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Made in ie
Norn Queen






Dublin, Ireland

Recently got back into Space Hulk and have played a few missions of late.
Won a few, lost a few but wanted to see how other people had played so last night I set about trawling the web for advice on different missions.
Obviously started with google, moved onto youtube as I was convinced I'd seen video guides there before and then looked up some here (however the search function wasnt very forthcoming).
In short I found 2 guides/walkthroughs. One was one some guys blog page of mission 1-2 and another was a video of mission 2.

Am I missing something? Has no one done a comprehensive guide to the SH missions, how to win them with both marines/stealers?
If I didnt know better I'd say GW had gone legal and stopped people from doing the above guides. Surely not?

Can anyone link or point me in the right direction to walkthroughs/tips etc?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in it
Ultramarine Scout with Sniper Rifle





You should watch this http://www.newgrounds.com/portal/view/527363, it's not a guide BUT ...

Ultramarines 3500 points.
Sons of Ultramar 1500 points.
Grey Knights 2000 points.  
   
Made in us
Nimble Dark Rider





Land of Lincoln

i dont have any guides i can reccomend, but i do have a few tips for playing as the marines and stealers
for marines
#1 - never deliberately engage in hand-to-hand (seen so many people do this - and fail)
#2 - always move towards your objective - if you get bogged down anywhere, youre almost guananteed a loss
#3 - overwatch and guard are your friends, dont forget them. overlapping OW is murder against stealers

for stealers
#1 - be sneaky - leave a few blips unrevealed until the marines are almost on top of em, leads to some very nasty surprises
#2 - always try to block the marines from their objective, run ahead of em or past em if you can
#3 - overwatch is not your friend, avoid it whenever possible


Automatically Appended Next Post:
thought of a couple more tips for the marines:
- mind the timer, dont let your opponent distract you with arguments or questions (my friends fav tactic)
- in missions with the librarian
- force barrier is probably his most potent power, block off the stealers attack path, or funnel them into your OW
- Prescience is pretty dependent on the situation, i rarely ever used it
- Psychic storm can be powerful but its a bit of a waste of psi points unless its used on a room packed iwth stealers
- using psi points to boost the combat score is really nice, but you can end up wasting alot of em

This message was edited 1 time. Last update was at 2010/10/07 18:25:50


Malifaux - Rezzers
The Other Side - King's Empire & Abysinnia
40K - Iron Hands


 
   
Made in ca
Dakka Veteran






Canada

Although I think learning the game through playing it is funner / better than reading guides , I would recommend you just look up Space Hulk session reports. That way you can see a turn by turn account of other people's strategies and approaches. Boardgamegeek has some good ones: http://www.boardgamegeek.com/forum/412038/space-hulk-third-edition/sessions
   
 
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