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Made in us
Sure Space Wolves Land Raider Pilot




Columbus, Ohio

I'm not sure how many of you took part in any of the big 40k campaigns that GW did, but in the case of Armegeddon and Eye of Terror, they were a lot of fun.

In both cases, GW provided us with new codex books we could use with new armies to play the game. The recent Imperial Armor book that focuses on the Badab War got me wondering if we will see something like that again in the not so distant future.

If so, what would you want to see? IMO- GW could really do a cool campaign and wrap it around an army like the Necrons. They need a new codex so badly, and there is so many ways you could make them deeper than they actually are that it could be something entirely new for GW to focus in on.

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[MOD]
Anti-piracy Officer






Somewhere in south-central England.

The reasons why not are:

1. Too much effort.
2. Rampant cheating.
3. The need to involve everyone
4. GW can't advance the timeline.

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I hope not!

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Bounding Assault Marine






I hope so...

It get's people into my LFGS to play games. It does however have it's problems as previously noted by Killcrazy.

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Cruel Corsair




Ventura, CA

Storm of Chaos was great imo. I'm curious though, how come GW cant advance the timeline? Also what sort of cheating went on? just for laughs

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Consigned to the Grim Darkness





USA

GW can't advance the timeline because it's too busy sucking the Horus Heresy's teats and thus releasing another version (third isn't it?) of them which within a decade will be replaced again.

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Dakka Veteran




Brisbane, OZ

That post confused me thoroughly.

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[MOD]
Anti-piracy Officer






Somewhere in south-central England.

D.P. Gumby wrote:Storm of Chaos was great imo. I'm curious though, how come GW cant advance the timeline? Also what sort of cheating went on? just for laughs


Players joined the campaign and posted the results of games they played to the GW web site.

The Design Studio purportedly took the aggregate results and use them to determine results of operations they conduct on a strategic level. Thus the overall results of the campaigns were supposedly decided by the game results sent in by players at home, as well as the Design Studio's decisions.

I observed some groups of players, usually six strong, who were playing numerous games per day, yet one of them was playing and winning all the games. What I mean is that player A would play against players B, C, D, E, and F, all in one day, and win five games. Players B, C, D, E and F would never play any games except against player A.

The same thing would happen again the next day, and the next, and every day for weeks.

It's very clear that one guy registered all the accounts and posted false results. If player A was SM, and the rest were Eldar, Ork, Chaos, Tau and Necron, it's easy to see how the campaign results could get biased in favour of SM.

This message was edited 1 time. Last update was at 2010/10/20 07:02:26


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in se
Storm Trooper with Maglight





I hope they'll do one. I did'nt have my models painted during Eye of Terror so a new campaign will let me play a lot more games.



 
   
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Boom! Leman Russ Commander





United States

i really like the idea, and i dont see why people would cheat. whatever. i still find it fun. i would be very down with a new one.

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Lord Commander in a Plush Chair






Well for one it's Warhammer 40,000; not warhammer 41,000(we are in What 40999.599 or so right now?).

For another any major changes brought on by such a campaign would need to have some sort of "gimpification" applied to it(Technically Chaos won the Eye of Terror campaign, net results: Abbodon gained a slight tentative foothold, which he promptly either lost or ignored)

As for the "Cheating" there was some question in the Eye of Terror campaign as to whether or not most of the results form the Chaos forces were accurate/even played at all. An extremely large number of games/week were coming in from the same groups of players and almost always having the Chaos players winning

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Somewhere in south-central England.

Sageheart wrote:i really like the idea, and i dont see why people would cheat. whatever. i still find it fun. i would be very down with a new one.


People cheat at all kinds of things. Some people cheat at 40K. We know it happens.

Presumably they get satisfaction from being the top of the leaderboard, or from boosting "their" faction in the campaign.

I can't be 100% sure these guys were cheating, of course. I just can't find any other realistic explanation for the pattern of results they posted.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Sure Space Wolves Land Raider Pilot




Columbus, Ohio

Yeah, to be honest I really don't care if people cheat in those global campaigns. I wouldn't, and I don't think that anyone should, but the real purpose is to get people excited about the game and get people playing games with a bit more meaning behind them.

However, the cool part about those campaigns was that we got a campaign codex with new army lists to play and new models to go with them.

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Melissia wrote:GW can't advance the timeline because it's too busy sucking the Horus Heresy's teats and thus releasing another version (third isn't it?) of them which within a decade will be replaced again.


Ordo Dakka wrote:That post confused me thoroughly.


Me too.

Anyone have any idea what that was all about?
   
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Kommissar Kel wrote:Well for one it's Warhammer 40,000; not warhammer 41,000(we are in What 40999.599 or so right now?).


Unless the UK's advertising laws are weirder than I think they are, there's nothing that says GW would have to change the name of the game when the 'clock' rolls over. They've already had bits of fluff set in 41,000, and huge chunks of rules and fluff actually take place in older millennia. They're not going to significantly alter the background, but moving the 'current year' forward wouldn't cause any problems.
   
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Imperial Admiral




BearersOfSalvation wrote:
Kommissar Kel wrote:Well for one it's Warhammer 40,000; not warhammer 41,000(we are in What 40999.599 or so right now?).


Unless the UK's advertising laws are weirder than I think they are, there's nothing that says GW would have to change the name of the game when the 'clock' rolls over. They've already had bits of fluff set in 41,000, and huge chunks of rules and fluff actually take place in older millennia. They're not going to significantly alter the background, but moving the 'current year' forward wouldn't cause any problems.


I don't think the issue is that they'd have to change the name - 20th Century Fox is still 20th Century Fox, to the best of my knowledge - but more that they'd have to update the codices all over again and actually write some extensive fluff. Everyone in the current books would be dead if they advanced the timeline into 41K, at least on the Imperial side of things - Vulkan, Papa Smurf, Logan, Straken, etc. - and while that's not necessarily a huge issue (as Tycho's technically dead, but still included in the BA codex), it's probably something they'd feel they had to do.

Additionally, they'd probably need to change the universe to justify it. You can only have so many Black Crusades that accomplish nothing in the grand scheme of things before fans stop taking them seriously. Similarly, Hive Fleets can only get defeated so many times before you go, "Yeah, we get it, the Imperium loses a few hundred out of countless worlds, but the status quo remains." Writing the loss of half a Segmentum or something would take a lot of work, not just in actually figuring out why and how, but also in getting everyone up to speed on the current status.
   
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Didn't in Storm Of Chaos the skaven players choose to turn against the WoC?

Which wasn't expected or planned for?
I heard that was a reason not to do another. As well as the cheating.

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Sweden

Seaward wrote:Everyone in the current books would be dead if they advanced the timeline into 41K, at least on the Imperial side of things - Vulkan, Papa Smurf, Logan, Straken, etc. - and while that's not necessarily a huge issue (as Tycho's technically dead, but still included in the BA codex), it's probably something they'd feel they had to do.



You do realize that Space Marines can live for quite a long time, yes? For example, High Marshal Ludoldus of the Black Templars was over two thousand years old, making even Dante appear young by comparison. Then there's Bjorn...

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Imperial Admiral




AlmightyWalrus wrote:
Seaward wrote:Everyone in the current books would be dead if they advanced the timeline into 41K, at least on the Imperial side of things - Vulkan, Papa Smurf, Logan, Straken, etc. - and while that's not necessarily a huge issue (as Tycho's technically dead, but still included in the BA codex), it's probably something they'd feel they had to do.



You do realize that Space Marines can live for quite a long time, yes? For example, High Marshal Ludoldus of the Black Templars was over two thousand years old, making even Dante appear young by comparison. Then there's Bjorn...


I do realize that, yes. Bjorn's a dreadnought, so he'll be alive until he's destroyed. Dante's the oldest living non-dreadnought loyalist, and he's considered quite an exception rather than the standard rule. "Longer" doesn't mean "forever," nor was I talking solely about Space Marines, as they're not the only Imperials with special characters.
   
 
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