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Made in us
Space Marine Scout with Sniper Rifle





HQ
Captain - 170 - Thunerhammer, Infernus Pistol, Jump Pack

Reclusiarch - 160 - Infernus Pistol, Jump Pack

Troops
5x Tactical Squad - 190 - Power Weapon, Melta Bombs, Missile, Flamer

One squad has a dedicated Landraider, Standard Pattern - 250

Assualt Squad - 160 - 5 Man, Infernus, Storm Sheild, Powerfist

HS
Devestators - 165 - Missile, Plasma, Lascannon, Lascannon

Basically this list is my current army as WYSIWYG, i wanted to try feilding it this way because i never have and it seemed kina fun. all of the Tac squads are combat squaded with the flamer/sargent in one and the missile in the other. The Captain and Reclusiarch both attach to the assualt squad or don't depending on how many vehicles im up against and suicide drop to melta them to death. They mop up any nearby infantry mobs as well.

I'm looking for what I am going to be weak against and what I'm going to be strong against.
and of course how to counter my weaknesses. Thanks in advance. and yes i realize that having 7 dedicated assault troops as blood angels really is doing it wrong.
   
Made in us
Lord of the Fleet





Texas

If you're fielding so many tacs and devs, why not use C:SM? If you're dead set on BA then I'd do a few things

Drop captain, so many points sunk in for a very bland character. Librarian would be a better choice. Up the assaults. 5 men will do pretty much nothing and is a waste of points, especially for BA who use assaults everywhere. Homogenize the devs. Having that mix of weapons is ineffective, either all missiles, all plasma, or all las. Might want to drop the lone raider since you have no termies or taking advantage of cheaper transports via assault marines. Taking sang priests would give a good resilience to this army but again they work primarily with assaults.

 
   
Made in us
Space Marine Scout with Sniper Rifle





Thanks for the tips.
This is my army WYSIWYG. That why I have taken what I've got, its what I have the models for. But why does blood angels need more assault marines? i get that its what they're good at, rules-wise, but this army costs the same points as it would in the vanilla marines codex(sans infernus pistols). Had i posted a vanilla marines list like this would you say up the Assualt?

I would also like to personally attest that that dev. mix is a very potent mix at destroying both large mobs of infantry, transports and tanks. the combat squaded marines have Missiles everywhere to handle breaking what i need open. the dev squad is there to target what ever get poped out or deep strikes in. and yes that is a bland captain. i agree
   
Made in us
Imperial Admiral




The problem is that there's really no reason to run this as a BA list, as it takes advantage of none of the BA strengths: no Sanguinary Priests, no fast vehicles, no Special Characters, no Baals, Furiosos, etc. It also plays on at least one BA weakness, which is craptastic Captains. A Codex: Space Marines vanilla Captain can be much, much better than a Codex: Blood Angels vanilla Captain.

The only BA-specific thing you have in the list is Infernus Pistols, which aren't all that hot. Your Devastators are cheaper and marginally better than vanilla ones as well, but that's a bit of a wash.
   
Made in us
Jovial Plaguebearer of Nurgle





SF Bay Area, California

I run a Blood Ravens army and use BA as the codex. I do it mostly for the fast vehicles, as I can have 6 AV13's on the field. I ran a captain for two games before I figured out how useless it is.

Run a librarian, the ability to give prefered enemy to a unit (I use it on a large TH termie squad) is amazing. Don't underestimate the ability to make units flee off the board. It doesn't always work, but when it does its freakin' sweet.

This message was edited 1 time. Last update was at 2010/10/08 20:25:53


   
Made in us
Space Marine Scout with Sniper Rifle





Spireland, i would like to in fact point out at this point that you used both of those librarian tactics on me. they are quite effective
   
 
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