Switch Theme:

Hydra breath weapon  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




Can the hydra's breath weapon remove regeneration for the wounds caused by its regular hits?
   
Made in au
Nimble Pistolier





Victoria, Australia

After flicking through the rulebook I'd say so long as the Breath Weapon counts as Flaming Attacks and deals at least one wound to the unit, that unit would then lose regeneration for the remainder of that phase (Whether it be shooting or comabt)

You Can't Have Manslaughter Without Laughter

3000pt
1000pt
Empire - W4-D1-L1

DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+



 
   
Made in us
Longtime Dakkanaut




yea but its regular attacks are at the same initiative step.
   
Made in au
Nimble Pistolier





Victoria, Australia

Ah true... I missed that line. If that's the case I don't think so then as it would effectively breathing and attacking at the same time. And the stomp happens before any of that.

You Can't Have Manslaughter Without Laughter

3000pt
1000pt
Empire - W4-D1-L1

DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+



 
   
Made in ca
Nimble Dark Rider




T.O.

stomp happens after

Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste 
   
Made in au
Nimble Pistolier





Victoria, Australia

Leith wrote:stomp happens after


Shows how many monsters I've played against.... my bad.


You Can't Have Manslaughter Without Laughter

3000pt
1000pt
Empire - W4-D1-L1

DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+



 
   
Made in bg
Cosmic Joe





Bulgaria

Maybe you faced stuff with impact hits and got confused, since those happen before any attacks even ASF. Thats why i love stegs so much they get impacts and stomps

On topic, everything that hits the unit at an initiative step after the one it got flaming wounded will ignore it's regeneration. So the hydra's own attacks who have the same initiative as its breath won't ignore regeneraion, but it's thunderstomp will, provided the target can be stomped that is.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Decrepit Dakkanaut




For the reasons above - removal of regeneration is AFTER you have wounded the unit, and all wounds at the same init step are simultaneous.
   
Made in us
Smokin' Skorcha Driver





That's the way I've been playing it, though I've heard the case for "the player's whose turn it is picks the order for simultaneous stuff" so they would have their breath weapon go first, then regular attacks. Imho that's just people trying to read into something that isn't there.

Same reason I use the hydra's initiative for purple sun and shade...I've also heard of people using the handler's value.


 
   
Made in au
Nimble Pistolier





Victoria, Australia

HoverBoy wrote:Maybe you faced stuff with impact hits and got confused, since those happen before any attacks even ASF. Thats why i love stegs so much they get impacts and stomps


Yeh I think that was where my head was at. Glad that was cleared up =)

You Can't Have Manslaughter Without Laughter

3000pt
1000pt
Empire - W4-D1-L1

DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+



 
   
Made in bg
Cosmic Joe





Bulgaria

greenbay924 wrote:Same reason I use the hydra's initiative for purple sun and shade...I've also heard of people using the handler's value.

Well thats just wrong, the handlers aren't part of the model so their value can't be used, Characters on ridden monsters are a whole other story as you have a combined profyle and follow the rules for multiple charactersitics in the BRB (page 10).


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

They definitely happen simultaneously, so regeneration can be used against the hydra's regular attacks and breath weapon.

However, if there was another DE unit in the same combat with the same initiative, and the player rolled the hydra's attacks first, would regeneration be able to be used against that unit's attacks?

Definitely things like stomp or lower initiative things would come after, and there would be no regeneration to use against that.
   
Made in us
Smokin' Skorcha Driver





HoverBoy wrote:
greenbay924 wrote:Same reason I use the hydra's initiative for purple sun and shade...I've also heard of people using the handler's value.

Well thats just wrong, the handlers aren't part of the model so their value can't be used, Characters on ridden monsters are a whole other story as you have a combined profyle and follow the rules for multiple charactersitics in the BRB (page 10).


Well couldn't I use the handler's LD value for tests?


 
   
Made in bg
Cosmic Joe





Bulgaria

greenbay924 wrote:Well couldn't I use the handler's LD value for tests?


Yes you can because LD tests are on a per unit not per model basis. So tests that cause tests to the unit use the highest in the unit, but tests that cause tests on a model mean you use the best stat on that model, a handler isn't part of the model but is a part of the unit.

This message was edited 1 time. Last update was at 2010/10/17 21:33:18



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Decrepit Dakkanaut




RITides - even if you roll in sequence, ALL same init values in the same combat are exactly simultaneous. Doesnt matter if you roll other init values first or second, they are all the same.
   
Made in us
Longtime Dakkanaut




The explanation given for why they could is that the flaming attacks wound without saves, which would happen before the regular attacks make their saves, since wounding happens before saving throws. I disagree though.
   
Made in gb
Decrepit Dakkanaut




No they dont, the wounds DONT happen before the saving throws - the steps in the process are

Roll to hit
Roll to wound
Make saves
remove unsaved wounds

Even if you cannot make a save you still pass through the step of "make any saves"
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: