Switch Theme:

Which ...Wing to choose?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Blood-Raging Khorne Berserker





London

Ok, the premise: I'm going to try something I've never tried before this Christmas; buying a whole army in one go and then painting all the models to the best of my ability. I've decided to go for Imperial Fists, and a small model count army. This is mainly due to the desire to complete the army quickly, and due to space limitations.

So, I thought, how about a terminator company force! I'm heading for the goal of 1.5k points in the first wave, and my intention is to plan an all-comers (competitive if possible) army list. However, I'm stuck on which codex to choose. Dark Angels have the original deathwing, and they're more codex in their approach then the other choice: Space Wolves.

Which do you think would suit an Imperial Fists terminator strike force better? and which makes for a more competitive terminator army list?

Thanks

Lunarman


p.s. I'm hoping to mainly include termintors, dreadnoughts and land raiders, with (possibly) vindicators if there's room. Any army list hints, or just general comments would be appreciated!

Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in gb
Mad Gyrocopter Pilot




Scotland

I would go with the main codex space marines. It's robust and flexible in what you can field. Remember youll need to field 2 troops and 1 HQ to make it legal. So your cheapest way is 2 5 man scout squads I guess. I would give those sniper rifles. Then you can get yourself a squad of assault terminators in a land raider, Chapter master/chaplain/librarian in terminator armour, A dreadnought and whatever else you feel fits. The terminators + landraider can take up over 600 points if its a full squad. So you wont have many problems keeping the numbers down.

This message was edited 1 time. Last update was at 2010/10/15 09:25:08


 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Competetively... Space Wolves but rules too suit an Imperial Fist 1st company probably Dark Angels but i haven't seen that codex so i don't know.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Posts with Authority





South Carolina (upstate) USA

Lexx wrote:I would go with the main codex space marines. It's robust and flexible in what you can field. Remember youll need to field 2 troops and 1 HQ to make it legal. So your cheapest way is 2 5 man scout squads I guess.


I believe he could also field 2 5 man combat squads of tactical marines as well. However, I think a couple of sniper armed scout squads would support Terms better than tac marines.

IMO there should be rules for making an all Terminator army, since the 1st company of every chapter is all Terms. Kinda funny the game rules dont allow you to field something that is common practice for SM.

This message was edited 1 time. Last update was at 2010/10/15 13:49:06


Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in gb
Blood-Raging Khorne Berserker





London

How many termie squads do you think I should aim for? 3, 4?


I'm not so tempted to use a Codex that doesn't allow Termies as troop choices, and that was really the fee; I was going for.

Thanks for the input

Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in us
Posts with Authority





South Carolina (upstate) USA

I dont think any codex allows Termies as troop choices, so as far as being "legal" your SOL.

There should be a 1st company rule that allows it IMO. Something like this:

Terminator squads as troops.
HQ must be equipped w Term armor
Land Raiders allowed as transport/heavy support.
Dreds as Hvy support.
Special Characters allowed.

No other units allowed. Thats pretty much how a codex correct 1st company is laid out.

Pretty much the army would have to be Term HQ, Term squads, and land raiders. Maybe a character.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Purposeful Hammerhead Pilot






Space Wolves Loganwing are more expensive per model, as in you're paying more for TH/SS marines. DA are, in my opinion, a better choice for Deathwing.

Plus you get Deathwing assault if you go DA.

By the way, guys who are saying you can't take termies as troops:

Belial (DA Special character) allows for it,
Logan Grimnar (SW special character) allows for it

EDIT:

Realistically, IMO, the best approach is to build a list using both codex, and go from there.

This message was edited 1 time. Last update was at 2010/10/15 16:54:12


- 3000
- 145 
   
Made in gb
Bonkers Buggy Driver with Rockets





Mad4Minis wrote:I dont think any codex allows Termies as troop choices, so as far as being "legal" your SOL.



Dark Angels do if you take the Deathwing.

Space Wolves do if you take Wolf Guard.

Codex: Grey Knights touched me in the bad place... 
   
Made in gb
Blood-Raging Khorne Berserker





London

Yeah, I had a go at a wolf guard termie list, which seemed to be a lot more expensive, point-wise, than dark angels.

rough lists I was thinking:

Dark Angels:
Master
Interrogator Chaplain
SS & TH termie squad
Land Raider Crusaider

venerable dread with multi-melta in drop pod

2 shooty termi squads

----------
Or

Master
Chaplain
2 Venerable dreads with assault cannons in drop-pods
2 assault cannon termie squads
1 CC termie squad

--------------
Or (for SW)
Logan
5 shooty wolf guard termies
5 combi-melta wolf guard termies
4 CC wolf guard termies
5 shooty wolf guard termies
1 dreadnought (naked)
5 drop pods

-------------

Does anyone think these lists are alright? or have any comments on my direction? I'm nervous about doing an entirely deep striking army, as many boards feature lots of terrain and it would be very hard to get my squads down safely. Do any daemon players have anything to say about this? Is it nerve-racking? Do I need teleport homers of somekind?

I could always take a tiny squad of ravenwing scout bikers to get my termies in position, but then the enemy knows where I'm coming from!


Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
 
Forum Index » 40K General Discussion
Go to: