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Made in us
Annoyed Blood Angel Devastator




Acquiring BLOOD FOR THE BLOOD GOD-emperor

What is it exactly?

How is it executed?

Opinions on its usefulness?

(Would it be any better w/ Krieg Guardsmen, who have WS 4?)

Imperator dixit, faciebimus. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






usually between 30 and 50 infantry in an infantry platoon and a commisar.

all the sarges and commiscar get power weapons.

the post "non mech ig" is rather extensive for this.

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Made in us
Annoyed Blood Angel Devastator




Acquiring BLOOD FOR THE BLOOD GOD-emperor

Thanks. Would DKoK make a more ideal power blob (what with WS 4)?

Imperator dixit, faciebimus. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






I dont know what rules DKOK use, I'm guessing IA. WS4 isn't really that much worse than WS3, you are still hitting a vast majority of things on a 4, and most are hitting you on a 4 now instead of a 3, I wouldnt pay more than a point per model for it though.

the advantage of a power blob isn't that they are really good, it is that they are extremely cheap, resiliant, and bring a good number of power weapons to the table, they excell at winning fights against things like space marines through attrition. "good" close combat units will still tear through them or get tied up for a long time.

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Made in gb
Hardened Veteran Guardsman





If points permit I've found dropping heavy weapons & taking 5 x meltas is also useful, but taking the Commissar is a must.

I've done this once in a game, but the end results allowed a merged platoon to batter their way through a host of Eldar and a Wraithlord in pretty short order.

The IG power blob makes a decent assault unit, right up until something that can outrun & outrange them makes it its mission to wipe you out.

This message was edited 1 time. Last update was at 2010/10/09 21:29:21


If it's stupid & it works, it's not stupid. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I use an infantry-heavy list with lots of power weapons. here are my battle reports. You can see lists and examples of how it plays out on the field.

I don't know anything about DKoK rules, though. If they have WS4, that would be nice, but not ultimately necessary. So long as sergeants can take power weapons and squads can take hidden commissars, then they can take power blobs.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Death korps cost 1p more, but their sergeants get power fists. Worth it.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Steadfast Grey Hunter





Would suggest if points permit 2 Commissars... :-) There are a few ways to take out the first one like Mindwar or Vindicare, especially if the power blob is the sole focus of the army...
   
Made in us
Arch Magos w/ 4 Meg of RAM






ph34r wrote:Death korps cost 1p more, but their sergeants get power fists. Worth it.


wow very nice, wish they were legal in normal 40k!

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Made in us
Lord of the Fleet





Texas

Also if you really want to be aggressive instead of shooty, give your Krieg Guardsmen LASPISTOLS!

 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

pchappel wrote:Would suggest if points permit 2 Commissars... :-) There are a few ways to take out the first one like Mindwar or Vindicare, especially if the power blob is the sole focus of the army...
People take mindwar or vindicares???
It's not worth it for 2 commissars.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Steadfast Grey Hunter





I do :-) But I guess it isn't too common then... Still, something to watch for out there...
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

to be fair, though, a commissar with a power weapon is cheaper than another PIS with a power weapons (points, money, and timewise). If you already have 30 dudes in a blob, and you want to up-power it some more, it's worth considering just adding more commissars. You don't get the extra durability, but a 30-man blob is already plenty durable, and once you start getting bigger, it can be unwieldy.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Plastictrees






Salem, MA

Ailaros wrote:to be fair, though, a commissar with a power weapon is cheaper than another PIS with a power weapons (points, money, and timewise). If you already have 30 dudes in a blob, and you want to up-power it some more, it's worth considering just adding more commissars. You don't get the extra durability, but a 30-man blob is already plenty durable, and once you start getting bigger, it can be unwieldy.


This is actually a really good idea. Three extra power weapon attacks every round for 50 points scales really well into armies where you're already maxed out with all the infantry that you want in big point games.

Or if you've used up all your troop slots and want to buff up your blobs. That happens pretty often in Daemonhunter lists with inducted guard ally blobs.

This message was edited 1 time. Last update was at 2010/10/10 21:43:36


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Longtime Dakkanaut




Jaws of the World Wolf is probably the most widely used ability that has the ability to pick out the commissar.

The commissar would survive half the time (dies on a 4+), but it could still happen (I've done it once to a guard player when i had nothing better to shoot at with my rune priest), though i don't think it's really something you should base your decision on when designing your army, since only SW have Jaws, not all SW lists use Jaws, and a lot of the time other powers (like Living Lighting or murderous hurricane) would be more useful anyway.

So, basically, i would agree with Ailaros, and base your decision on whether or not to take more then one commissar on whichever your army needs more: the 45 points, or 3 more power weapons attacks (4 on the charge).
   
Made in us
Arch Magos w/ 4 Meg of RAM






Ailaros wrote:to be fair, though, a commissar with a power weapon is cheaper than another PIS with a power weapons (points, money, and timewise). If you already have 30 dudes in a blob, and you want to up-power it some more, it's worth considering just adding more commissars. You don't get the extra durability, but a 30-man blob is already plenty durable, and once you start getting bigger, it can be unwieldy.


rather than adding 1 more power weapon to your unit, wouldn't it be better to spend those points on a priest, and sticking him in the rear of the squad where he probably won't make combat, getting like 80% of your swings to hit intead of 50%?

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Made in us
Decrepit Dakkanaut





Vallejo, CA

I already bring a priest.

Adding a second isn't as helpful as adding a second commissar most of the time, I'd think.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Oh, well I don't bring priests most of the time and I didnt see them mentioned previously in this thread

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Made in us
Fixture of Dakka





Ailaros wrote:I use an infantry-heavy list with lots of power weapons. here are my battle reports. You can see lists and examples of how it plays out on the field.

How does one get 7 man Infantry Squads?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Longtime Dakkanaut




You don't.

I can only assume he means 8 guys plus the Sargent and flamer guy.
   
Made in us
Steadfast Grey Hunter





:-) He usually fields Meltas and flamers in a mix IIRC... But we play a LOT of vehicles locally in most armies...
   
Made in us
Longtime Dakkanaut




Yeah, i think he was questioning the lists on the site that that Ailaros linked, which say

"7 guardsmen, Sergeant with LP+power weapon
Guardsman (w/ flamer)"

I can only assume that's a typo and he means 8?
   
 
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