| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/10/21 20:10:21
Subject: 1500 Points Dark Eldar
|
 |
Lord of the Fleet
|
Planned 1500 point Dark Eldar list:-
HQ
Succubus
- Ghostplate
- Agoniser
Some more Arcane Wargear - still to be decided
Elites
3 Grotesques
- Scissorhand
- Raider
Troops
10 Warriors
- Syrabite
- Blaster
- Power Weapon
- Raider
10 Warriors
- Syrabite
- Raider
- Shredder
10 Warriors
- Dark Lance
- Raider
9 Wyches Succubus' Bodyguard
- Raider
- Hydra Gauntlets
Fast Attack
3 Raiders
- Heat Lance
3 Raiders
- Heat Lance
Heavy Support
Cronos Parasite Engine
- Spirit Probe (or something like that, can't remember the exact name)
Ravager
Voidraven Bomber
- 4 10 Point missiles (still to be chosen)
So what do you guys think?
|
|
This message was edited 2 times. Last update was at 2010/10/26 10:16:56
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/21 20:44:29
Subject: 1500 Points Dark Eldar
|
 |
Furious Fire Dragon
Earth
|
Theres a lot to be changed, but the most important is to replace the raiders on the Grotesques and the Incubi with venoms, they are 5 points cheaper and have built in flickerfields but have no lance, instead they got a splinter cannon and a splinter rifle
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/21 21:00:32
Subject: 1500 Points Dark Eldar
|
 |
Sslimey Sslyth
|
Nulipuli2 wrote:Theres a lot to be changed, but the most important is to replace the raiders on the Grotesques and the Incubi with venoms, they are 5 points cheaper and have built in flickerfields but have no lance, instead they got a splinter cannon and a splinter rifle
Nope, don't wanna put the Grotesques into a transport that cannot also carry an Independent Character. If you start the game off without an IC with the Grotesques, you risk rolling that ugly "1" and having them detonate all over your own army.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/21 22:52:53
Subject: 1500 Points Dark Eldar
|
 |
Lord of the Fleet
|
Hmm so I'll change the Incubi and Wych Raiders to Venoms.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/22 19:32:40
Subject: 1500 Points Dark Eldar
|
 |
Lord of the Fleet
|
Anyone have anything else to say? I don't want the thread to die after only a couple of responses.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/22 19:36:35
Subject: 1500 Points Dark Eldar
|
 |
Longtime Dakkanaut
|
Yeah how do you already have the dark eldar codex?
|
Dont worry, Be happy
Play:
Flames of War |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/22 19:40:58
Subject: 1500 Points Dark Eldar
|
 |
Lord of the Fleet
|
I used the store copy, and pre-ordered one, awating delivery.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/22 20:06:49
Subject: 1500 Points Dark Eldar
|
 |
Longtime Dakkanaut
|
ooo okay.
|
Dont worry, Be happy
Play:
Flames of War |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/23 06:45:49
Subject: 1500 Points Dark Eldar
|
 |
Fresh-Faced New User
Bay City, MI
|
Grotesques don't even have the option to take a Venom so the discussion there is moot.
As far as actual critiquing goes, I'd axe the incubi. Three in a venom isn't going to go a long way. Sure they have a 3+ save, but at T3 and with only three of them, they're easy toast. Here's what we can do with those leftover points:
The wyches fall into a similar problem with low toughness and almost no armor to speak of. I'd recommend putting most of those points into the wyches. That lets you increase the squad to 10, add another wych weapon, upgrade one to a hekatrix, and give that hekatrix an agoniser. Now we have a badass assaulty squad.
Even after all that, you still have enough points left over to get all the warriors' raiders splinter racks, and then just for kicks get some combat drugs for the archon.
For the bomber I like the necrotoxin missiles most of all. The shatterfield ones are good too, though. I'm not sure if this is worth the hefty points cost, but I'd be interested in seeing how impactful it would be to just shoot four large blasts on one squad right on turn 1.
I don't really get the warrior squad with a dark lance. Heavy weapons in transports are usually not that helpful. I'm honestly not a big fan of any of your warrior squad setups. Here's what I'm looking at in my list:
10x kabalite warriors w/ splinter cannon
Raider w/ splinter racks and flickerfield
In rapid fire range this gives me 22 shots at BS4 and 4+ poison to wound, and 18 of them are twin-linked. That's some legit dakka: 3.11 dead marines, 9.33 dead guardsmen if they aren't in cover. Two rounds of that will very probably kill any monstrous creature in the game.
|
Melissia wrote:In a galaxy where there is only war, Orks can only win. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/26 10:15:19
Subject: 1500 Points Dark Eldar
|
 |
Lord of the Fleet
|
The Incubi were meant to be a bodyguard unit for the Archon, but I can see how they might be a white elephant in this case, so I'll drop them.
I've also been thinking of swapping the Archon out for a Succubus. Their stats are quite similar, but the Succubus has more access to the juicy Arcane Wargear. So what if I go with your idea and lose the Incubi and Archon, to take a Succubus and an unit of bodyguard Wyches?
|
|
|
 |
 |
|
|