Shane wrote:Thanks again, Endgame! I always appreciate your insight. So the ATGM unit with elite cadre won't stand up well in melee? Not having any practical experience, it was hard for me to tell whether or not they'd work as a melee unit. Would it be wise to swap out the Defender in that list for the Ironclad? Of course, then I lose the Dude, so the Ironclad will be on Caine, who doesn't seem to want to run two 'jacks by himself. Hm.
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ATGM are passable in Melee, but Pow 10s only get you so far. In your list 3, you'll have problems against a number of lists that can bring lots of Multi Wound models and / or Arm 20, like Khador, Protectorate, or Trolls.
As for pCaine running jacks, it can work, but Caine has a very easy time spending focus. He can easily spend 7 focus / turn just making ranged attacks, upkeeping snipe, and teleporting. Add in turns where you want to cast Thunderstrike and you can end up not having anything left to actually allocate. The Stormclad is nice because it can generate its own focus with Storm Blades, and if you can find a way to squeeze Strangeways in there, you can drop 2 focus on the Storm Clad without having to use any of Caine's focus. To ease Caine's focus woes, you can always move the Hunter to the Journeyman. The journeyman has 2 focus spare each round normally (he should be upkeeping Arcane Shield), and the extended control range on the hunter allows it to be decently far from the Journeyman and still receive focus.