread sticks out and thus needs a friend. I'd toss one libby or the other. The rest is pricey, but will pack a wallop. An enemy librarian with Null Zone will suck though.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Trigger-Happy Baal Predator Pilot






Your Vanguards are WAY too expensive. 400 pts on 5 guys? Also they have too many handheld wargears. Each of them have a CCW of some sort, a shield, and a ppistol. The problem with them is, that a storm shield is the same save as your PArmor. If I send my 225 pt 10 man assault squad at them. They will die, just the same. I suggest dropping everything but 3 powerweapons, one of which is free on your sergent. Just use them as a ~200 pt suicide unit to take out a dev/long fang squad. Drop in and charge. Use the points to buy some razorbacks for your tac squads. Combat squad and dump the lascannon half in the back and drive around until you find a good spot for a plasma gun. Just my thoughts.
   
Made in us
Adolescent Youth with Potential





Thank you all for the suggestions/pointers. For some clarification I should have pointed out that this is my half of a 4k team game planned in a week(my partner is running Space Wolvers). The Enemy team is comprised of Chaos Space Marines and one of them is running Abaddon, and I rightly fear him b/c the last time we played he walked through an Assault Squad and a Tactical Squad without a scratch (hence the Vanguard Squad and Storm Shields); the way I killed him was with my Snipers- Rending and some failed invul. saves. They only have 2-4 Rhinos and no other transports and no Heavy Support. They will both be running Khorne Beserkers and one will also be running Plague Marines. I don't have any other Librarians. Knowing what I know of my opponents, they fear the uber psyker. I am actually planning to use him to divide their forces. The same goes for the Dreadnought too. Also, I don't have any other weapons for the Dreadnought.

What is good in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women. 
   
Made in us
Adolescent Youth with Potential





I have modified the list to be both more shooty and mobile. Same match imminent (4k Team listed above) . . . Thoughts?

265 - Tactical Squad
(5) Additional Marines
Plasma Gun
Lascannon
Sergeant w/
Power Fist
Teleport Homer
Rhino

265 - Tactical Squad
(5) Additional Marines
Plasma Gun
Lascannon
Sergeant w/
Power Fist
Teleport Homer
Rhino

260 - Tactical Squad
(5) Additional Marines
Plasma Gun
Plasma Cannon
Sergeant w/
Power Fist
Teleport Homer
Rhino

152 - Scout Snipers
Camo Cloaks
Teleport Homer
Sergeant Telion

135 - Scout
Missile Launcher
Sergeant w/
Power Fist
Plasma Pistol

230 - Devastator Squad
(5) Additional Marines
(2) Missile Launchers
(2) Heavy Bolters

165 -Assault Squad
Flamers
Sergeant w/
Thunder Hammer
Storm Shield

410-Terminators w/ Librarian
Cyclone Missile Launcher
Upgrade to Epistolary
Terminator Armour
Storm Bolter

Dreadnought (no upgrades available)

----- 1997 -----



What is good in life? To crush your enemies, see them driven before you, and to hear the lamentation of their women. 
   
 
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