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Made in us
Devastating Dark Reaper




Jacksonville Florida

Farseer on Jetbike
Singing Spear, Runes of Witnessing, Spirit Stones, Doom, Fortune.

173

9x Warlock on Jetbikes
9x Singing Spear, 5x Destructor, 1x Embolden

487

2x 6 Man Jet Bike
2x 2 Shuriken Cannon

304

2x 10 Man Dire Avenger
2x Exarch, Dire Sword, Blade Storm

314

2x Wave Serpent
2x Twin Linked Bright Lance

270

3x Fire Prism
3x Halo Fields

450

Total 1998

I've been playing Nilla Rines for years. I'm getting bored with it so I figure you can't get bored playing Eldar.

This is basically the competitive list I want but I want to know what you guys think . Please be constructive.


This message was edited 1 time. Last update was at 2010/10/18 19:14:10


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In fact, its a competitive list.
I'd give the Farseer both runes and drop the direswords since DA should not get involved into cc.
If you want more shooting action, then drop one Prism and take 3 Warwalkers with scatter lasers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Sneaky Striking Scorpion





South Africa

I second what Wuest says. I would try to find the points to fit a Jetbike Autarch, just to help if you wish to reserve against big gunlines. But that's just me.

This message was edited 1 time. Last update was at 2010/10/19 10:25:44


War is my master; Death my mistress - Maugan Ra 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Generally, I think you don't need three Prisms.
An Autarch could be an alternative bolstering reserve rolls.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

Drop one the prisms as said before. Switch the diresword for dual cats on your DA exarchs. I'd switch one of the destructors on the jetlocks for an enhance power but thats my opinion.

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In fact, enhance is a must-have if the Council should enter cc.
Moreover, embolden increases the staying power.
I usually take it twice.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Devastating Dark Reaper




Jacksonville Florida

So I was fooling around a bunch of ways. Tried an Autarch but I figure it will be easy to keep the Warlocks and Farseer out of assault baring a Heroic Intervention. I don't like Warwalkers, as you pointed out you can arm them with 2x Scatter Laser but thats really the only way you can afford to use them and I have plenty of anti horde. Tried more bikes but It would just make it harder to utilize my 6 inch assault move to gain cover in most games.

What do you think about Scorpion Infiltrators?

At worst they gonna tie up a shooty squad for a few turns and will definitely create a nice distraction force. Had to drop lances on the Serps though.

Farseer on Jetbike
Singing Spear, Runes of Witnessing, Spirit Stones, Doom, Fortune.

173

9x Warlock on Jetbikes
9x Singing Spear, 4x Destructor, 1x Enhance

487

2x 6 Man Jet Bike
2x 2 Shuriken Cannon

304

2x 10 Man Dire Avenger
2x Exarch 2x Shuriken Cat

304

9x Striking Scorpion
Exarch Chain Sabres, Shadow Striker, Stalker

207

2x Wave Serpent
2x Twin Linked Eldar Missle Lanchers

240

2x Fire Prism
2x Halo Fields

300

Total 1999


 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Cool List.

Jetbikes are gona cost you 300$, but if thats not a problem go ahead. There swiftness is insane along with the cover save.

I dont really understand the Fire Prisms or the Dire Avengers. Both are kinda bad units.

IMO Drop the avengers and get an elite unit like banshees or fire dragons. Banshees can roll over an objective , Fire Dragons can kill anything including mech.
Swooping Hawks with Warp Spiders would also work, and would be incredibly fast.

Wraithlords are always a better choice than Grav Tanks. More shots, that are more accurate.

If your going jetbikes your going speed, get units that compliment the jetbikes or your speed wont matter.

This message was edited 1 time. Last update was at 2010/10/20 05:00:00


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Cruel Corsair




Ventura, CA

Personally I think DA's are a solid unit choice, I'd say more aspect warriors couldn't hurt.

"My brain hurts!"
~3,000 pts
~3,000 pts
~3000
Dark Elves: 3000 pts
Beastmen: 2000 pts 
   
Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

Wraithlords will NOT fit in this list. They would have to stick close to the seer council, which they wouldn't be able to in the first place. They'd be slower than the rest of army and would just got shot down instantly. Keep the prisms, whom you can't go wrong with cause they have blast shots.

Infiltrating Scorps is a gamble. I generally keep mine in reserves then use the outflank move to hit some enemy troops where they're least expecting it. If you're unlucky though, you might end up out of the battle. It's up to you really, but be careful how you use them.

Ps. I know Halo fields sounds absolutely epic, but their actucally called Holofields.


Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Scorpions on foot are too slow.
They'll be shot down at first sight no matter if they are infiltrating or outflanking.
How about Yriel?
His eye of wrath against a doomed unit is devastating.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

9 spears is 6ish too many. 4 str 9 shots should be enough to pop any transport really.

Scorpions doesnt fit this army and on top of that they are a crapfest, drop them.

I would get an embolden lock with spear into both bike squads.

2 Holofield Prisms cost almost as much as 3 naked prisms, if you have HS slots open then always go for the latter setup.

Embolden is a must absolutly necessary always be auto include in a seer council squad.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Embolden is a must absolutly necessary always be auto include in a seer council squad.

Obviously, players need to make some experience with a Council that has no embolden.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka





Chicago

Ok, most people have hit up what I'd suggest, so if I say something you already suggested, just assume I'm agreeing with you and not proposing my own idea

1) Where are your Fire Dragons? They are the best anti-tank unit in the game, every Eldar army needs them if they want to be competitive. Add this unit: 5 Fire Dragons, Wave Serpent, TL Cannons

2) Farseer needs Runes of Warding. This is not optional!

3) Switch your Warlocks around a bit. Take Embolden as well as Enhance. Don't take ALL spears, you just want enough to pop a transport and the rest to have Witchblades for assaulting the unit that falls out.

4) You mentioned keeping the Warlock+Farseers out of assault. Don't do this. They work AMAZING in assaults. They don't have power weapons, but they all wound anything on a 2+ and have a re-rollable 3+ save. They can't take out the highly-focused CC squads, but with their speed, you can choose your targets and not let your opponent choose to assault you. As long as you're careful about what you get tangled up with, these guys work perfect in CC.

5) I don't see Bladestorm listed for your Avengers. Is that an oversight?

6) Scorpions are meh. They don't fit into the mech theme, and mech Eldar are not strong enough that you can waste points on units that don't fit your theme. Everything needs to be mech and you need to rely on your maneuverability to win games. Scorpions work in non-mech Eldar, but you're not running that, so drop them.

7) 2 Fire Prisms is enough. Drop the Holo Fields if you need the points. It's a decent upgrade, but many Eldar players like keeping Prisms to minimal points.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Devastating Dark Reaper




Jacksonville Florida

Fire Dragons? What do I need them for when I have a seer council with fortune on jet bikes? Not that I would ever take them - they are useless in assault and shoot 12 inches. It doesn't take a genius to figure out that fire dragons are a fluff item that really don't belong on the competitive table top. Not to say they are entirely useless, there are just better options that can kill tanks and not just tanks and can survive a counter assault. I play against dragons all the time and I've never really had a problem with them. You probably think every eldar army should have dragons and you are wrong - every eldar army should have a seer council with singing spears.

I was only considering Scorpions because they can assault a squad on the first turn easily. Anything short of a cc specialty squad is going to get owned by 30ish str4 int 5 attacks and likely get swept and annihilated. I still think 3 prisms would be a better way to go.

3 prism with halo fields is 450, 3 naked prism is 345. That sure is a valid point. It's almost enough for a well armed Autarch on a jet bike and I'm considering that.

 
   
Made in hr
Screaming Shining Spear






Ahahah...love to read some Dragon hate, even if it's entirely incorrect...there's a reason why you see Fire Dragons so often. Because they're the cheapest all-melta squad in the game, boarded in the most durable transport in the game.

I don't like them for being a suicide unit. But I'd still always take at least 1 squad in 1750+ points.
   
Made in gb
Sneaky Striking Scorpion





South Africa

There are only two things in 40K that a 5 man squad of FD's aren't guaranteed to kill. Monolith and Wave Serpent. FD's are buff, not fluff.

War is my master; Death my mistress - Maugan Ra 
   
Made in us
Flower Picking Eldar Youth




Ventura, California

Scorpions are a good choice as well. They will tear through anything with a crappy armor save and will hold their own against marines. Give the exarch a claw and it will turn it in your favor.

FD are awesome too, with tank hunters, there is a pretty good chance that they will take down any vehicle that is thrown at them.

The Purge CSM- 3000+ points
Craftworld Iyanden Eldar- 4000+ points
Word Bearers Legion- 1500 and growing
Daemons of Chaos- 3000+ points
Lizardmen- 3000+ points 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Dont waste point on the FDs by taking an exarch with tank hunter, they will kill any tank even without that upgrade.

How on earth can Scorpions assault a unit on the first turn? Its 100% impossible.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Fixture of Dakka





Chicago

tedurur wrote:How on earth can Scorpions assault a unit on the first turn? Its 100% impossible.


Well, you can, but it requires one of two things:

1) Your opponent to go first and to move directly at the Scorpions. But, that is either a mistake of your opponent's, or that their squad can take Scorpions in CC.

2) Being able to infiltrate them to 12" away, but that requires a perfect piece of cover, blocking LOS and being exactly 12" away.

It's not all that feasible a strategy, but it's possible.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in hr
Screaming Shining Spear






Actually, they must be MORE than 12" away. Just about. So they can be 12 and 1/100 part of the inch away, they still can't make that charge. No normal infantry can make the infiltrate alpha strike without fleet or scout move.
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Grakmar wrote:
tedurur wrote:How on earth can Scorpions assault a unit on the first turn? Its 100% impossible.


Well, you can, but it requires one of two things:

1) Your opponent to go first and to move directly at the Scorpions. But, that is either a mistake of your opponent's, or that their squad can take Scorpions in CC.

2) Being able to infiltrate them to 12" away, but that requires a perfect piece of cover, blocking LOS and being exactly 12" away.

It's not all that feasible a strategy, but it's possible.


1) By that logic everything can assault turn 1...

2)Is not possible, as have been pointed out already they must be further away than 12"

This message was edited 1 time. Last update was at 2010/10/22 15:13:16


I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Devastating Dark Reaper




Jacksonville Florida

opps i thought scorpions had fleet.

This message was edited 1 time. Last update was at 2010/10/23 01:59:24


 
   
Made in us
Devastating Dark Reaper




Jacksonville Florida

I've taken all into consideration and I've come up with this list. I worked out some scenarios and yes embolden gives the warlock squad a lot more freedom to assault. Most armies are putting pskers out there so warding is a must. Holofeilds arent worth the price at all and reduces the price of 3 prisms by 105 so they are gone. I'll probably end up dropping a destructor for a fusion gun on the autarch and in some games prolly put him with a squad of gaurd bikes for more killiness.

Farseer on Jetbike
Singing Spear, Runes of Witnessing, Runes of Warding Spirit Stones, Doom, Fortune.

188

Autarch on Jetbike
Mandiblasters, Power Weapon

120

9x Warlocks on Jetbikes
9x Singing Spear, 4x Destructor, 1x Enhance, 2x Embolden

497

2x 6 Man Jet Bike
2x 2 Shuriken Cannon

304

2x 10 Man Dire Avenger
2x Exarch , 2x Bladestorm 2x Shuriken Cat

304

2x Wave Serpent
2x Twin Linked EML

240

3x Fire Prism

345

Total 1998

 
   
Made in us
Fixture of Dakka





Chicago

Looking good! A few comments, but nothing major.

1) I'd still recommend a squad of Fire Dragons. They're fairly cheap and are the most reliable way to take out any tank turn 2, before it has a chance to really hurt your army. You'll be throwing around a lot of Str 9 weapons, but against a LR, you'll want melta to take it out.

2) Drop down the number of Singing Spears. You want the Seer Council to have just enough to reliably take out a transport during shooting and to have as many Witchblades as you can, so you can charge the squad that was in the transport and get maximum attacks. I'd recommend Farseer+3 Warlocks with Spears, the rest with Witchblades.

3) Try to add a Warlock on Jetbike with Embolden to those Guardian Jetbike squads. It will really help them stay on the board.

4) You can drop a troop choice. At 2000, most armies need 4 troops, but Eldar can get away with 3 because of the high mobility.

5) The 3rd Fire Prism is nice, but could be dropped if you need points elsewhere. I'd suggest you playtest a few games using 3xWar Walker with dual-Scatter Laser. They're amazingly effective.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
 
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