Hey
So played a game against a friend with a 1000P army of proxied (that what you call it?) Deathwing. I myself played my largely unpainted
IG, so the pictures won't be that much of a help...
We played an objective game with three objectives and the following army lists:
Belial, claws
Ezekiel
5 Deathwing-Terminators
Power-fists and storm bolters
1 assault cannon
5 Deathwing-Terminators
2 claws
3 hammers
Cyclon rockets
5 Deathwing-Terminators
Heavy flamer
2hammers
2 claws
Dark Angels : 1000
My list:
CCS
2 flamers
Commander with power sword
Infantry platoon
PCS
1x power sword
2x flamers
30 man blob
3 power weapon sergs
1 commissar with power sword
2 autocannons
Alrahem
2x melter
20 man blob
1 flamer
2 sergs with power swords
1 commissar with power sword
Infanteriezug
Manticore
Leman Russ demolisher
Dark Angels go first, but don't deploy anything.
The
IG fails to seize the initiative.
The
IG deployment sees the 30-man blob occupy the entire left and central part of the deploy zone and the objective, while the demolisher, the Manticore, the
PCS and the
CCS go on the right.
DA Turn 1:
Nothing, no unit enters the game.
IG Turn 1:
The
PCS receives a "Move move move!" from the
CCS and sprints toward the central objective. The
CCS follows closely.
The rest of the army holds its ground.
DA Turn 2:
After the reserve rolls only Ezekiel and his flamer squad are ready to deploy.
This squad promptly deep strikes in front of the blob and only scatters an inch away from it. They immediately light their heavy flamer, killing four guardsmen and Ezekiel kills another four by releasing his Hellfire (only adds up to s3 ds4 though).
IG: Turn 2:
Al'Rahem and the second platoon enter from the left side and secure the Dark Angel's objective. Furthermore, the
PCS and
CCS move towards the terminators.
Shooting sees the flamers on the
CCS kill one terminator, the blob squad kills two terminators and takes two wounds of Ezekiel with
FRFSRF and some Auto cannons and the Manticore kills the other two terminators with a volley of three rockets which all hit more or less. After all shooting is done, Ezekiel stands alone with a single wound, and even though he and his squad survived some pretty nasty stuff (Demolisher cannon and two of the three Manticore blasts didn't wound anybody, partly thanks to Ezekiel's Force Barrier.
DA Turn 3:
Finally the rest of the reserves arrive! Belial deep strikes right next to Al'Rahem and the Assault cannon squad lands spot on next to the center objective.
Ezekiel, furious about his squad being massacred, charges the blob squad. And this, dear readers, is the point where Ezekiel proves his worth! Many of you might dislike him but here he just owned. He places the Hellfire template covering a large number of guardsmen and the side of the Manticore. He then makes his template s9 ds2 and owns all of them... in the
DA players dreams... Yeah Ezekiel fails his psytest (
MW 10!!!) and doesn't do
sh*t^^
The
AC Terminators only kill a lousy 4 guardsmen and Belial's squads Cyclone launcher immobilizes the Manticore... great^^
In Close Combat, Ezekiel kills another two guardsmen before getting stabbed in the eye with a bayonet... someone's getting a promotion xP
IG Turn 3:
Everything shoots! The 30 man blob
FRFSRF's the Tactical Termies with the help of the
CCS flamers and the Manticore, reducing the squad to the
AC bearer. Al'Rahem's squad and the second platoon only manage to put one wound on Belial and kill a lightning claw Termie, while the Demolisher Cannon scatters onto the
PCS, totally obliterating it!
DA Turn 4:
Now it's time for the Dark Angels to get some revenge and make up for, well, being rather useless to put it nice *muahaha*

))
Sooo the
AC Termie charges the
CCS and Belial charges the second platoon blob squad.
The lone
AC Termie whoops the
CCS's butt all over the place and kills two of them, sending the rest of running. (Guess the plan of keeping him in combat near to the center objective didn't work^^)
Meanwhile, Belial and his squad do to guardsmen what McDonalds does to beef and turn ten guardsmen into Hamburgers. The Commissar however isn't so happy with the result of the battle and tells the men to stick around for more melee fun.
IG Turn 4:
The
CCS, which is seriously only half an inch away from the end of the field decides to man up and get back into the fight, moving towards the centre objective. Al'Rahem chooses running over joining the fight against Belial and secures the center objective.
In shooting, the 30 man blob owns the lone Termie with lasgunfire while the rest of the troops pretty much sit around and wait for Belial to finish fighting.
In order to make this happen faster, the second platoon fights like a bunch of drunk people and pretty much get slaughtered, leaving only the black Sergeant and the Commissar in the fight.
DA Turn 5:
No matter how heroic the two surviving combatants are, Belial doesn't spare anyone and finishes off the second platoon. He then uses his victory movement to move towards the center objective, since the only other option would be securing their own objective and leaving both the
IG objective and the center objective to the Guard.
IG Turn 5:
Al'Rahem sees an opportunity to earn some glory and fires all of his squads’ meltas on Belial but fails to even scratch them, while the combined power of the
CCS'S flamers and the 30 man blob squad annihilates Belial and his squad, assuring victory for the Imperial Guard!
Conclusion: The game wasn’t very serious, the
DA tactic (if you can call that a tactic mate

) didn’t really work out, the lists weren’t thought through that well and the decisions we took weren’t always the smartest, but the game sure as hell was fun!
Giving away some awards:
Rock n’ Roll (for the unit that caused the most havoc): I have to go with the 30 man blob, because they killed Termies in the dozen with their cheap lasguns without complaining about any casualties. + I decided to make an African American (black okay?) soldier with gold chains, since when ever I rolled to hit/kill with the 30 man blob, my black dice pretty much ALWAYS hit and killed

The soldier we named “Blacky” is an honour to the entire regiment!
Bad day (for being a disappointment) : Sorry Ezekiel but this one goes to you (surprise surprise). We do love you Ezekiel and we have to respect that in a passed mini-game you fried a Cybot and half a tactical Squad with your S9 ds2 Hellfire, but this game was rather embarrassing^^
Sorry, my bad! (for helping the other side more than the own) : Well this goes to the demolisher, who didn’t really kill lots of Termies, but wiped out the
PCS with one shot xP
Meat grinder (Best Close combat) : I’d like to give it to my Sergeant and Commissar for being epic, but since they didn’t even hurt anybody, this award goes to Belial and his squad for whooping ass, even if just guardsmen ass…
Hope you enjoyed this rather unprofessional battle report
FFE