Of course I am very interested in your ideas and plan to run the units – could you give us your strategy?
toxic_wisdom wrote:note to self: review rules regarding Phantasm Grenade Launchers and Special Weapon options for Wyches...
I know the grenade launcher grants offensive and defensive grenades to the entire squad .
Baron Sathonyx
-- Hellions 7x includes Helliarch with Stunclaw and Pistol plus PGL
These are coming out the portal? So this squad and the Cronos are portal jumpers?
Haemonculus with Webway Portal
-- Wracks 3x plus Venom Transport
You will have to tell us how this plays – it looks really small and fragile but I know they have
FnP and
FC to start with. If you get first turn, who cares but my luck would have me going second a lot. Are the Haemys and Wracks naked except for the
WWP?
Warriors 10x includes one Dark Lance plus Raider Transport
These are for grabbing objectives? How will they enter the game? Will they assist the wracks?
Wyches 10x includes Hekatrix with Agoniser and Blast Pistol plus PGL
two models with Hydra Gauntlets - all models with Haywire Grenades
plus Raider Transport
The way this is worded they appear to be “troop” choices however if you count the Hellions, Wracks, Kabalite Warriors and these you get 8 troop choices. Which one of the troop choices are elites? If it’s the wyches then they can take one more special weapon option.
Also, wyches come with plasma grenades for free – there really is no need for the
PGL unless you think defensive grenades are that valuable.
Cronos Parasite Engine with Probe and Vortex
Cronos Parasite Engine with Probe and Vortex
I like the cronos, my thoughts would be just the Vortex and no probe as I intend to run the cronos with 2 Talos and leave the
CC to the Talos and just keep the cronos shooting whenever possible.
Very nice, would love to hear how it plays!!!