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Made in us
Boosting Space Marine Biker





Berks County - Pennsylvania - USA

Hey WM/H fans,
My friends and I decided to add another game to our collection, one in which we wouldn't fork over any money to Games Workshop. Many of the votes went towards warmachine and so here I am. I have read some of the older posts on Khador forces and so I bought a battle force and a few other units. I have a 25 point list to start out with. I was wondering if any of you could throw out some tactics or any general thoughts on the game or army in general. Any feedback would be appreciated!

25 point list:
Sorscha
Juggernaut
Destroyer
Destroyer
Widowmaker
Warhound

This message was edited 1 time. Last update was at 2010/10/08 15:23:06


DR:80+S+G+M-B++IPw40k99#+D++A++/cWD263R+++T(T)DM++
WH40k: Eldar Craftworld Altansar; Cabal of the Twisted Heart Dark Eldar; Raven Guard Space Marines
WHFB: Dwarfs
NECROMUNDA: House Cawdor; House Orlock
 
   
Made in us
Manhunter




Eastern PA

good start. im not a pSorscha fan personally, but she has a decent start curve. might wanna drop the warhound since it might be able to keep up with sorscha if your gonna go nuts with wind rush and stuff.

3 jacks is also a bit much with her. i would drop the juggy first since the destroyers are bank on her feat turn.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in nl
Bane Knight





Netherlands

I think the warhound is a fine addition with a leftover point, but it is not needed after a windrush. (she is def 18 out in the open then, unless fog of war is also up, which brings her to 20... (base def is 16 I believe)

I agree with the jugger or a destroyer should go in the list. I would also bank on the jugger as the destroyer can be effective from further away. A good unit to get in would be iron fangs. Alternatively a couple manhunters plus uri can also be very interesting...

 
   
Made in us
Master Tormentor





St. Louis

I think the warhound is a fine addition with a leftover point, but it is not needed after a windrush. (she is def 18 out in the open then, unless fog of war is also up, which brings her to 20... (base def is 16 I believe)

Against ranged only. Without the dog, she's an 18 in melee, which is still on the outer limits of hittable.

As for the dog keeping up with Sorscha, I find it rarely has problems. Sorscha only moves 12 inches every round (15, if she charges), so it's not hard for the SPD 7 dog to keep up via running.

Three jacks is probably Sorscha's limit, although she's perfectly capable of running that many (especially at this point level). Barring Beast-09, the Destroyer is probably the best choice due to her feat, although the Decimator works quite well for taking down slightly harder targets.
   
Made in us
Death-Dealing Ultramarine Devastator




Triad, NC

I like your list. I have found that the destroyers can normally do a good amount of damage to the enemy as well as ranged power, which is why i like them. I would suggest dropping the jug and taking a unit of WG with the mortar attachment if you have them. That bit of range can hold a flank nicely as I recall(have only recently gotten back into this game, silly me started into warhammer 40k again). But other then that i think you have a fine list, i'll have to try using a K9 now and then, never used one before.


1225 70% painted
40% painted 
   
Made in nl
Bane Knight





Netherlands

actually the mortar can be taken without other winterguard. You do have to worry about protecting it though, as it has a large threatrange, but it is not impossible to get at..

They hit nothing with high defense, and blast will not take out a lot on average rolls. (think satyxis raiders with seawitch attachment. Def 16 and imune to blast.) Every faction has a few examples however of things that can go running in and taking out a mortar without toom many problems...

 
   
 
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