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![[Post New]](/s/i/i.gif) 2010/10/18 05:45:59
Subject: SM 1500pt
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Nasty Nob on Warbike with Klaw
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HQ
Shrike
Elites 240
6x termie assault squad 4xth 2xLC
Troops 470
2x 10 man tac squad mg, msl, pf, Rhino
Fast180
2x Speeder MSL + HB
Heavy
2x Pred auto/hb
1x vindicator, dozer
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![[Post New]](/s/i/i.gif) 2010/10/18 06:07:06
Subject: SM 1500pt
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Fixture of Dakka
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Shrike makes no sense in this list as he has no one to jump with. Try a libby instead.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/10/18 06:08:56
Subject: Re:SM 1500pt
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Angered Reaver Arena Champion
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Well his point is to just run him with the terminators. But yeah, you are not using Shrike enough. Only 1 foot squad probably means shrike's force multiplier is not getting put to good use here. Back to the drawing board IMO.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/10/18 08:33:20
Subject: SM 1500pt
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Been Around the Block
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A terminator chappy would go really well with that assault terminator squad.
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![[Post New]](/s/i/i.gif) 2010/10/18 11:18:46
Subject: SM 1500pt
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Ultramarine Chaplain with Hate to Spare
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This is a total mess. The point of Shrike is to get turn 1 charges off (potentially with your entire force should you wish). You've got almost no assault elements.
Assault Terminators are awesome, if and only if they all have TH/SS and are in a Landraider. Why throw 80 points away on 2 LC Terminators? That's just 2 weak bodies pulling down the squad and costing points.
You have almost no long ranged AT except the landspeeders. The tac squads don't have a combi to make the special weapon worth the effort. Whilst a lone Vindi will acheive basically nothing.
There is very little actual threat in this list and it causes your opponent no trouble at all.
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![[Post New]](/s/i/i.gif) 2010/10/18 12:11:24
Subject: SM 1500pt
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Longtime Dakkanaut
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Shrike...Doesnt make all that much sense in this list. You'd be better off with a Librarian or Chaplin.
Terminators...There is nothing wrong with splitting the weapon load outs of the squad, LC usually let you attack first which might reduce the number of incomeing attacks you have to face. The biggest problem these guys face in this list is that they are slow, they really need a dedicated Land Raider to move them around.
Tactical Squads...Nothing wrong here, however if you can free up some points, Razorbacks are better then Rhinos in my opinion.
Speeders...Arm them with a Melta and a Heavy Flamer, they will be much more versital, powerful and they are cheaper.
Predators...This is one of my favorite setups for Predators, its cheap and effective.
Vindicator...For some reason that I find pretty hard to actually explain, you need to run atleast 2 for them to be effective.
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![[Post New]](/s/i/i.gif) 2010/10/18 16:20:32
Subject: Re:SM 1500pt
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Angered Reaver Arena Champion
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A rundown on the units is not helpful. The problem here isn't that he is using bad units, but the way he is combining them in the list is the problem. The list sorely lacks any direction. All the units in here are fine, but they don't actually work very well in a list together. That's why I'm saying its time to go back to the drawing board. Figure out what kind of list you want to play, and put in elements that support that central idea.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/10/18 17:15:35
Subject: SM 1500pt
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Nasty Nob on Warbike with Klaw
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My thoughts on the list pure and simple
Shrike attached to T.A.S. infiltrates in, speeders and dakka preds can fire past this group or around w/o fear of causing damage to the squad, while the lone vindi works on the other side. If KP keep the squads together unless playing IG. Otherwise Combat squad to help with the S7-8 shots. If there is an opposing player with a hw squad or longfangs w/e shrike can almost always seperate and take them out solo whilst the termies are 12-18" away and now have fleet. It's not a bad deal as they are now in threat range and should be dealt with. Automatically Appended Next Post: FlingitNow wrote:
Assault Terminators are awesome, if and only if they all have TH/SS and are in a Landraider. Why throw 80 points away on 2 LC Terminators? That's just 2 weak bodies pulling down the squad and costing points.
I really don't find more pw attacks that go at i4 and re-roll to wound weak. To each their own, also it never hurts to be able to alocate wounds now does it
Automatically Appended Next Post: Catyrpelius wrote:
Tactical Squads...Nothing wrong here, however if you can free up some points, Razorbacks are better then Rhinos in my opinon.
Speeders...Arm them with a Melta and a Heavy Flamer, they will be much more versital, powerful and they are cheaper.
Predators...This is one of my favorite setups for Predators, its cheap and effective.
Vindicator...For some reason that I find pretty hard to actually explain, you need to run atleast 2 for them to be effective.
I agree with the razorbacks, predator and vindi on all accounts, I take the speeders with that loadout for a couple reasons, theres a few horde players, a few CSM demon prince players and a Daemon player. I always find myself playing them, so the volume of fire vs horde using frag missles and HB is priceless, and the s8 shots with s5 shots vs demon princes is also pure money in the bank. ntm when all else fails I just shoot marines with krak missles.
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This message was edited 2 times. Last update was at 2010/10/18 17:26:42
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![[Post New]](/s/i/i.gif) 2010/10/18 17:31:31
Subject: Re:SM 1500pt
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Angered Reaver Arena Champion
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Well its a nice idea, but you are essentially counting on your opponent being unable to deal with shrike and the terminators with their entire army. Sure, you'll be able to put in some supporting fire, but especially if you don't get first turn your opponent will cripple your fire support and setup tarpits to block any crippling assault. To put it simply, the combo is not supported properly.
To support this idea, you need more pressing assault elements. Scouts to help with the assault, assault marines to go with shrike instead (as they can get an 18" assault no problem turn 1). Vindicators are a decent idea as they help put early pressure on your opponent.
This is how I might execute this idea @ 1500
HQ Shrike 190
Elites Terminators x5 TH/SS, LRR + MM 450
Troops Scouts x10 CCWs+ bp, shotgun +pf sgt 165
Troops Scouts x10 CCWs+ bp, shotgun +pf sgt 165
Troops Scouts x5 snipers 75
Fast Assault squad x10 PF 215
Heavy Vindicator 120
Heavy Vindicator 120
1500
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This message was edited 1 time. Last update was at 2010/10/18 17:32:56
Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/10/18 18:16:19
Subject: SM 1500pt
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Ultramarine Chaplain with Hate to Spare
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I really don't find more pw attacks that go at i4 and re-roll to wound weak. To each their own, also it never hurts to be able to alocate wounds now does it
LCs only out perform TH/ SS against hordes. But guess what Assault Terminator suck against hordes no matter how you equipe them so why make your squad rubbish against the main things you need them fighting to make them suck slightly less against target you still need them to avoid? The PW attacks are still S4 so most likely are either wounding on a 5/6 (or not at all) or not causing instant death against multi wound hammer units (i.e. Nob Bikers). Wound allocation is of very marginal benefit to a squad of 1 wound models and the increased survivability from that is more than negated by the loss of a 3++ save on the LC models.
There is a reason that TH/ SS combo is far more expensive than 2 LCs in every other codex and every other entry within this codex. Because it is far better...
However I do quite like Dracos' list. I'd probably add combis to the scout sergeants and flamers to the assault squad. Whilst I'd say a Godhammer would be a better choice for the LR due to the lack of ranged fire power in the list.
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