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Commissars, Chenkov and Conscripts at 2000 points, could this work?!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in lu
Hurr! Ogryn Bone 'Ead!





Geneva

Yo yo yo
So I was bored and reading through the IG codex when I got interested in Chenkov and the whole "send in the next wave" thing.
Yes it's expensive but it could work... Here's a list and my tactic for it (even though I'll probably just stick to the IG army I'm building now xP)

*************** 2 HQ ***************

Commissar Yarrick
- - - > 185 Points

Lord Commissar
- 1 x Powerfist
- - - > 85 Points

Ministorium Priest
- Eviscerator
- - - > 60 Points

Ministorium Priest
- Eviscerator
- - - > 60 Points

*************** 2 Troops ***************

Infantry platoon
+ PCS
- Commander Chenkov
- 2 x Melta

+ Infantry squad (1)
- Melta
- Sereant with power weapon
- Commissar with power weapon
+ Infantry squad (1)
- Sergeant with power weapon

+ Infantry squad (1)
- Sergeant with power weapon


+ Heavy weapon teams
- 3 x Lascannon Team

- 3 x Lascannon Team

- 3 x Autocannon Team

- 3 x Autocannon Team

+ 40 Conscripts
- "Send in the next wave"
- - - > 930 Points

Infantry platoon
+ PCS

- Al'Rahem
- 2 x Melta

+ Infantry squad (2)
- Melta
- Sergeant with power weapon and Meltabombs
- Commissar with power weapon
+ Infantry squad (2)
- Sergeant with power weapon

+ Special weapons team
- 3 x Melta
- 3 x Plasmagun
+ 40 Conscripts
- "Send in the next wave!"
- - - > 680 Points


Total Points 2000

Tactic:
So, the whole point of paying all those points for the conscripts and "Send in the next wave" is to make full use of it.
To achieve maximum efficiency, Yarrick and on priest join the first conscript squad, while the Lord Commissar and the other priest goes with Al'Rahems Conscript suad.

The first Infantry Platoon gets on the table right away, while Al'Rahem and co. stay in reserve. The heavy weapon teams get in position and try to destroy large targets (even though they'll have a hard time without any orders getting to them),
while Infantry Platoon nr.1 advances. At this point the enemy has to make a decision on who he wants to kill. The Conscripts are just conscripts, but they are 40 soldiers with rerollable attacks and a bunch of power fist strikes, so ignoring them isn't really an option. However if one wastes to much ammo on them, they can just start out new and hold objectives which are near to their side of the board.
Later Al'Rahems squad comes in to flank enemies and bring some more pain.

I'm not sure if this list could work in a competitive game, but it would sure as hell be fun to play, as it fields close to 200 soldiers, among them 80 who can respawn at any given moment xP
I also like the concept of the commissars and tons of expendable infantry as it is very close to the IG fluff. And hey, I bet 40 Conscripts with rerollable attacks could even hurt a terminator squad xP
Peace out ... and SEND IN THE NEXT WAVE!!!
FFE

This message was edited 1 time. Last update was at 2010/10/17 12:35:23


"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.

 
   
Made in us
Lord of the Fleet





Texas

Not going to nitpick too much since this is a silly list but fun looking. I dont think you need Yarrik and the lord commissar doesnt need a PF since hes an IC who is very squishy. Dont forget shotguns on the priests. Leftover points can get you some artillery, hydras, or some more bodies

 
   
Made in ca
Regular Dakkanaut





i dont think characters attached to conscripts come in the next wave and im pretty sure only his plattoon consripts may take it
   
Made in us
Lord of the Fleet





Texas

SweetLou wrote:i dont think characters attached to conscripts come in the next wave and im pretty sure only his plattoon consripts may take it


Agreed about the characters, they are not conscripts! But if you check the entry for the conscripts, it does say any squad may have the ability

 
   
 
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