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![[Post New]](/s/i/i.gif) 2010/10/18 07:33:10
Subject: meganobz waste of points?
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Roarin' Runtherd
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Are ork meganobz a waste of points because im thinking of getting some but they are 40 pts each
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This message was edited 1 time. Last update was at 2010/10/18 08:49:03
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![[Post New]](/s/i/i.gif) 2010/10/18 08:36:45
Subject: Re:meganobz waste of points?
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Furious Raptor
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i dont know im chaos but i guess they are because they are the terminator equivalent
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/18 08:45:46
Subject: meganobz waste of points?
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Roarin' Runtherd
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but they are better more wounds and more attacks
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This message was edited 1 time. Last update was at 2010/10/18 08:46:05
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![[Post New]](/s/i/i.gif) 2010/10/18 08:59:54
Subject: meganobz waste of points?
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Sinister Chaos Marine
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And no invul save, and SaP
They're pretty awful tbh. Die way too fast and never get anywhere.
Regular nobs are the more pro choice.
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Times banned from Heresy-Online: VI |
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![[Post New]](/s/i/i.gif) 2010/10/18 09:11:59
Subject: Re:meganobz waste of points?
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Purposeful Hammerhead Pilot
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Stick with regular nobs. In my experience, Meganobz just get hit by lascannons and die. They have no invul save, can't deep strike and are the same points as a terminator. I've also seen many die from failed slow and purposeful rolls.
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![[Post New]](/s/i/i.gif) 2010/10/18 11:29:14
Subject: meganobz waste of points?
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Sneaky Lictor
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OK.. so you have alot of comments from people who don't actually field them or even play orks. This is just misleading..
What's good:
Meganobs are the cheapest powerklaw in the codex and along with that they have nobs stats. That means they have 2 wounds each and 3 of them on the charge get 12 Str 9 Attacks. For a few points it is also possible to get some minor wound point allocation. They can be troops if you have a warboss. They don't die to shooting unless it's a lascannon but then again if he is hitting your infantry with lascannons your vehicles are safe
What's bad:
They are SnP so they need a transport. And NO it is not possible to die from SnP rolls. They have no invunerable save which when combined with the fact that they hit at initiative 1 makes them vuberable to dedicated melee troops. Leadership is also an issue as they have no access to a boss pole. Finaly their competition: regular nobz are better at most things albeit more expensive.
How you can use them:
In general they will have to be used in Mechanized or Speed Freak lists (in BW or Trukks) to counter their poor movement. Ghazghkull makes them fearless when it matters, a regular Warboss gives them Ld 9. With Grotsnik attached they become a deathstar unit countering all their weaknesses except movement speed. (fearless FNP 2+/5++). A common setup is in groups of 3 in trukks also known as MANZ missiles. 12Str 9 attacks is LR krumping material. Another plus is that they will also not die easily to shooting so you can plonk them on an objective and stay there with 2+ armor 3+ cover.
Summary: They are not as usefull as nobz and they need other units to work, however it is possible to field them in a variety of ways and get good milleage out of them.
Food for though: I have heard of the being fielded in a Kan Wall behind the Kans at high points level and the idea didn't sound to bad
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/10/19 00:44:30
Subject: Re:meganobz waste of points?
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Stabbin' Skarboy
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The main problem is that they die in droves to powerfists or other high strength attacks. They're actually decent at absorbing power weapons because they have 2 wounds each, but when they're being instant-deathed the unit falls apart quickly. For this reason they can't really touch hammernators, which is a problem. They do have their uses though. My favorite way to field them is by taking grotsnik and sticking grotsnik with a boyz mob to make them super tough and then spending the 5 points per meganob to get them 5++ saves. I do not like sticking grotsnik with the meganobz because he's really wasted in that fashion; the meganobz need no help in absorbing regular hits with their 2+ armor and 2 wounds each, it's power weapons that they worry about and he does nothing for them to help with that if he's in their unit, whereas he makes a mob of boyz much much tougher than they would otherwise be, especially the 19-man mob you'd run in a battlewagon (because you would also want the meganobz in a battlewagon and be running a mech army.)
Meganobz outside of a mechanized wagon army I'm not a fan of, though units of 3 in trukks make interesting throwaway units (giving up 2 easy KP in the process.)
Another cool tactic with meganobz is that they can form a miniature burna wagon. We all know how devastating a wagon full of burnas dropping their templates off the vehicle is. Well, for 5 points per meganob you can give them combi-skorchas and get a similar effect (better strength and AP, fewer templates.) It wouldn't be enough to vaporize terminator units, but against medium or light infantry they should be able to vaporize a unit easily.
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![[Post New]](/s/i/i.gif) 2010/10/19 04:00:20
Subject: meganobz waste of points?
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Flashy Flashgitz
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Its an unfortunate thing that they don't have access to the painboy and cybork, or a boss pole in their entry. It makes the difference to me between taking them and not.
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![[Post New]](/s/i/i.gif) 2010/10/19 04:55:16
Subject: meganobz waste of points?
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Roarin' Runtherd
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Thanks i think ill stick them with grotsnik to get the 5++ because i need somthing to combat terminators
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![[Post New]](/s/i/i.gif) 2010/10/19 05:31:34
Subject: meganobz waste of points?
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Furious Raptor
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they would still get wasted by terminators with power fists
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/19 06:30:00
Subject: meganobz waste of points?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Regular Nobz are just so much better. Integrated painboys combined with 'eavy armour make them almost as resiliant as Meganobz to small arms fire, and Cybork Bodies make them much more durable to scarier units. Additionally, regular Nobz make wound allocation much easier (which makes them actually more durable than Meganobz), and are more mobile in every way.
Really, you have no need to take Meganobz. And if you take them with Grotsnik, you're wasting even more points for something a cheaper squad of Nobz can do without taking up a valuable HQ slot.
If terminators really scare you that much, regular nobz will do it better for less. If you absolutely must kill every melon-fether in the room, throwing them in with Ghaz is more than enough.
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This message was edited 3 times. Last update was at 2010/10/19 06:33:02
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![[Post New]](/s/i/i.gif) 2010/10/19 07:46:00
Subject: meganobz waste of points?
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Major
far away from Battle Creek, Michigan
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yournamehere wrote:Its an unfortunate thing that they don't have access to the painboy and cybork, or a boss pole in their entry. It makes the difference to me between taking them and not.
Quite true.
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2010/10/19 07:56:35
Subject: meganobz waste of points?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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The Waaagh! Banner is also pretty big loss.
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![[Post New]](/s/i/i.gif) 2010/10/19 09:24:16
Subject: Re:meganobz waste of points?
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Regular Dakkanaut
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Let me try and correct on what has been said and add on what has not been said.
At 40 pts each and with 2+ armour saves, the closest thing you ll pull for comparison is the terminator.
1) Stat for Stat and point for point, Meganobs are a MUCH BETTER bargain against small arms (things that don't cause instant death to them, and are not AP2) compared to terminators. When taken in small groups of 3-5, you get to wound allocate the meganobs. A meganob will die after failing twice his 2+ armor save, as oppose to the terminator who dies after failing once.
2) Against AP2 small arms, Meganobs (assuming they have no cover) are SLIGHTLY worse off than assault terminators, who have a 3+ invulnerable save against the wound. However at 2 wounds each, they are as if having a 4+ invulnerable save (if you understand what I mean by math), against terminator's 3+.
3) Against large arms (things that instant kill T4), Meganobs are much worse off than terminators. For e.g., a lascannon will kill a MANz outright, while a terminator have a 2/3 chance of surviving it.
The above simply means that (1) is the best scenario for using MANz, and make sure you take them in small groups (and I don't see them being useful in big groups anyway) of 3 or 4, to maximize the benefits of wound allocation. Send them against troops (preferbly w/o powerfist, power weapons are fine but still try to avoid). A squad of 10 Grey hunters with basic weapons will take a much longer time killing a squad of 3 Meganobs than a squad of 3 terminators, if you do the math.
Another problem is their Ld, since they are at Ld 7, and cant take bosspoles. Therefore, I tend to group them with Ghaz or Warboss, and multi-assault if necessary (so as not to overkill an enemy squad).
I have to agree MANz are not as versatile as terminators, since you have to send them into the right combat. But they have their cost efficiency...
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This message was edited 1 time. Last update was at 2010/10/19 09:28:10
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![[Post New]](/s/i/i.gif) 2010/10/19 10:50:56
Subject: meganobz waste of points?
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Sneaky Lictor
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luggnuts, if you are looking to combat terminators they are a bad idea. Lightning claws will kill too many before you swing and TH will insta kill them. Their purpose is to bully weaker troops and force your opponent to commit something big (like the terminators) to deal with them. They can also pawn vehicles..
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This message was edited 1 time. Last update was at 2010/10/19 11:05:29
FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/10/19 12:40:01
Subject: meganobz waste of points?
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Decrepit Dakkanaut
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luggnuts wrote:Thanks i think ill stick them with grotsnik to get the 5++ because i need somthing to combat terminators 
Wait you need anti terminator mobs? Oh thats an easy one. Burna boyz, or a crap load of boyz, and your done. Burna boyz, you either flame if they are lightning claw types, or for anything else, you assault the piss out of them, and use all those power weapon attacks, Terminators go bye bye. Same thing with a large boyz mob. Assault the terminators with a bunch of boyz, and again they are overwhelmed with the amount of attacks. Not to mention the PK nob in there will more then likely take down 1 or 2 a turn
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![[Post New]](/s/i/i.gif) 2010/10/19 19:13:25
Subject: Re:meganobz waste of points?
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Anointed Dark Priest of Chaos
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Culler wrote:The main problem is that they die in droves to powerfists or other high strength attacks.
What doesn't?
Loading three in a trukk= PK missile (point at enemy and release) Good times.
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![[Post New]](/s/i/i.gif) 2010/10/20 07:14:48
Subject: meganobz waste of points?
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Furious Raptor
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one problem landraider usually one blast from a lascannon can waste a trukk
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/20 07:15:15
Subject: meganobz waste of points?
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Roarin' Runtherd
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KingCracker wrote:luggnuts wrote:Thanks i think ill stick them with grotsnik to get the 5++ because i need somthing to combat terminators 
Wait you need anti terminator mobs? Oh thats an easy one. Burna boyz, or a crap load of boyz, and your done. Burna boyz, you either flame if they are lightning claw types, or for anything else, you assault the piss out of them, and use all those power weapon attacks, Terminators go bye bye. Same thing with a large boyz mob. Assault the terminators with a bunch of boyz, and again they are overwhelmed with the amount of attacks. Not to mention the PK nob in there will more then likely take down 1 or 2 a turn
k but all the time i try that they just use their 2+ saves to shrug it off and win the combat
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This message was edited 1 time. Last update was at 2010/10/20 07:15:35
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![[Post New]](/s/i/i.gif) 2010/10/20 07:35:36
Subject: meganobz waste of points?
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Furious Raptor
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it just comes down to whos the better roller termies have a higher ld value meaning they have a better chance at winning the combat
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/20 09:22:04
Subject: meganobz waste of points?
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Sneaky Lictor
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luggnuts I'll do the maths for you:
25 boys charge 5 Terminators with LC
LC go first 15 attacks 7,5 hits 6 dead orks
Orks go next 72 attacks 36hits 18 wounds 3 dead termies
Powerclaw goes last 4attacks 2hits 1,2 dead termies
job done!
25 boys charge 5 Terminators with TH/SS
Orks go first 96 attacks, 48hits, 24wounds 4dead termies
Termie and Nob go together
Termie 2attacks, 1 hit, probably 1 dead ork
Nob 4 attacks, 2 hits 53% chance to kill the last Termie
job done!
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/10/20 09:52:46
Subject: meganobz waste of points?
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Smokin' Skorcha Driver
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how do lightning claws kill 6 orks from 7.5 hits? Don't they do at the S of the termie? so shouldn't it be 3.75 or 4 dead orks?
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![[Post New]](/s/i/i.gif) 2010/10/20 09:59:38
Subject: meganobz waste of points?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Reroll to wound.
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![[Post New]](/s/i/i.gif) 2010/10/20 10:07:34
Subject: meganobz waste of points?
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Smokin' Skorcha Driver
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Duh, makes more sense now.
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![[Post New]](/s/i/i.gif) 2010/10/20 12:39:16
Subject: meganobz waste of points?
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Decrepit Dakkanaut
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luggnuts wrote:KingCracker wrote:luggnuts wrote:Thanks i think ill stick them with grotsnik to get the 5++ because i need somthing to combat terminators  Wait you need anti terminator mobs? Oh thats an easy one. Burna boyz, or a crap load of boyz, and your done. Burna boyz, you either flame if they are lightning claw types, or for anything else, you assault the piss out of them, and use all those power weapon attacks, Terminators go bye bye. Same thing with a large boyz mob. Assault the terminators with a bunch of boyz, and again they are overwhelmed with the amount of attacks. Not to mention the PK nob in there will more then likely take down 1 or 2 a turn k but all the time i try that they just use their 2+ saves to shrug it off and win the combat Well the boyz math was shown, but your forgetting that with Burna Boyz, if they dont use the flamer, the burnas count as power weapons. NOW take those 15 burnas. Thats 3 attacks each on the charge, so 45 attacks that ignore armor saves. About half will wound, and the termies are stuck making 20ish 5+ saves. They are going down BIG time Automatically Appended Next Post: YEa I was thinking about them being templates. MAke that 45 attacks, halfish will hit, so 20ish and then half wound, so 10ish. Still thats far more wounds then 5 terminators should save on 5+
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This message was edited 3 times. Last update was at 2010/10/20 12:53:06
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![[Post New]](/s/i/i.gif) 2010/10/20 12:59:40
Subject: meganobz waste of points?
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Decrepit Dakkanaut
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It's funny as hell to assault Meganobs using Burna boyz. Meganobz get NO save period versus the Burna boy power weapons.
Heh...balance.
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![[Post New]](/s/i/i.gif) 2010/10/21 01:42:19
Subject: Re:meganobz waste of points?
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Decrepit Dakkanaut
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Really though the burna boyz are fairly balanced. I mean, what usually happens after youve gone and burned down a whole squad with them? I can tell you, mine is they get mowed down the very next turn. You cant burninate someone THAT BAD and expect to NOT get shot for it
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![[Post New]](/s/i/i.gif) 2010/10/21 02:06:58
Subject: Re:meganobz waste of points?
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Tough-as-Nails Ork Boy
Winston-Salem/Chattanooga
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I personally don't care for meganobz. I guess the MANZ missle could be a sounds tactic, but i've always found that regular nobz work much better. Yeah they cost more, but if you're gonna invest points in a killy unit than you might as well make it a decent one. And why has no one brought up the waaaaagh banner? One of the most awesome pieces of ork wargear. WS5 super orks? Yes please.
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![[Post New]](/s/i/i.gif) 2010/10/21 02:50:15
Subject: Re:meganobz waste of points?
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Fresh-Faced New User
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I dont really care for meganobz. They cost too much, take up a needed elite (or troop) space. They are just a magnet for low AP fire. Not really worth it in IMO. Just take nobz.For the price, they are much more worth it.
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"I have a resentment to the genetically engineered power pussies of the Space Marines."
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![[Post New]](/s/i/i.gif) 2010/10/21 05:42:43
Subject: meganobz waste of points?
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Regular Dakkanaut
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They are great when ran in numbers. Put 5 squads of 3 in trukks or battlewagons w/ deffrollas. Zip them up the board and you'll see what kind of dmg they can unleash. Pair that up with boyz in wagons, deffkoptas, and bikes with a couple warboss bikers = hard hitting army.
2000pts you can run...
5 squads of 3 1 rokkit and skorcha for wound allocation in battlewagons with big shoota/deffrolla
2 19 man shoota boyz including Nob with PK in battlewagons with big shoota/deffrolla
2 warbosses with PK, Eavy Armor, squig, bosspole, cybork
7 battlewagons....Mmmmmm
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This message was edited 1 time. Last update was at 2010/10/21 06:01:00
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