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![[Post New]](/s/i/i.gif) 2010/10/10 01:02:48
Subject: Battlewagon Nobz
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Battle-tested Knight Castellan Pilot
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I'm going to start this... because a lot of people have their 2 cents about this.
Battlewagon Nobz
How many are too many?
What should they be equipped with, and why?
How many is too little?
Should they never go more than a certain point cost?
What are the things that they should always bring?
I use...
10 Nobs w. Painboy (1 BP/PK, 1 WB/PK, 2 Kombi-Rokkit/Ammo Runt, 3 BC, Cybork Bodies) 381 points. [2000 point list]
How about you Dakka?
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This message was edited 1 time. Last update was at 2010/10/10 01:03:11
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![[Post New]](/s/i/i.gif) 2010/10/10 01:25:02
Subject: Battlewagon Nobz
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Proud Phantom Titan
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Keep it cheap: take a mek with a kustom force field, a pain boy, 1-2 P.klaw … and take a deff rolla
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This message was edited 1 time. Last update was at 2010/10/10 01:25:48
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![[Post New]](/s/i/i.gif) 2010/10/10 01:45:19
Subject: Battlewagon Nobz
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Been Around the Block
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i disagree - if you are going to lash out on a BW and a Nobz unit to match, tools those bad boys up to the max.
I save points on troops, minimalist HQ tools and fast attack. Your elites are ELITES for a reason. give them the stuff to get the job done (deciding what that job is beforehand of course).
Whilst i'm not advocating one mega unit at the expense of other aspects of your army, a beefy unit in a battle wagon is going to be a target no matter if you scrimp on points or not, so then it comes down to your generalship to make sure they get into the fight in one piece (more or less).
2 cents over.
CK
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In War, Truth is the First Casualty
Playing with:
Tau up to 2250
Empire up to 3000
Working on:
IG up to 1500
Orks (the space kind) up to 1500 |
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![[Post New]](/s/i/i.gif) 2010/10/10 01:52:34
Subject: Re:Battlewagon Nobz
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Mekboy Hammerin' Somethin'
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I want to start playing around with some barebone nobs with maybe one pk, bosspole, Waaagh! Banner, cybork, and a painboy. I can't see how a bunch of WS 5, int 4, str 5, nobs with 4 attacks on the charge can be bad even without wound allocation shanagains
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This message was edited 1 time. Last update was at 2010/10/10 13:15:51
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![[Post New]](/s/i/i.gif) 2010/10/10 01:58:35
Subject: Battlewagon Nobz
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Been Around the Block
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if you're gonna go barebones, take BC's for extra fun?
i'm thinking about converting some black orcs in a similar vein...
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This message was edited 1 time. Last update was at 2010/10/10 01:59:08
In War, Truth is the First Casualty
Playing with:
Tau up to 2250
Empire up to 3000
Working on:
IG up to 1500
Orks (the space kind) up to 1500 |
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![[Post New]](/s/i/i.gif) 2010/10/10 02:02:41
Subject: Battlewagon Nobz
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Fresh-Faced New User
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I use 10 inc painboy
painboy with orderly
normal nob
normal nob with bosspole
nob with kombi scorcha
nob with kombi rokkit and ammo runt (not always runt)
nob with big choppa
nob with big choppa and bosspole
nob with pk
nob with pk and bosspole
nob with waagh banner and pk
all with eavy armor and cybork
battlewagon has deff rolla, 2 big shootas, red paint, armor plates, and rigga
600 points even (603 with ammo runt)
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![[Post New]](/s/i/i.gif) 2010/10/10 02:31:54
Subject: Battlewagon Nobz
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Proud Phantom Titan
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Ah but the plan is 3 battle wagons 30 Nobs, 6 P.Klaws, painboys and a Big Mek .... 1165pts ... add 50ish ork boys and you've a 1.5K army that most people will struggle with. Wound allocations a great way to get them to last a bit longer but don’t over work it as it only makes sense when your hit by an instant death weapon. edit ...well that is an extreme build. I would normally recommend 2 units may be as low as 6 Nobs at 1.5k or less … that way you can fit some cheap big gunz and/or rocket buggies; that and have points to spare equiping your boys' Nobs.
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This message was edited 2 times. Last update was at 2010/10/10 02:39:02
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![[Post New]](/s/i/i.gif) 2010/10/11 03:17:37
Subject: Battlewagon Nobz
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Fresh-Faced New User
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Normally when I play my extreme build I use 4th edition wound removal but that depends on the opponent . I really only run it in the ard boyz tourny (and to teach people how to kill such units)
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![[Post New]](/s/i/i.gif) 2010/10/11 03:51:45
Subject: Battlewagon Nobz
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Decrepit Dakkanaut
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I would take one unit of Nobs along with a Warboss to make the Nobs a troop option.
That frees up your elite slots for other units such as...
Minimalist units of Lootas for long range fire support.
Burnaboyz to take down MCs and anything that survives and thrives on amour saves that Nobs have to pay a premium to take down (powerklaws).
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![[Post New]](/s/i/i.gif) 2010/10/11 11:50:39
Subject: Battlewagon Nobz
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Sneaky Lictor
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My best set up at 1750 points is 6 Nobs
Painboy (cybork)
Nob (cybork)
Nob (choppa, cybork)
Nob (choppa, waaagh banner, cybork)
Nob (power klaw, cybork)
Nob (power klaw, bosspole, cybork)
That should all come to a neat 260 points that can deal with almost anything in melee and can weather alot of fire for a round or two if caught out in the open
Edit: Sorry I was a bit cheap with my info: The squad should be kept at a low point value so that they dont become a sink or a deathstar unit. The setup above can kill virtualy any opponent on the charge and has excellent survivability. Armor is practically useless when you have cybork. 2 Powerclaws is 8 str 9 attacks on the charge hitting most opponets on 3's more klaws is points badly spent. Big choppas are great for wargear differenciation and str 7 on the charge opens vehicles and wounds most opponents on 2's
At a higher point level I would prefer to run 2 nob squads as above rather than and points to this one.
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This message was edited 1 time. Last update was at 2010/10/11 12:02:25
FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/10/11 14:08:05
Subject: Re:Battlewagon Nobz
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Decrepit Dakkanaut
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General_Chaos wrote:I want to start playing around with some barebone nobs with maybe one pk, bosspole, Waaagh! Banner, cybork, and a painboy. I can't see how a bunch of WS 5, int 4, str 5, nobs with 4 attacks on the charge can be bad even without wound allocation shanagains Ive done it a few times (mainly when teaching people how to play) and still they dish it out. I found I still wanted at least 2 pk in the mix just for the basically ID on everything roll. Even with no wound allocation they can take a beating. Its kindda fun, also kindda nice not having to remember every little thing in the unit. I have to say that maxing out the Nobz and BW idea is normally not a good idea. If this were still early 5th you could get away with that but personally I think thats a bad idea. Just because you spent 800 points on your nobs mob, doesnt mean its going to shrug off ID missile launchers that SM get for free for an example. Tooled nobs are still hardcore and arguable one of the baddest units in the game still (hello nob bikers lol) but the OH MY GOD ITS NOBS factor is gone mate. People know far to well how to deal with them now to care. And loosing a mob thats near the 1k point area in ANY game is going to be bad. I tool them depending on who Im playing/what Im playing and what I think they will bring. They can very different depending on that. BUT I would say go crazy for Necrons because they have very little to actually KO a nob. So the points are probably going to be safe. AND a maxed nobs mob would just pulverize a necron build.
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This message was edited 1 time. Last update was at 2010/10/11 14:09:57
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![[Post New]](/s/i/i.gif) 2010/10/11 14:34:28
Subject: Re:Battlewagon Nobz
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Battle-tested Knight Castellan Pilot
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KingCracker wrote:General_Chaos wrote:I want to start playing around with some barebone nobs with maybe one pk, bosspole, Waaagh! Banner, cybork, and a painboy. I can't see how a bunch of WS 5, int 4, str 5, nobs with 4 attacks on the charge can be bad even without wound allocation shanagains
Ive done it a few times (mainly when teaching people how to play) and still they dish it out. I found I still wanted at least 2 pk in the mix just for the basically ID on everything roll. Even with no wound allocation they can take a beating. Its kindda fun, also kindda nice not having to remember every little thing in the unit.
I have to say that maxing out the Nobz and BW idea is normally not a good idea. If this were still early 5th you could get away with that but personally I think thats a bad idea. Just because you spent 800 points on your nobs mob, doesnt mean its going to shrug off ID missile launchers that SM get for free for an example. Tooled nobs are still hardcore and arguable one of the baddest units in the game still (hello nob bikers lol) but the OH MY GOD ITS NOBS factor is gone mate. People know far to well how to deal with them now to care. And loosing a mob thats near the 1k point area in ANY game is going to be bad.
I tool them depending on who Im playing/what Im playing and what I think they will bring. They can very different depending on that. BUT I would say go crazy for Necrons because they have very little to actually KO a nob. So the points are probably going to be safe. AND a maxed nobs mob would just pulverize a necron build.
Seeing where you're coming from... look at my initial post.
I have them equipped like that due to the high amount of MEQ armies here.
Would you change anything?
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