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Made in gr
Sneaky Lictor





Greece

I am open to ideas and would like to hear what you people suggest for my Kan wall at 1750 (90% of all tournaments here are at this point level)
At the moment it stands as follows

HQ
2x Big Mek with KFF 170

Elites
30x Lootas 450 (either 2x 15 or 3x 10)

Heavy Support
3x 3Killer Kans with Rokkits 450

That leaves 680 points

What do you suggest for the rest of the army. Here are some combinations I was thinking of and their costs

Troops
3x 20 Shootas (with Nob+PK+BP) 480
2x 25 Shootas (with Nob+PK+BP) 380 plus 19 grots 67 points
2x 30 Shootas (with Nob+PK+BP) 440
Deffdread 85-105 points depending on upgrades

Elites
Minimum Snikrot squad (himself plus 4 boys) 125

Fast Attack
Deffkopta TL Rokkit, buzzsaw 70
3x Warbuggies with TL rokkits 105

Thanks for the input!

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Tunneling Trygon






Assuming you're just going to march across the board behind your Kan wall, then go sluggas rather than shootas (BS2 is not that scarey!). Add nobs with PK and good to go ...

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gr
Sneaky Lictor





Greece

BS 2 may not be scary, but 120 shots per turn makes up for it. If you read around you will see that on foot shootas outperform sluggas, especially under KFF protection. Footslogging=shootas, Mechanized assault= Sluggas

Add nobs with PK and good to go

I have played orks before and it does in fact say
(with Nob+PK+BP)
next to every entry....

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Tunneling Trygon






Who's in a bad mood then?

You didn't even bother giving him an answer. The reference to nobs and PK was in relation to sluggas! So how could it be in his list when he had no sluggas there?!

Sluggas v shootas is essentially down to style and preference. I just want to use terrain and waargh them across the board ASAP and not slow for shooting. Turn 1 I would take the extra D6" movement instead and then hopefully waargh on turn 2, but definitely turn 3 ...

If you do go shootas then I would go 3 rather than 2 squads and maybe take the grots as well if you are looking at objective games. You can then leave them behind on the march forward to camp on any objectives for little cost.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

What is Snikrot going to do?

1. I'm not quite sure but I think you still must have 5 kommandos + Snikrot.

2. 4 boyz with Snikrot doesn't really deliver a punch and if you are lucky you might lock a small unit for one round of shooting.

3. with 125 points you can get 20 boyz with big shoota.

This message was edited 1 time. Last update was at 2010/10/18 15:08:56


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in gr
Sneaky Lictor





Greece

Shameless self bump!! Need some ideas...

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

sn0zcumb3r wrote:Shameless self bump!! Need some ideas...


Me?

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in gr
Sneaky Lictor





Greece

Sorry mate! No offense ment! I just wanted a couple more replys to go over stuff and respond to all..

Snikrot is fine with 4 kommados rule wise. It's 5 models so it fits the 5-15 requirment. Snikrot hands out about 5 wounds to MEQ by himself and can do the same to vehicles. He gets to reroll hits which means he is a good counter for vehicles that have moved.

I really dont want any more that 60 boys on the table because the congestion and cramming becomes too much for me. 11 walkers 60 boys 30 lootas is the entire deployment zone in Dawn of war

This message was edited 1 time. Last update was at 2010/10/19 12:50:10


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Regular Dakkanaut




Charleston, SC

The kanwall works much better if all of your forces are close together - so you can drop a bigmek.

Take 3 squads of 9 lootas - its the minimum number that you need to loose 3 before making a LD check.

3 Squads of 20 shootas with Nob is great.

Don't forget the 10 grot squad for 40pts - I recommend 10 over 19 because its easier to hide them - cover saves area great - not being able to see them to shoot at all is better.

2 Koptas with buzzsaws and rokkits.

The buggies rock!

6 kans with rokkits
3 kans with big shootas - it gives you a long range shot and a cheaper unit that you can run palce in front of your rokkit kans.

So

hq - big mek with KFF and HA - 90pts (total hq -90)

E - 9 Lootas - 135pts (total elites - 405)
E - 9 Lootas - 135pts
E - 9 Lootas - 135pts

T- 22 Shoota boys - 182pts (total troops - 586)
2 big shootas
Nob with pk and bp
T- 22 Shoota boys - 182pts
2 big shootas
Nob with pk and bp
T- 22 Shoota boys - 182pts
2 big shootas
Nob with pk and bp
T- 11 grots with runtherd - 43pts

FA - kopta with rokkits and saw - 70pts (total FA - 245)
FA - kopta with rokkits and saw - 70pts
FA - 3 Buggies with Rokkits - 105pts

HS - 3 Kans with big shootas - 120pts (total HS - 420)
HS - 3 Kans with rokkits - 150pts
HS - 3 Kans with rokkits - 150pts

total - 1749

Plenty of Anti-tank
Plenty of Anti-Infantry
A solid based of boys and kans with koptas and buggies to go after faster,farther away units.
   
Made in us
Nasty Nob






Gardner, MA

Awesome list Vrakk - only thing I would change is Id put one of the big shootas in each Mob on the Nob. It adds one more Shoota as the Nob Slugga doesnt add an additional CC attack anyways.

This message was edited 2 times. Last update was at 2010/10/20 07:07:00


A man's character is his fate.
 
   
Made in gr
Sneaky Lictor





Greece

Vrakk I like the list. My only question is how do you cover it all with just one Big Mek? If you have them all so close do you not create congestion problems or does your opponent not clogg everything up and snipe away?

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Lord of the Fleet





Texas

Hmm I have to agree that I think finding a way for an extra KFF would be better

kaiservonhugal wrote:Awesome list Vrakk - only thing I would change is Id put one of the big shootas in each Mob on the Nob. It adds one more Shoota as the Nob Slugga doesnt add an additional CC attack anyways.


Wait, you can do that?

 
   
Made in gr
Sneaky Lictor





Greece

yes

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Regular Dakkanaut




Charleston, SC

sn0zcumb3r wrote:Vrakk I like the list. My only question is how do you cover it all with just one Big Mek? If you have them all so close do you not create congestion problems or does your opponent not clogg everything up and snipe away?



All you need to do is make sure that 1 kan of each squadron is within 6 inches of the mek. Make sure that 1 boy of each squad is within 6 inches also. This is all it takes to give them the KFF save. There is plenty of room to spread your kans out and walk to boys behind - givening the boys a 4+ save. I've never had problems getting coverage with one KFF. You don't want you squads to be base to base but having them to spread out leaves you unable to focus your attacks on an opponent.
   
Made in gr
Sneaky Lictor





Greece

I tried it out today against a generic SM list and it did great. Here is what I ran:
hq - big mek with KFF 85
Elites
9 Lootas - 135pts (total elites - 405)
9 Lootas - 135pts
9 Lootas - 135pts

Troops
20 Shoota boys - 165pts
1 big shootas
Nob with pk and bp
20 Shoota boys - 165pts
1 big shootas
Nob with pk and bp
20 Shoota boys - 165pts
1 big shootas
Nob with pk and bp
Deffdread with DCCW, Scorcha, Armor plates 105

Fast Attack
kopta with rokkits and saw - 70pts
2 Buggies with Rokkits - 70pts
2 Buggies with Rokkits - 70pts

HS - 3 Kans with rokkits - 150pts
HS - 3 Kans with rokkits - 150pts
HS - 3 Kans with rokkits - 150pts

total - 1750
I fielded the Dread because I just really wanted one in the list. It was great to have so much stuff in a list and my opponent found it overwhelming. My one concern is still the BM as I can no longer spread out and the movement and possitioning part of the game requires alot more effort and concentration (talking awy from elsewhere, I'm not lazy). My worry is that you could through speed bumps at the wall which apart from delaying would also force the walkers out of KFF range. Any similar experience?

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Boosting Black Templar Biker





Jacksonville, NC

Never been a fan of buggies. I'd honestly trade the buggies for full squads of lootas and/or a few more koptas.

Or hell, get another Mek with a Shokk Attack Gun. Random as hell, and your best AP2 a-going. The variable Str it has can backfire (a la tellyporting him into combat with whatever you were targetting), but honestly it's worth it. Space Marine killer, for sure--just throw a squad of gretchen in with him for ablative wounds, because anyone who's played against them WILL try to wipe him. 60" (correct me if I'm wrong) range--a "reach out and touch them" gun for orks.

Humans were put on this earth to fart around, and don't let anyone tell you otherwise.
-Kurt Vonnegut, Jr.

-7k - 10k 
   
Made in us
Battle-tested Knight Castellan Pilot






My list ran shoota boyz, don't use a Deffdread. Unless you really need a big CC guy.

Use either 3x 10 lootas or 2 squads of 10 then Snik/Komm

Use grots to hold in reserve for objectives.

Try fielding some trukks, and use them wisely.


 
   
 
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