On Saturday Oct 16th, Grand Adventures Comics will be hosting a charity Tournament. Entry fee will be 10 canned goods (or other non-perishable food items) and further cans can be spent on in game "cheats" (more info below). Stop by and play, drop off a donation, or simply come and watch the fun!
Website here:
http://www.grandadventurescomics.com/
Cheat Rules:
You may donate one (1) canned good to:
Re-roll 1 of your dice. Each subsequent time you break this
rule, whether for it's for the same die or a different die, the cost to
break this rule doubles. For example the 1st re-roll=1 can, 2nd
re-roll=2 cans, 3rd re-roll=4 cans, 4th re-roll=8 cans. The cost resets
back to 1 can at the start of your next turn.
Force your opponent to re-roll 1 of his/her dice. Each
subsequent time you break this rule, whether for it's for the same die
or a different die, the cost to break this rule doubles. See Rule #1 for
an example. The cost resets back to 1 can at the start of your
opponent's next turn.
Give one unit +1 to leadership. You may only use this once per
round.
Measure the distance between any two models on the board at any
time for the player turn
You may donate three (3) cans to:
You can move across very difficult terrain during an assault without penalties. You may only
use this, once per round.
You can give one unit +1 to movement for a turn. You may not
use this more than once per round.
Move a single terrain piece 5 inches in any direction before
the game starts. Do this before seeing your opponent's list and before deployment is rolled for. You may
only break this rule once per game.
You may donate ten (10) cans to:
If you win the "who deploys first and goes first" roll, you may
deploy second and go first. You may not use Rule #1 nor #2 to re-roll
the "who deploys first and goes first" roll. Steal initiative would be ignored.
Force your opponent to make one of his advance deployment units
non-advance deploy. You may only break this rule once per game. Decide
this after seeing your opponent's list but before you roll for the "who
deploys first and goes first" roll.
Force your opponent to deploy a unit that was intended to be in reserves on the board instead of keeping them in reserve. This is done after both players have deployed but before game starts
All donations will go to second harvest food bank
*Disclosure: we found these "cheating" rules somewhere on the web awhile back and unfortunately I can't remember who we "borrowed" these from so I can't give proper credit >.<