Switch Theme:

1250 Tau  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Water-Caste Negotiator




Pennsylvania, USA

This is a list I'd like to take to a local hobby shop. They aren't terribly competitive, but there are some really tough players and I was looking to get some thoughts and suggestions to see if I could take this as an all-comers list. I've played a few games before but I'm still very new to the Warhammer 40k scene. Here's what I came up with:

HQ:
Shas'el
-Airbursting Fragmentation Projector
-Missile Pod
-Targeting Array
-HW Multi-Tracker


Elites:
2 Shas'ui Crisis Suits (to be joined by HQ)
-Plasma Rifle
-Missile Pod
-Multi-Tracker

3 Shas'ui Crisis Suits
-TL Missile Pod
-Flamer
-Team Leader (Bonding Knife)

3 Shas'ui Crisis Suits
-Missile Pod
-Plasma Rifle
-Multi-tracker
-Team Leader (Bonding Knife)


Troops:
12 FWs
-Pulse Rifles
-Devilfish (SMS, Burst Cannon, Disruption Pod, Multi-Tracker, Targeting Array)

12 FWs
-Pulse Rifles
-Devilfish (SMS, Burst Cannon, Disruption Pod, Multi-Tracker, Targeting Array)


Heavy Support:
2 Broadsides
-TL Railguns
-SMS
-Advanced Stabilization System
-Team Leader (HW Drone Controller, Bonding Knife)
-2 Shield Drones


Total: 1248


Strategy: Broadsides pop heavy armor, the FWs fly around in the Warfish until they can hop out and mop up units or they'll hang out until it's time to contest objectives, and the suits get to deep strike behind enemy units to fire on whatever needs fired on. I'm thinking I should leave 1 unit on the board and deep strike 2 of them, that way the enemy can't focus all their fire on 3 units. I'm not taking Pathfinders because last time I ran them I could only fit 6 and they only got 1 markerlight before they got wiped. I've found they're more useful when I have more points to work with.

Any comments or constructive criticism is much appreciated. Thanks in advance!

This message was edited 4 times. Last update was at 2010/12/01 08:54:21


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Looks Good (O_o)Y


Automatically Appended Next Post:
I would suggest breaking the broadsides up into 2 squads. That way you have more options for targets as well as your opponent has to use 2 units to shoot at your broad sides instead of 1.

I don't play Tau so i'm not to sure how the load out on your suits looks. Looks pretty solid to me though.

This message was edited 1 time. Last update was at 2010/10/15 14:57:55



 
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

List update:

I split the broadsides up into 2 separate units, dropped their target lock and the shield drones and added shield generators.

I dropped the drones because, even though it's cheaper to take them and a drone controller, I didn't want to risk them running off the board.

What do you guys think now?

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Fixture of Dakka





Los Angeles

firemind wrote:Shas'el -Airbursting Fragmentation Projector -Missile Pod -Targeting Array -HW Multi-Tracker

2 Shas'vre Bodyguard Crisis Suits --Plasma Rifle -TL Missile Pod -HW Multi-Tracker
There's no point in having the bodyguard. They're more expensive than the same Suits from the Elite slot ... and all you *do* gain is a worthless increase in WS and Init. You'll save 20 points. ... ah, wait. I see you're Twin-Linking the MP and gaining a wargear Multi-Tracker.

Haven't seen that before. The thing is, you do have a PathFinder team to help their BallisticS with MarkerLights, so I'm wondering if this is worth it. Maybe with the PR Twin-Linked?


firemind wrote:Broadside -TL Railguns -SMS -Shield Generator

Broadside -TL Railguns -SMS -Shield Generator
A Shield Gen? Why have a Shield Gen that doesn't save your suit from Instant Death weapons like LAsCans, Pfists, and, unlikely, a Missile Launcher? Shield Drones are cheaper and better to assign those nastier STR wounds.

Also, I would dissuade you from Bad_sheep37's recommendation. A Target Lock enables the ability to split fire, without adding the extra Kill Point. Plus, you can add a Team Leader, and a Bonding Knife, have the two Shield Drones, and all for the same cost in points, except the few points of the Target Lock. And it's a much more durable set-up, thus:
XV88 RG, SMS, MT, Team Leader, hwDC, BK, hw Target Lock, 2 Shield Drones
XV88 RG, SMS, MT
   
Made in us
Growlin' Guntrukk Driver with Killacannon






@Brothererekose:

I run the bodyguard for the exact reason you mentioned. Even though the Pathfinders do help BS, I can do other things like take away cover saves or improve the BS of my 2 other crisis suit units.

As for the heavy support, I wasn't too sure what to do with it in the first place. I like your recommendation, and it makes perfect sense. What do you think about maybe dropping the Pathfinders and running 2 Hammerheads instead of the 2 Broadsides? I just got done playing a game a little bit ago against Orks and my Pathfinders dropped 1 markerlight. I think they'd be better in higher point games, but with such a small amount of points, I think it's better to add something that will get me some good shots instead of helping 1 particular unit get better shots.

P.S. - This is firemind on Bad Sheep's account, hahaha.

This message was edited 1 time. Last update was at 2010/10/17 08:09:54


 
   
Made in ca
Kabalite Conscript




British Columbia, Canada

I would drop the Shield Generator on the Broadsides in favour of ASS. They should be in cover anyway. A Shield drone wouldn't hurt either, will prevent the first instant-killing shot from taking out your Broadside suit.

2000 pts.
5000 pts.
4000 pts.
3000 pts. 
   
Made in us
Fixture of Dakka





Los Angeles

firemind wrote: What do you think about maybe dropping the Pathfinders and running 2 Hammerheads instead of the 2 Broadsides?
Two Railheads is nothing to sneeze at. It'd be good. I think PFs are better at 1500 +.

firemind wrote: I just got done playing a game a little bit ago against Orks and my Pathfinders dropped 1 markerlight. I think they'd be better in higher point games, but with such a small amount of points, I think it's better to add something that will get me some good shots instead of helping 1 particular unit get better shots.
Railheads are better vs orks. than b-sides. Be sure to add Flechette Dischargers. You'll nail nearly half the boyz that assault the tank and the pie-plates are great vs greenies, too.
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

I totally agree. I'm definitely dropping them, I'm just not sure what for yet, hahaha.

Now as awesome as 2 Railheads would be for orks, what do you think when it comes to an all-comers list? I think the your initial suggestion of 2 broadsides would be better with the 2 shield drones because they'd be a little bit more protected.

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Fixture of Dakka





Los Angeles

firemind wrote:I totally agree. I'm definitely dropping them, I'm just not sure what for yet, hahaha.

Now as awesome as 2 Railheads would be for orks, what do you think when it comes to an all-comers list? I think the your initial suggestion of 2 broadsides would be better with the 2 shield drones because they'd be a little bit more protected.
An all comers list at 1250? Off the top of my head:

4 to 6 XV8s, including HQ (FK and FS) in pairs, no Drones.
3 troop units (like 2 FW and one kroot). I like Warfish for my FW units.
One to two railheads, MT, BCs, DisPod, maybe Target Lock ... and I'll let you check the points on that.

At 1500 and higher, I use my b-sides and more XV8s.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Water-Caste Negotiator




New Troy

Just take out the Broadside's shield generators and give him shield drones instead and the crisis suits could use their shield drones too.
Drone= Invulnerable and +1 Wound
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

List update:

HQ: acquired a bonding knife and the bodyguard was dropped down to regular crisis suits to open up some points for other additions.

Elites: added 2 more fireknives (see above explanation). I also gave at least 1 member of each crisis squad a bonding knife just in case I lose one.

Troops: Pimped out the Devilfish to make them Warfish. I'm still kind of new to the game and didn't realize that the gun drones counted as passengers and that they're another kill point. Then once I gave them the SMS I wanted to make sure they could use it, so I went all out and made them Warfish.

Fast Attack: Pathfinders are dropped entirely. In order to use them to their full effect I need more than 6 and at this point level there are other things I'd rather spend my points on.

Heavy Support: The broadsides are back to 1 unit, but one has target lock, is a team leader and has the other stuff I listed, plus some shield drones so I could still split fire, save myself a kill point, and absorb some wounds.

Thanks again for all the feedback guys!

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

Any thoughts at all?

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

Somebody's GOT to have an opinion on this list.

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Fixture of Dakka





Los Angeles

If the list in the first post is what your last three posts are referring to, then you're in pretty good shape.

Just ditch the HQ's Bonding Knife, you don't need it: If he is with two suits and they lose one Suit, they can still rally at 66%. And if the other suit dies, he can now rally, because he is an Independent Character, a unit of one.

Your list is ready. Play it.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

Revision: I decided to take the Multi-Trackers off the broadsides in favor of the Advanced Stabilization System. This also means I had to take off the HW Target Lock from the leader, but I figured the concentrated fire-power may not be a bad thing, especially for mobility's sake. I also had to remove the bonding knife from the HQ, but as Brothererekose said above, it's not really needed on him.

What do you guys think now?

This message was edited 2 times. Last update was at 2010/12/01 19:42:09


Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

So I've been looking over lists and thinking (and procrastinating on finals) and I think I may have some possible changes/improvements to this list.

1. Change the squad of 2 Fireknives to 2 Firestorms (MP, BC, MT) so they would match the HQ's purpose a bit better. Saves me 24 points.

2. With this added shot volume and reduction of points, maybe reduce the FW squads and either add Kroot, Pathfinders, or even another Broadside and HW Target Lock for the Team Leader. Like I said, Pathfinders haven't impressed me too much yet at this point value, but they're still an option.

What do you guys think?

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

Maybe other suggestions to spend the points on?

Don't change a thing?

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

Anything at all?

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Monstrous Master Moulder




Secret lab at the bottom of Lake Superior

Decent & fairly original. I personally think your devilfishes are too overloaded right now. I like the way you have kitted out your suits, but I am slightly perplexed by the frag projector. That is GREAT for killing hordes, like orks, but the squad he is to be attached to are big game hunters, with the pr/mp 1-2 punch. Also, I personally am afraid that your HQ is too unprotected, and could use 1-2 shield drones. So maybe make a squad of suits dedicated to basic infantry killing, if you want to use the AFP. Heck, you could make a lawnmower of a shas'el by using a cyclic ion blaster and the AFP. If you wanted to make a riding lawnmower, hw mt and a burst cannon for the third spot. Looks pretty good, I like.

I'm assuming you're trying to do a points level of 1250. If ever at 1500, I would suggest either 1 fully maxed out squad of kroot carnivors and hounds, or two smaller units, to slow down the assaulty units of your enemy.

This message was edited 1 time. Last update was at 2010/12/15 05:56:17


Commissar NIkev wrote:
This guy......is smart
 
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

The reason I kitted out my Devilfish like that is so they could help out the FWs a bit more. I ran them with just the D-Pod before and they were next to useless, plus the Gun Drones meant an extra KP.

I was thinking the exact same thing for my HQ. I was going to swap out the Plasma Rifles on the 2 Shas'ui XV8s for Burst Cannons (see my post discussing changes to my list, 4th one above this post). This would give me less of a need for FWs, so I'd drop the numbers from 12 down to whatever I needed. I wasn't sure what to add, though. I considered Kroot, but I could also add another Broadside, too. Or I could add Shield Drones...

So many possibilities!

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
 
Forum Index » 40K Army Lists
Go to: