Alphacerberus wrote:just wondering if this list is a good build or if anyone could help me improve it im new to the forums so i hope i do this right xD
HQ
eldrad ulthran + seer council (4 locks) 1 enhance,embolden,destructor X2 spirit seer X2 1 singing spear
Below 1850 points Eldrad is a but expensive. He is amazing, but costly. Rather swap him to a normal Farseer with Doom & Rowar, or add spirit stones and use fortune(good to protect the council) or guide.As previous poster mentioned you want your Council to engage on your terms, so they need mobility. Jetbikes, transports etc...
Alphacerberus wrote:
Asurmen
I quite like Asurmen, but he doesn't have a place if you already have an exarch in your
DA squads. So either drop the exarch from your
DA's and add him so you have all the exarch powers and a nice invul save with a power weapon. Or drop him completely. Something I found is that more than 1
HQ at 1500 points is a bit overkill.
Alphacerberus wrote:
Troop
5 Rangers pathfinders upgrade 120
5 Rangers pathfinders 120
I personally love the ranger/pathfinder unit. Just the idea of snipers and surpressing fire is very cool. But you might notice they aren't as killy as you expect. They can pick of
MC's occasionally but don't really help against any of the horde armies. Drop one of the two units. Keep one and you can keep them on a backfield objective, and shoot at selected targets. Only issue is if an opponent deepstrikes on top of them they aren't very good at protecting themselves in
CC so you need have a way of protecting them.
Alphacerberus wrote:
10 Dire avengers exarch diresword and blade storm 157
Excellent Troop choice, refer to the notes posted about Asurmen. I would give them a Wave Serpent for Mobility. Drop the Diresword from the Exarch if you do keep him. Let your farseer/eldrad doom the unit you are going to be shooting at and bladestorm them. /killy
Alphacerberus wrote:
6 fire dragons exarch firepike crack shot 110
in wave serpent shuriken cannon shuriken catapult twin linked spirit stones
As mentioned the exarch is overkill on these guys. You should be able to kill anything if they get into melta range. The exarch would be a waste of points.
Alphacerberus wrote:
wraithlord eldar misslie brightlance 155
wraithlord scatterlaser starcannon 140
StarCannon is actually very bad. Even though it looks good. I would drop the Cannon and maybe give him a Wraithsword to increase
CC abilities. Or place another
EML on him.
EML is anti-tank and anti-unit (Krak, Plasma). And P.S Wraithlord is my favorite model in all of
40K.
Alphacerberus wrote:
I was thinking swapping one pathfinders for scorpions with biting blade and the works but wasn't sure any advice?
Try to use 1 troop for every 500 points used. If you are dropping a pathfinder unit, make certain you replace it with another troop so that you can still score in objective games. Considering that your pathfinders can be wiped out very easily(deepstrike, 50% casualties...), you might end up losing because you can't score.
Do you know what you want your List to do? Seems like you are leaning towards Shooty. You have a mixed foot and Mech list. It CAN be successful but even harder to pull off than either of the lists that are focused. So if you are going to Mech-Up run only quick units and transports. If you are going to slog, get many cheap units. Problem you will notice with this list is that your Firedragons will always be on their own and the rest of your army can never catch up.