Claypool said it perfectly. While an Epidemius list has it's problems (needing epidemius on the table, scattering badly, ect..) Once they get into combat they become unstopable. Most nurgle units are hard to move, slow and not that great in combat. By deepstriking near to the enemy their lack of speed is no longer a problem, and one you've killed 20 models they are even harder to kill and can cause a lot of pain in CC.
By using 3 DP you get 3 units which can break open tanks (daemons major problem) and raise the kill tally very fast. Nurglings become an amazing unit. Only 13 points each but with 3 power weapon attacks which wound on a 2+. They will beat most other similarly priced units in combat.
Nurgle armies win or lose depending on the first few turns. If you can kill enough models quick the momentum lets you steamroll most things if not then you stuck with tough but slow and not very dangerous troops.
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