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![[Post New]](/s/i/i.gif) 2010/10/17 05:19:32
Subject: Hydra breath weapon
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Longtime Dakkanaut
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Can the hydra's breath weapon remove regeneration for the wounds caused by its regular hits?
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![[Post New]](/s/i/i.gif) 2010/10/17 05:25:35
Subject: Hydra breath weapon
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Nimble Pistolier
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After flicking through the rulebook I'd say so long as the Breath Weapon counts as Flaming Attacks and deals at least one wound to the unit, that unit would then lose regeneration for the remainder of that phase (Whether it be shooting or comabt)
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You Can't Have Manslaughter Without Laughter
3000pt
1000pt
Empire - W4-D1-L1
DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+
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![[Post New]](/s/i/i.gif) 2010/10/17 05:53:21
Subject: Hydra breath weapon
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Longtime Dakkanaut
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yea but its regular attacks are at the same initiative step.
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![[Post New]](/s/i/i.gif) 2010/10/17 05:59:50
Subject: Hydra breath weapon
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Nimble Pistolier
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Ah true... I missed that line. If that's the case I don't think so then as it would effectively breathing and attacking at the same time. And the stomp happens before any of that.
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You Can't Have Manslaughter Without Laughter
3000pt
1000pt
Empire - W4-D1-L1
DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+
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![[Post New]](/s/i/i.gif) 2010/10/17 08:55:03
Subject: Hydra breath weapon
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Nimble Dark Rider
T.O.
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stomp happens after
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Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste |
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![[Post New]](/s/i/i.gif) 2010/10/17 09:19:46
Subject: Hydra breath weapon
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Nimble Pistolier
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Leith wrote:stomp happens after
Shows how many monsters I've played against.... my bad.
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You Can't Have Manslaughter Without Laughter
3000pt
1000pt
Empire - W4-D1-L1
DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+
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![[Post New]](/s/i/i.gif) 2010/10/17 10:35:31
Subject: Hydra breath weapon
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Cosmic Joe
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Maybe you faced stuff with impact hits and got confused, since those happen before any attacks even ASF. Thats why i love stegs so much they get impacts and stomps
On topic, everything that hits the unit at an initiative step after the one it got flaming wounded will ignore it's regeneration. So the hydra's own attacks who have the same initiative as its breath won't ignore regeneraion, but it's thunderstomp will, provided the target can be stomped that is.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/17 10:35:42
Subject: Hydra breath weapon
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Decrepit Dakkanaut
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For the reasons above - removal of regeneration is AFTER you have wounded the unit, and all wounds at the same init step are simultaneous.
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![[Post New]](/s/i/i.gif) 2010/10/17 11:59:18
Subject: Re:Hydra breath weapon
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Smokin' Skorcha Driver
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That's the way I've been playing it, though I've heard the case for "the player's whose turn it is picks the order for simultaneous stuff" so they would have their breath weapon go first, then regular attacks. Imho that's just people trying to read into something that isn't there.
Same reason I use the hydra's initiative for purple sun and shade...I've also heard of people using the handler's value.
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![[Post New]](/s/i/i.gif) 2010/10/17 11:59:32
Subject: Hydra breath weapon
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Nimble Pistolier
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HoverBoy wrote:Maybe you faced stuff with impact hits and got confused, since those happen before any attacks even ASF. Thats why i love stegs so much they get impacts and stomps 
Yeh I think that was where my head was at. Glad that was cleared up =)
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You Can't Have Manslaughter Without Laughter
3000pt
1000pt
Empire - W4-D1-L1
DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+
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![[Post New]](/s/i/i.gif) 2010/10/17 12:27:18
Subject: Re:Hydra breath weapon
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Cosmic Joe
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greenbay924 wrote:Same reason I use the hydra's initiative for purple sun and shade...I've also heard of people using the handler's value.
Well thats just wrong, the handlers aren't part of the model so their value can't be used, Characters on ridden monsters are a whole other story as you have a combined profyle and follow the rules for multiple charactersitics in the BRB (page 10).
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/17 14:31:44
Subject: Hydra breath weapon
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[DCM]
Dankhold Troggoth
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They definitely happen simultaneously, so regeneration can be used against the hydra's regular attacks and breath weapon.
However, if there was another DE unit in the same combat with the same initiative, and the player rolled the hydra's attacks first, would regeneration be able to be used against that unit's attacks?
Definitely things like stomp or lower initiative things would come after, and there would be no regeneration to use against that.
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![[Post New]](/s/i/i.gif) 2010/10/17 21:22:40
Subject: Re:Hydra breath weapon
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Smokin' Skorcha Driver
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HoverBoy wrote:greenbay924 wrote:Same reason I use the hydra's initiative for purple sun and shade...I've also heard of people using the handler's value.
Well thats just wrong, the handlers aren't part of the model so their value can't be used, Characters on ridden monsters are a whole other story as you have a combined profyle and follow the rules for multiple charactersitics in the BRB (page 10).
Well couldn't I use the handler's LD value for tests?
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![[Post New]](/s/i/i.gif) 2010/10/17 21:32:50
Subject: Re:Hydra breath weapon
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Cosmic Joe
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greenbay924 wrote:Well couldn't I use the handler's LD value for tests?
Yes you can because LD tests are on a per unit not per model basis. So tests that cause tests to the unit use the highest in the unit, but tests that cause tests on a model mean you use the best stat on that model, a handler isn't part of the model but is a part of the unit.
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This message was edited 1 time. Last update was at 2010/10/17 21:33:18
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/10/17 21:49:47
Subject: Hydra breath weapon
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Decrepit Dakkanaut
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RITides - even if you roll in sequence, ALL same init values in the same combat are exactly simultaneous. Doesnt matter if you roll other init values first or second, they are all the same.
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![[Post New]](/s/i/i.gif) 2010/10/17 22:30:55
Subject: Hydra breath weapon
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Longtime Dakkanaut
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The explanation given for why they could is that the flaming attacks wound without saves, which would happen before the regular attacks make their saves, since wounding happens before saving throws. I disagree though.
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![[Post New]](/s/i/i.gif) 2010/10/17 22:47:47
Subject: Hydra breath weapon
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Decrepit Dakkanaut
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No they dont, the wounds DONT happen before the saving throws - the steps in the process are
Roll to hit
Roll to wound
Make saves
remove unsaved wounds
Even if you cannot make a save you still pass through the step of "make any saves"
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