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![[Post New]](/s/i/i.gif) 2010/10/11 00:26:40
Subject: Must have units
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Excellent Exalted Champion of Chaos
Lake Forest, California, South Orange County
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So I want to compile a list of the must have units for each army to better aid those who are writing lists and aren't sure what mainstay units to take.
I'll start with what I know best:
Lizardmen:
Slann with Temple Guard (second best caster in the game and beefy guard unit)
Terradons (great flying unit and drop rocks is awesome)
Salamanders (with no more partials the template is brutal, as well as the burn thru armor)
Chameleon Skinks
High Elves:
Teclis( best caster in the game if you simply want to win, opponents don't like him)
LV4 archmage with book of Hoeth( if Teclis is a no no where you play)
Phoenix Guard( on of the best units in the game IMO, fear, wards, just wonderful)
Great Eagles ( great at warmachine hunting)
Beastmen:
Gors
Minotaurs
Warriors of Chaos:
Warriors
Hellcannon
Skaven:
Slaves( lots)
Hellpit Abomination
Dark Elves:
Hydra
Shades
Repeater Crossbows
Black Guard
Empire:
Cannons
Mortars
War Altar
Dwarves:
Cannons
Grudge Throwers
Wood elves:
Treekin
Glade guard
Level 4 with lore of life
Dryads
Great Eagle
We need lists for every army and I'll update the main post as we compile more of them.
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This message was edited 4 times. Last update was at 2010/10/11 22:54:10
"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
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![[Post New]](/s/i/i.gif) 2010/10/11 13:43:51
Subject: Must have units
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Cosmic Joe
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Terradons really, well they are pretty good, i still think camo skinks should be in there too.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/11 15:31:40
Subject: Re:Must have units
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Mad Gyrocopter Pilot
Scotland
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Beastmen: Gors and Minotaurs. Both perform really well and can be a pain if units of them relatively intact hit your enemy in close combat.
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![[Post New]](/s/i/i.gif) 2010/10/11 15:59:01
Subject: Must have units
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Death-Dealing Devastator
Utah
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Warriors: Warriors and Hellcannon, apparently marauders are pretty good.
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Warhammer 40k Ultramarines 5000pts Green Tide 2500pts Foot sloggin' Romanoth 1st-5th 3000pts Eldar 1250 pts
Warhammer Fantasy Woc (emphasis warriors) 3500 |
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![[Post New]](/s/i/i.gif) 2010/10/11 16:15:12
Subject: Re:Must have units
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Irked Necron Immortal
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Skaven :
Slaves = excellent tarpits. cheap expendable troops you can rely on to hold up and bog down your opponent.
Hellpit Abominations = one of the most destructive monsters in the game. cheap in points, and just rocks all round.
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15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons |
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![[Post New]](/s/i/i.gif) 2010/10/11 16:26:08
Subject: Must have units
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Cosmic Joe
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What about the doomwheel its dirt cheap for what you get.
Oh and for DE the hydra. For dwarfs cannons and grudge throwers. For empire mortars and cannons. For brets trebuchettes (seeing a trend here), men at arms and maybe pegasus knights. For orcs and goblins – fanatics, doom divers, rock lobbas, spear chukkas and well orcs.
Yeah, thats all i've got.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/11 18:27:44
Subject: Must have units
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Excellent Exalted Champion of Chaos
Lake Forest, California, South Orange County
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updated
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"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
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![[Post New]](/s/i/i.gif) 2010/10/11 18:39:55
Subject: Must have units
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Cosmic Joe
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I still demand camo skinks
Seriously i never hit the table without at least 5.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/11 19:02:27
Subject: Re:Must have units
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Tail-spinning Tomb Blade Pilot
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Who is still using Dragon Princes?
At 30 points a model, lances, S3, T3 I just don't see how they are elite. You could use them as flanking units, but you'd need 2 ranks of em (300+ points) to break rank bonus of enemy units.
There are far better ways to spend points in the High Elf selection now.
Not saying they are useless, but "Must have"? I'd say no.
Phoenix Guard and Teclis are the High Elven "must haves."
Same goes for Terradons now. Not so great due to the fact that war machine crews cannot be stomped, and they can use the T value of the War Machine against the drop rocks ability.
Salamanders, Chameleon Skinks, Slann are the "Must Haves" of the LM army.
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2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.
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![[Post New]](/s/i/i.gif) 2010/10/11 19:30:19
Subject: Re:Must have units
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Regular Dakkanaut
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I think that Black Guard are more mandatory than shades for DE
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![[Post New]](/s/i/i.gif) 2010/10/11 19:38:13
Subject: Must have units
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Cosmic Joe
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I think DE are best served by those annoying crossbows.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/11 20:26:52
Subject: Re:Must have units
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Sadistic Inquisitorial Excruciator
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Wood elves:
Treekin
Glade guard
Level 4 with lore of life
Dryads
Great Eagle
Nothing else, really.
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"When your only tools are duct tape and a shovel, all of life's problems start to look the same!" - kronk
"Evil will always triumph because good is dumb." - Darth Helmet
"History...is, indeed, little more than the register of the crimes, follies, and misfortune of mankind" - Edward Gibbon, The Decline and Fall of the Roman Empire |
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![[Post New]](/s/i/i.gif) 2010/10/11 22:14:26
Subject: Re:Must have units
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Confident Halberdier
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Empire:
Need to add WP/AL characters to the list...bonus DD for the win! I don't know how other armies put up any resistance to "always get 10-12 PD" high elves, but even with +3 for having an AL and a WP, I was facing 10+PD with 7-9 DD. I can't imagine facing high elves (or TK) with 4-6 DD!
TK:
tomb scorpions
characters
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The bureacracy is expanding to meet the needs of the expanding Bureaucracy
-Oscar Wilde |
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![[Post New]](/s/i/i.gif) 2010/10/12 04:07:19
Subject: Must have units
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Dangerous Bestigor
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I don't know if he's an absolute neccesity but a lot of people from beastmen have told me you wanna go for slugtongue.
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2000pts of beasty boys
1000pt rat pack - Clan Cozen
1000pt Savage Waagh
1500pt
(coming soon) |
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![[Post New]](/s/i/i.gif) 2010/10/12 04:15:07
Subject: Must have units
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Auspicious Aspiring Champion of Chaos
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Organ gun approaches must have on the Dwarf list. It certainly competes easily with the rest of the rare choices in that list.
I would have put Warp Lightning Cannon on the Skaven list, and I'm not so sure on Black Guard for Dark Elves...
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2010/10/18 13:37:07
Subject: Re:Must have units
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Fixture of Dakka
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Lehnsherr wrote:Who is still using Dragon Princes?
At 30 points a model, lances, S3, T3 I just don't see how they are elite. You could use them as flanking units, but you'd need 2 ranks of em (300+ points) to break rank bonus of enemy units.
WS5, 2 Attacks, 1+ Armour Save & ASF (so likely to re-roll hits)
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![[Post New]](/s/i/i.gif) 2010/10/18 17:37:36
Subject: Re:Must have units
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Tail-spinning Tomb Blade Pilot
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They actually have a 2+ save, not a 1+.
They have 2 attacks at WS 5 with rerollable hits, that is nice. However, they are no longer completely immune to fire. They have S 3 after the first turn of combat. You aren't going to kill anything that has any kind of armour with them.
They cost 30 points per model, and in order to break rank bonuses you would need to spend 300 points. Thats without a Standard or a Musician too.
With Steadfast, Step up, and all the other additions to the rules in 8th, you are far better off spending your points on Phoenix Guard, or Swordmasters than on Dragon Princes.
They are ok, but they are not must haves.
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This message was edited 1 time. Last update was at 2010/10/18 18:22:45
2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.
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![[Post New]](/s/i/i.gif) 2010/10/18 23:03:46
Subject: Must have units
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Smokin' Skorcha Driver
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imho, drop the black guard, they aren't even close to a "must have" this edition.
For dark elves it should be:
repeater crossbowmen
hydra
caster
I didn't see OnG up there, so I'll throw in my take:
Mork's spirit totem
night goblin blocks (fanatics optional this edition)
doom diver
rock lobba
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![[Post New]](/s/i/i.gif) 2010/10/18 23:10:29
Subject: Must have units
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Longtime Dakkanaut
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Ogre Kingdoms.
Full unit of 16 Ironguts, complete command, Tyrant and Slaughtermaster.
1,400 points locked away in a unit that can murder pretty much anything in HTH. Just be wary of I Test Death Spells, natch!
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![[Post New]](/s/i/i.gif) 2010/10/19 03:18:20
Subject: Must have units
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Nimble Pistolier
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It was said before but hasn't been added in just yet...
Empire Armies must have a couple of WPs if not an AL running around. No only are they great for the extra Dispel Dice but with their prayers they can turn a simple block of state troops into an unbreakable unit who is now Immune to Psychology which is always handy.
I second the choices of cannons and mortars, but you could probably just say War Machines in general. Yeh the other two aren't as reliable but when they work smoothly (possibly with the aid of an Engie) it's wonderful.
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You Can't Have Manslaughter Without Laughter
3000pt
1000pt
Empire - W4-D1-L1
DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+
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![[Post New]](/s/i/i.gif) 2010/10/19 04:36:50
Subject: Must have units
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Longtime Dakkanaut
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Daemons:
flamers
bloodletters
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![[Post New]](/s/i/i.gif) 2010/10/19 04:41:15
Subject: Re:Must have units
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Fresh-Faced New User
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Ogre Bulls no seriously you must have a unit of bulls
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![[Post New]](/s/i/i.gif) 2010/10/19 10:34:31
Subject: Re:Must have units
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Decrepit Dakkanaut
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Skittiez wrote:Ogre Bulls no seriously you must have a unit of bulls
Its either that or Gnoblars... but seriously, who uses Gnoblars as anything but points fill?
Beyond Bulls, usually, you need Ironguts and Leadbelchers (basically, if you buy 2 or 3 Battalion boxes, you'll be good to go for an Ogre Army, minus Lords and Heroes)
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![[Post New]](/s/i/i.gif) 2010/10/19 11:12:17
Subject: Must have units
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Major
Middle Earth
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Bretonnia- Knights of the Realm, Trebuchet, Men at arms with a Lvl 2 Damsel with Lore of Beasts
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2010/10/19 12:04:00
Subject: Re:Must have units
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Cosmic Joe
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Ensis Ferrae wrote:Skittiez wrote:Ogre Bulls no seriously you must have a unit of bulls
Its either that or Gnoblars... but seriously, who uses Gnoblars as anything but points fill?
Beyond Bulls, usually, you need Ironguts and Leadbelchers (basically, if you buy 2 or 3 Battalion boxes, you'll be good to go for an Ogre Army, minus Lords and Heroes)
Actually Skittiez meant that literally the OK book requires you to take at least one unit
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/19 12:55:29
Subject: Must have units
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Fixture of Dakka
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Ooh, has nobody done Vamps yet?
Vampire with Forbidden Lore (access to all spells from any given Lore except Life) and then Lore of Shadow for making opposing units next to useless in combat.
Necromancers for 'topping up' units.
And hordes of Skeleton Spears - a potential 40 hits that will stay at a potential 40 hits of you keep them topped up. They also don't suffer from the reduced rank bonus as they are unbreakable and thus, don't need steadfast.
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![[Post New]](/s/i/i.gif) 2010/10/20 00:48:00
Subject: Re:Must have units
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Annoyed Blood Angel Devastator
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Kinda sad no White Lion in the HE must haves...
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![[Post New]](/s/i/i.gif) 2010/10/20 01:14:49
Subject: Re:Must have units
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Tail-spinning Tomb Blade Pilot
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They used to be great in 7th. I think out of all the units for HE, the White Lions (some of my favorite models) took the biggest hit. Step up really hurt them as they lack the killing power to win any war of attrition with only 1 attack each. At 15 points a model, the fieldable unit size won't really scare anyone for what they do.
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2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.
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![[Post New]](/s/i/i.gif) 2010/10/20 08:00:29
Subject: Re:Must have units
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Fresh-Faced New User
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Ensis Ferrae wrote:Skittiez wrote:Ogre Bulls no seriously you must have a unit of bulls
Its either that or Gnoblars... but seriously, who uses Gnoblars as anything but points fill?
Beyond Bulls, usually, you need Ironguts and Leadbelchers (basically, if you buy 2 or 3 Battalion boxes, you'll be good to go for an Ogre Army, minus Lords and Heroes)
I take 3 blocks of 60 gnoblars at 3k not as point filler.... gnoblars do work
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