| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/10/19 17:12:11
Subject: Da grots are commin- Straken count-as model
|
 |
Longtime Dakkanaut
|
okay i'm starting a new army and as you might of guessed it's a rebbel grot army. I've been thinking about a grot army since i started the hobby and after seeing all these fantastic grot armies that have been popping up i decided to go forward with this army. I'm putting up lots of pics and some backround story for the army.
anyway heres the first post i'm hoping to get loads of feedback so tell me what you think ( btw i know the photos are kinda bad so please dont comment on that) -cheers
|
|
This message was edited 29 times. Last update was at 2011/01/25 17:29:31
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/19 21:08:04
Subject: Re:Da grots are commin
|
 |
Longtime Dakkanaut
|
Ok i re-did one of the pics what do you think which one is best and should i redo all the pics ?
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/19 21:43:27
Subject: Re:Da grots are commin
|
 |
Longtime Dakkanaut
|
ok i tried taking the pics futher away and am abount size to try diffrent sizes of shoot mode
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/19 21:52:36
Subject: Re:Da grots are commin
|
 |
Longtime Dakkanaut
|
ok i tried diffrent pic size
|
|
This message was edited 1 time. Last update was at 2010/10/19 21:53:55
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/19 23:30:22
Subject: Re:Da grots are commin
|
 |
Longtime Dakkanaut
|
well i deletd the first pics from the blog to make it look better now re- taken all of them and here are the end pictures what do ya think now?
|
|
This message was edited 1 time. Last update was at 2010/10/20 11:43:58
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/20 11:47:59
Subject: Re:Da grots are commin
|
 |
Longtime Dakkanaut
|
ok got rid of the old pics and took rugluds advice to get the best pics my camera can give here are the results
|
|
This message was edited 1 time. Last update was at 2010/10/20 12:52:25
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/20 12:53:45
Subject: Da grots are commin
|
 |
Longtime Dakkanaut
|
ok i keep cleaning this up but i got the proper camera working and will start pic this after noon
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/20 13:57:19
Subject: Re:Da grots are commin
|
 |
Longtime Dakkanaut
|
Ok new camera and check out these what do you think now (please comment on the grots aswell)
|
|
This message was edited 1 time. Last update was at 2010/11/13 00:46:22
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/20 18:42:09
Subject: Da grots are commin
|
 |
Longtime Dakkanaut
|
commisarkhaine: thanks alot it was actually you're blog that encouraged me to do this and i will also use the ork codex no other codex seems right. Btw do you mind if i use youre stealth suit conversion to do a few mega grots though i might alter it a bit. oh and thanks for the tip i will try that when painting the next stuff.
yggdrasil: thanks i will try and do more highlighting on the next lot but i'm not having a completly red army its just diffrent coulors to identify the squad.
oh does anybody know a good coulor i could paint my vehicles and heavy armoured infantry
btw the boss guy is the runtherd later on i'm gonna put how ranks work in my rebbellion.
|
|
This message was edited 1 time. Last update was at 2010/10/20 18:44:05
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/21 00:09:57
Subject: Da grots are commin
|
 |
Longtime Dakkanaut
|
CommissarKhaine wrote:Always nice to hear I inspired people  . oh, and feel free to use the megagrot idea. If I didn't want people using them I wouldn't be posting pics and a step-by-step  . I've sene people use the IG ocdex as well, so both seel viable to me. When it comes to painting tanks/heavy infantry, keep in mind you'll be painting plenty of'em; the orange on my guys is cool but a lot of work, so that's definitely something to keep in mind. I'd go for a colour that contrasts nicely with your skin tone: red, yellow, a very dark blue maybe? Or the good old black of course.
i won't use the ig codex i already have an ig force. the colours are annoying i because im not sure what to do yet but anyway the mega grots are gonna be a bit diffrent to the ones you did i'm not sure how yet , but i want them diffrent so i have a unique and fun army. i'm putting up the fluff tommorow
the mega grot's will probably have lots of wires poking into the grot
|
|
This message was edited 2 times. Last update was at 2010/10/21 00:33:31
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/21 20:05:28
Subject: Re:Da grots are commin
|
 |
Longtime Dakkanaut
|
ruglud: thanks the eyes have only been painted red and had gloss varnish aplied to them
tortured robot: cheers, the bases are finished the're very basic i know but any effects might upstage the grots. on the bigger models im putting some effect on like these:
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/21 20:09:22
Subject: Da grots are commin (october 22nd , vehicle paint scheme test)
|
 |
Longtime Dakkanaut
|
i decided on a color and am going with a dark flesh color with red parts on some vehicles and blue on others
Ok i began work on the fluff and here it is
Da log of orksmash da grot-
[i]Da rebbelion started small wiv just a couple a grots meetin in da sewa where da orks could'n get. dere were me and a few otha grots 6 ta be exact dey iz still me commandas infact dere waz zagkrunch he always was goin fast, rakgull da stealy oone wiv da best gear, gorecrack da medic, old grotwurt da wierd grot, snikgrot da ussasin and nagres da ill tempad one. We uzed ta meet at night so da orks were'nt able ta see us sneakin round. but oneday we ad enough of da orks lordin it bout of us so we worked out dat dey always fight ova whose in charge but us grots did'nt fight and we worked out dere were'nt enough runtherds ta old us all in line so one day when da rutherd were'nt looking we shot him in da skull. Otha grots saw and did da same and soon we was killin of da boyz. Afta a year i ad a plan dat we would wait for da warboss and drop a massive boulder on his ead. and sure enough da plan worked but da orks was mad and started killin us. Luckily me and me lads told da utha grots ta be our soldiers and get of da planet and find a new planet where we would be ok. almostt every grot followed and we stoll a ulk. now i rememba sum ummies not to long before talk about an ship dat carried someone or uva ta safety and dey called it da einstien, so dats wat we called da ulk cus maybe if ya name it dat it can get away from stuff. when da grots were on da ulk we made a saciaty where da grots did'nt fight so we could conquer da universe. We arrived at da best planet eva where there were loads a grots and only a few orks so we got dem grots fightin da orks and we won and da spores made more grots. Afta dat planet we left sum grots dere ta lead da new world and we went of a took more worlds. we killed tau, elda, ummies all sorts and we get more grot ulks escapin da orks all da time acordin to old grotwurt we is in da east. now we avea small empire near da tau and nida and sum a dem jungle ummies we can fly to our planets givin grots a choice if they wanna fight loads say yes i fink dey want ravenge on da univers and i aint gonna stop em afta all fing are goin so well.[i] -writing found by survivng catachan jungle fighters after carncor IV war
|
|
This message was edited 4 times. Last update was at 2010/10/22 23:05:08
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/22 22:55:57
Subject: Re:Da grots are commin (october 22nd, vehicle paint sheme),
|
 |
Longtime Dakkanaut
|
today i was thinking about the rebbelion and tested the colour scheme on an old sentinel the flamer isn't finished yet though
i was thinking about using this as the start of my big mek conversion (kff withe burna)
|
|
This message was edited 2 times. Last update was at 2010/10/22 23:06:46
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/23 18:26:21
Subject: Da grots are commin (23rd october mega grots in progress)
|
 |
Longtime Dakkanaut
|
ok i finished modelling the first 2 mega grots and grot boss orksmash using commissarkhaines conversion as a starting point and the adding my own ideas
btw i also began work on the big mek and i have finished his personal transport- this still counts as footsloggin big mek but i figured it would be too hard for a grot to carry a skorcha and kff around however the weight of this means the vehiicle can only move slowly.
anyway here are the pics and commissarkhaine do you mind what i did with you're idea ?
|
|
This message was edited 2 times. Last update was at 2010/10/23 18:49:39
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/24 12:16:43
Subject: Re:Da grots are commin
|
 |
Longtime Dakkanaut
|
thanks for the comments guys not much going on with the meks trike thing i'm gonna guess it was overlokked beacuse of the grots
Arakasi: thanks i am having loads of fun with this project and to tell the truth im excitetd to see how it turns out
wib: i see you already have an ork army so you could merge them together i dunno if that would work though
commissarkhaine: thanks and i will try and use the wires better next tiime and i'll try and model the feet better, the boss however probably looks smaller on the photo but im pleased with how tall he is since he is bigger than an aob warboss, the feet though i might keep looking like the tau i just had an idea that might make em work i'll show you it later
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/24 12:46:52
Subject: Re:Da grots are commin
|
 |
Longtime Dakkanaut
|
i took a pick of the boss he's got a few more bitz that to be painted but the feet have got flames around them to suggest the suit can hover and the boss is taking off or has landed so what do ya think?
|
|
This message was edited 1 time. Last update was at 2010/10/24 15:13:19
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/24 15:35:36
Subject: Re:Da grots are commin finished boss
|
 |
Longtime Dakkanaut
|
I finished the warboss by adding the writing on him . Here he is: orksmash-free-grot-dakka
so what does everybody think ?
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/24 19:21:32
Subject: Da grots are commin
|
 |
Longtime Dakkanaut
|
Arakasi wrote:It is a cool idea, and you probably have done as best anyone could given the pose of the model. If you do another one, try actually mounting the model off the ground, on top of 3 to 5mm of flame. It should make what you are trying to achieve more obvious.
thanks i can't thank you enogh i tried that and the results were awsome the grot is not even close to fiished but here are the results
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/25 17:35:38
Subject: Da grots are commin (26th october, hovering mega grot)
|
 |
Longtime Dakkanaut
|
quick update not much to report im just worrying weather orksmah the warboss is any good
|
|
This message was edited 2 times. Last update was at 2010/10/26 13:02:31
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/26 13:09:32
Subject: Re:Da grots are commin (26th october, hovering mega grot)
|
 |
Longtime Dakkanaut
|
a quick look at this mega grot who's still wip
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/26 13:43:41
Subject: Da grots are commin (24th october, hovering mega grot)
|
 |
Longtime Dakkanaut
|
thanks i'm glad i took you're advice and posed him of the ground i'm looking at the warboss and wondering if hee needs anything extra now what do you guys think ? Automatically Appended Next Post: does anyone else think it would make sence to have shoota grots because t4 grots seems odd but if i put a sheild thing infront of the models dp you think it would explain it ?
|
|
This message was edited 1 time. Last update was at 2010/10/26 15:24:48
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/26 17:09:21
Subject: Da grots are commin (24th october, hovering mega grot)
|
 |
Longtime Dakkanaut
|
i'll definatly do that now but anyway i'm still thinking about the grot shootas
|
|
This message was edited 2 times. Last update was at 2010/10/26 17:10:42
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/27 18:07:05
Subject: Re:Da grots are commin (27th october, hovering mega grot is finished)
|
 |
Longtime Dakkanaut
|
yes i've been thinking about the shota grots aswell as a version with chopas and pistols maybe bionics would make sence.
 grots from the movie terminator, they're looking for grot connor
anyway i finished the flying mega grot and added some smoke to the base and painted on some glyphsand added some scorched brown to the smoke to look like mud flying away due to the flames pushing away the dirt
and there's somthing about the pumpkins in this rebbelion take a look for yourself
|
|
This message was edited 1 time. Last update was at 2010/10/27 18:14:54
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/27 18:59:51
Subject: Da grots are commin (27th october, hovering mega grot finished)
|
 |
Longtime Dakkanaut
|
thank you commissarkhaine and i agree the painting could be neater and i do thin my paints down most of the time. But i am you like the overall feel of it.
btw do you think the idea of ork boy count as models would work for grots with bionic limbs.
the fluff is that a grot can chose to join the ranks of the shoota/combat grots after 5 years as a normal grot and are trained extencivly and some are given the option to join the specialist troops like lootas, kommandos, etc...
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/27 22:22:00
Subject: Da grots are commin (27th october, hovering mega grot finished)
|
 |
Longtime Dakkanaut
|
i would but the next one has his pk in the floor and both feet on the ground and he is looking up but i will do that for the next one i do infact i like it so much i might do it for all of them one (one lunging left, one going right and one straight up) so it looks like they're taking off though it is hard to explain im sure it will look ok on the model when built.
i gotta think and im testing my shoota grot idea out and building a mek for his vehicle
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/28 18:46:31
Subject: Da grots are commin (28th october,third mega grot)
|
 |
Longtime Dakkanaut
|
I agree monkey troll they would need to be very bionic probably having guns instead of arms on some. anyway check out the third mega grot
question of the day- if grots re-produce with spores why do they where loin cloths ?
|
|
This message was edited 1 time. Last update was at 2010/10/28 19:06:38
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/29 23:18:21
Subject: Re:Da grots are commin (27th october, hovering mega grot finished)
|
 |
Longtime Dakkanaut
|
hi everyone i wrote some fluff today that details the rebbelions beggining and i wanted to get some feedback on it :
chapter 1
Ragsnap dived into cover as several beams of light passed over his head. He spun around to see Snikgrot doing the same. The cowering grots held their poorly built guns close to their chest quickly breathing. Ragsnap looked to his left just in time to see Snardof hold his blunderbuss too close to him and blow his head clean of his body “idiot” Ragsnap muttered to himself as Snardofs body fell to the floor. Ragsnap then looked to the right where Strugdef, Zagkrunch, Rakgull, Gorecrack, Grotwurt, Snikgrot and Nagres were also hiding with their backs to the wall whilst more lasgun shots flew overhead. Suddenly the runtherd unloaded two shots into the enemy, temporarily silencing incoming fire “move ya lazy gits” yelled the second runtherd as he picked up a grot with his grabba stick and tossed him over the fallen pillar the rest of the grots were hiding behind. Ragsnap and the other grots didn’t need to be told twice and jumped over the cover and ran into the enemy, firing their grot blastas wildly into the enemy. Eventually Ragsnaps pistol ran out of ammo and he was forced to use the knife he’d stolen from the corpse of a human two weeks ago. The first guardsman fell to the knife, the fallen warrior screamed and tried to grab the grot as blood ran from his neck. Other humans began to attack the grot who ducked and dived wildly to get out of the way Suddenly, before Ragsnap saw anything, he had been knocked to the floor and was now confronted by the barrel of an officers lasgun. The grot panicked as his heartbeat increased, putting his hand in front of his and yelling he thought this was the end, but, to Ragsnaps surprise no shot was fired and slowly he moved his hand away from his face to see the officer with a hole clean through his skull and a look of complete shock on his face. The officers pistol dropped to the ground just in front of Ragsnap who turned around to see the smoking barrel of Strugdefs blunderbuss and it’s owners battered yet smiling face “ya owe me one” said Strugdef Ragsnap looked back at the pistol that would have killed him “I’ll ave that, if ya don’t mind” he said to himself as he picked up the las-pistol and smiled. After firing a few shots at the closest humans Ragsnap grinned and looked around to see one of the runtherds being stabbed through the eye by a bayonet “that’s betta” Ragsnap said to himself as the dying ork collapsed and blood poured from his eye. As the grots pushed on the ork boyz made it into the swirling melee that the grots were engaged in, both relief and fear filled Ragsnaps mind as he ducked out of the way whilst making sure to hold onto his new pistol. More orks ran past the terrified grots, often kicking one or two of the grots as they passed by. Finally the flow of passing orks began to stop and the grots who were and the front of the horde could now see the backs of the charging orks. “what the ell was tha” said Nagres as the eight remaining grots looked around too see each other and to Ragsnaps pleasure his friends survived the onslaught and were now looking around the desert and picking up their guns and missing teeth. “Right you lot” said the surviving runtherd “get back in they’re or ya can face da en a me grot prod” he added, the grots reluctantly obeyed and limped towards the horde of orks whilst crude bullets and projectiles sailed overhead .
When the eight Gretchin finally made it to where the orks and humans were battling they were exhausted and would give their right arms and legs not to fight but they carried on because of the terrible squighound gnashing at their heels and the orders being yelled by its master. The grots lazily lifted their guns and began to fire into the ranks of the guardsmen and even killing one or two. Ragsnap finally got his urge to fight back and put more effort into his aiming and was now killing with every squeeze of his guns trigger. Slowly the grots walked and fired towards the enemy with no casualties to the tiny battered grots and finally the orks began to shout at the top of their voice a great loud “WAAAAAAAAAAAAAAAAAAAAAAGH” and ran towards the enemy as fast as they could whilst the battered, exhausted Gretchin were finally allowed to rest and finally they didn’t need to fight anymore and sat down behind cover whilst the runtherd did the same and tied up the gnashing squighound before turning off the grot prod and shoving the grots away whilst yelling the occasional “shut it” to the grots who had almost collapsed and wanted nothing more to get to the settlement. Truly this was Ragsnaps life until it hit him, an idea so obvious yet never thought of. So he whispered to the seven others to met him in the hideout at sundown where he would tell them the news....
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/31 18:28:57
Subject: Re:Da grots are commin (31th october, shoota grots and 3rd mega grot finished)
|
 |
Longtime Dakkanaut
|
ok i built the shoota grots using parts from my friends bitz box since he's no longer into the hobby he threw in some painted models so i consider it 5 pound well spent and i finished the third mega grot and wanted to know what you guys think of em especially the shoota grots
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/10/31 19:15:05
Subject: Da grots are commin (31st october, shoota grots and 3rd mega grot finished)
|
 |
Longtime Dakkanaut
|
yes i was worried about that and i've decided to use squigs as slugga orks followed by a grot anyway i will definatly give them a distinctive paint scheme i like your idea of warpaint, it would probably be in a celtic style
|
|
|
 |
![[Post New]](/s/i/i.gif) 2010/11/01 16:36:06
Subject: Re:Da grots are commin (november 1st more grots)
|
 |
Longtime Dakkanaut
|
not much of an update but i did more grots and for ork boy count as models i'll be using squigs anyway i also started work on the mek who's nowhere near finished anyway take a look for yourself
Automatically Appended Next Post:
oh and does anybody know where i can get squigs ?
|
|
This message was edited 3 times. Last update was at 2010/11/01 17:14:17
|
|
|
 |
|
|