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Made in au
Poxed Plague Monk





Squeek Klaw Klan: Under-Empire

Feel free to discuss Necrons In General, what are there chances of getting up if killed?

This message was edited 1 time. Last update was at 2010/10/22 01:52:35


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Made in us
Napoleonics Obsesser






Necrons are cool, I guess. What's up with your threads though? A little too simple

It's okay, I guess. I do it too: "why are blood knights so expensive?"

Also, I hope the tomb stalker becomes a standard codex thing...Like the trygon.

This message was edited 1 time. Last update was at 2010/10/22 01:54:24



If only ZUN!bar were here... 
   
Made in gb
Fresh-Faced New User





I know that their infantry is designed to take on any challenge effectively, but I still think that they should get at least one other troop choice and have upgrades as it makes them quite a boring army to collect.

ULTRA PRAWN: Bastion of The North


 
   
Made in us
Grisly Ghost Ark Driver






They have alot of potential as an army but their style few upgrades and somewhat fewer chart choices makes them a tad boring to play with unless you decide to go balls to the wall with one unit type. Then it's hysterical putting down more immortals than you took warriors.
   
Made in us
Regular Dakkanaut





I herd that the flayed ones were going to be moved to troops. Cross the fingers we see a plastic model for them. It would be nice to be able to see them as just robot like crons without the skin all over them. But that’s just me.
   
Made in us
Posts with Authority





South Carolina (upstate) USA

scythewing wrote:I herd that the flayed ones were going to be moved to troops. Cross the fingers we see a plastic model for them. It would be nice to be able to see them as just robot like crons without the skin all over them. But that’s just me.


Ill agree on the flayed ones. Ive been thinking of converting some warriors so I can have them without skins. The move to troops rumor is new to me. Theres also a rumor going around of Immortals moving to troops. Either or both would be great IMO.

Ive just started Necrons, almost finished with my lord and 1st warrior squad.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in au
Poxed Plague Monk





Squeek Klaw Klan: Under-Empire

Mmmmm Multi Part Plastic Flayed ones *Drools*

How to make wargaming Terrain: EASY

http://www.dakkadakka.com/wiki/en/How_to_make_Wargaming_Terrain 
   
Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

Personaly.. i would kill to see some necron love from GW. Alot of people seem to like the idea but the lack of unit choices kinda kill the mood.

First up, remove the silly "phase out" rule. Don't necrons pretty much phase out after a battle?

Heavy support choices are too limited.. everybody just grabs monoliths.
Troop choices.. urk.. we need something other than bloody warriors damn it.

Necrons do need some more plastic kits to greatly flesh out the army a bit, lets see...

Plastic Tomb Spider
Plastic Immortals
Plastic pharias

mainly.. just plastic up the army imho, a necron warrior re-cut wouldn't be bad either imho.

This message was edited 1 time. Last update was at 2010/10/24 15:05:57


My Youtube channel.
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South Carolina (upstate) USA

Superscope wrote:Personaly.. i would kill to see some necron love from GW. Alot of people seem to like the idea but the lack of unit choices kinda kill the mood.

First up, remove the silly "phase out" rule. Don't necrons pretty much phase out after a battle?

Heavy support choices are too limited.. everybody just grabs monoliths.
Troop choices.. urk.. we need something other than bloody warriors damn it.

Necrons do need some more plastic kits to greatly flesh out the army a bit, lets see...

Plastic Tomb Spider
Plastic Immortals
Plastic pharias

mainly.. just plastic up the army imho, a necron warrior re-cut wouldn't be bad either imho.


Phase out is kinda dumb, but I dont see it going away, a shift to 85% from 75% would at least help a bit.

As far as troops choices...Ive heard a couple rumors for the coming update...possibility of immortals and flayed ones becoming troops. Dropping most of the metal would be nice, I agree. Another heavy support choice would be nice as well.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

One day all Necrons will rise to consume the living in a storm of Gauss and metal. Until then, they will wait for the next edition of the codex. And cheers to Forgeworld for the Necron stalker

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
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South Carolina (upstate) USA

Lord Rogukiel wrote:One day all Necrons will rise to consume the living in a storm of Gauss and metal. Until then, they will wait for the next edition of the codex. And cheers to Forgeworld for the Necron stalker


HAHA, nice.

I just put up some pics of the first of my Necrons in the modeling forum if anyone wants to check them out.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Focused Dark Angels Land Raider Pilot




Mesa, AZ

They need more options in HQ. What that should be, I don't know, but it needs to be more then Necron Lord w/ Staff of Light or Warscyth and 100 pts of wargear, taken from 11 different choices.

Immortals need to be cheaper and a troops choice.

Pariahs are all good in my book. They work pretty well. Maybe plastic models. (Immortals, Flayed Ones and Wraiths should be too, for that matter)

Flayed Ones need something besides 2 attackes and DS. Maybe rending or poison.

Warriors work great. Don't change a thing.

Wraiths need power weapons. I mean, come on, they can phase through solid rock and metal, but armour stops them.

Everything else works pretty well.

“What can be asserted without proof can be dismissed without proof.”

"All their wars are merry, and all their songs are sad." 
   
Made in us
Guard Heavy Weapon Crewman





MiloticMaster wrote:...what are there chances of getting up if killed?

Well, if you're my friend, about 60-75%
Just played a 4000 point game with him. He had 3 warrior squads all together with a res-orb wielding lord and I pie-plated the feth out of them and there was a SINGLE warrior left standing. I tried everything to down him and kill his 30-odd friends, but for the life of me he wouldn't go down.
His turn rolls around and like 25/32 of them stand back up.

I hate necrons so much.
So much.

Raxmei wrote:While Space Marines individually hug with much greater force and precision, you can't hope to hug the entire Imperium without the countless ranks of the Imperial Guard.


2500pts - 5500pts  
   
Made in us
Regular Dakkanaut





0 personality a good army does not make.

It astounds me the amount of failure that is Necron. They have SO MUCH TO WORK WITH, but instead, GW makes some of their units, quite litterally troop torso + hovor platform. I mean, you get something similar with space marines, but that is ok, because Space Marines at least have personality and fluff wise can be customized in various ways. Fluff wise for Necrons though, the only thing in their army with any personality is the Lord, and even then it's barely anything. Immortals look like Warriors with wargear, to much of the army looks like something that warriors would take as wargear and yet they got made into an army. The new forgeworld model shows rather well how awesome they can be, now only if GW could see it too.

This message was edited 1 time. Last update was at 2010/10/24 21:58:45


   
Made in us
Posts with Authority





South Carolina (upstate) USA

Namica wrote:0 personality a good army does not make.

It astounds me the amount of failure that is Necron. They have SO MUCH TO WORK WITH, but instead, GW makes some of their units, quite litterally troop torso + hovor platform. I mean, you get something similar with space marines, but that is ok, because Space Marines at least have personality and fluff wise can be customized in various ways. Fluff wise for Necrons though, the only thing in their army with any personality is the Lord, and even then it's barely anything. Immortals look like Warriors with wargear, to much of the army looks like something that warriors would take as wargear and yet they got made into an army. The new forgeworld model shows rather well how awesome they can be, now only if GW could see it too.


Hence the reason there is a new codex coming out next year...

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Regular Dakkanaut





Mad4Minis wrote:
Namica wrote:0 personality a good army does not make.

It astounds me the amount of failure that is Necron. They have SO MUCH TO WORK WITH, but instead, GW makes some of their units, quite litterally troop torso + hovor platform. I mean, you get something similar with space marines, but that is ok, because Space Marines at least have personality and fluff wise can be customized in various ways. Fluff wise for Necrons though, the only thing in their army with any personality is the Lord, and even then it's barely anything. Immortals look like Warriors with wargear, to much of the army looks like something that warriors would take as wargear and yet they got made into an army. The new forgeworld model shows rather well how awesome they can be, now only if GW could see it too.


Hence the reason there is a new codex coming out next year...


I'm astounded it was made as it is in the first place.

It doesn't take a genius to know, that if you make an army with few units, and those few units having little differences, and the army as a whole having no personality, that it'll be something most wouldn't touch.

I mean, 'nids have little personality, but they have such amazing diversity that it makes up for it.

Marines have little diversity (speaking on appearance), but their personality makes up for it.

   
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South Carolina (upstate) USA

Cantus wrote:
MiloticMaster wrote:...what are there chances of getting up if killed?

Well, if you're my friend, about 60-75%
Just played a 4000 point game with him. He had 3 warrior squads all together with a res-orb wielding lord and I pie-plated the feth out of them and there was a SINGLE warrior left standing. I tried everything to down him and kill his 30-odd friends, but for the life of me he wouldn't go down.
His turn rolls around and like 25/32 of them stand back up.

I hate necrons so much.
So much.


I just did a quick test rolling 10 dice 5 times, my results were 6, 4, 6, 5, 2. So for me it averaged out to almost 50% reviving.

The trick with necrons is the only ones that count towards "phase out" are the ones with the "necron" ability. Pariahs, scarab swarms, monoliths, and tomb spiders dont count towards the total. It really leads you to use the army opposite of many others. You end up using your more elite/heavy troops to get stuck into the enemy, while leaving your basic troops to snipe from a distance, preferably from behind cover. Your opponent can slaughter all the troop types mentioned above and your army will still stand strong. However, if you charge your warriors and immortals forward into the brunt of the fire, your army may phase out before your harder hitting units ever get into it.


Automatically Appended Next Post:
Namica wrote:

I'm astounded it was made as it is in the first place.



It does seem as though they spent more time on the fluff than the actually fighting units themselves.

This message was edited 1 time. Last update was at 2010/10/25 00:12:59


Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Guard Heavy Weapon Crewman





Mad4Minis wrote:
Cantus wrote:
MiloticMaster wrote:quotes
in quotes

...I just did a quick test rolling 10 dice 5 times, my results were 6, 4, 6, 5, 2. So for me it averaged out to almost 50% reviving...

Well obviously it SHOULD be exactly 50%
My friend just happens to be extremely lucky and since he's played necrons I've never played a game with him where he's lost more than half of his damaged guys. I ALWAYS end up having to obliterate the same squads over and over.

Raxmei wrote:While Space Marines individually hug with much greater force and precision, you can't hope to hug the entire Imperium without the countless ranks of the Imperial Guard.


2500pts - 5500pts  
   
Made in ca
Paramount Plague Censer Bearer





Prince George BC Canada

Idk I dont mind the current codex, I win with it. It does have a lack of choices though, and it has specific required units which as said above makes the army quite boring to collect.

To make matters worse, they're biggest flaw is, everything except like warriors and their army box all come as blister packs. That's right only 1-2 models at a time, all not plastic, all static looking!

Like I said I can wait for a new codex because I can still win with it. But we badly need new boxed sets for flayed ones, immortals, pariahs etc.

Nurgleboy77 wrote "Callum officially WINS!" 
   
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Brainy Zoanthrope






Lancashire, UK

ToBeWilly wrote:Pariahs are all good in my book. They work pretty well.

That's the first time I've ever heard that

This message was edited 1 time. Last update was at 2010/11/07 14:33:05


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Loyal Necron Lychguard





St. Louis, MO

Yeah Pariahs are pretty far from all good imo. More mobility or a deepstrike/outflank deployment method would do wonders for them. Also a single attack just doesn't cut it imo. They have some great support options, and fantastic weapons, but very few ways to actually employ them effectively. They were designed to work within a phalanx, but the phalanx just doesn't work anymore.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

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Prince George BC Canada

Idk as I heard from another forums it was something like "Pariahs are a unit EVERYONE wants to love, but the codex doesn't do them justice" I agree they are cool lore wise, look cool, but badly need a new update for rules. I like your idea of a deepstrike or some kind of better moving around. Like you said one attack doesn't fly, mostly because they don't get the will be back right? Yeah they need a rules update XD

Nurgleboy77 wrote "Callum officially WINS!" 
   
Made in us
Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

In general:

I have never had interest in playing or collecting a necron army. To me they seemed to hit the floor with a pronounced thud from the moment they were released. They almost resemble something that was a prototype sketch to what eventually became T-1000 (which is cool, but they look like they are several generations behind!). With the DE recieving the most recent revision, I think its time for GW to overhaul a much needed 'BORING' necron race. As worthless as I find them, they do however, have a considerable amount of potential to be something great. Until they are given the proper attention and neccessary update by GW, I will stay away from them. I mean seriously, dows anyone find a tomb spider cool?

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Element206 wrote: Until they are given the proper attention and neccessary update by GW, I will stay away from them. I mean seriously, dows anyone find a tomb spider cool?


I love Tomb Spyders!

Silent custodians of the slumbering harbingers of death...

Drink deeply and lustily from the foamy draught of evil.
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Mutilatin' Mad Dok





Tomb spyders look cool, but the fw tomb stalker is pretty sweet too


S'all fun and games until some no life troll master debates all over your space manz & ruins it for you  
   
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Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

Mukkin'About wrote:Tomb spyders look cool, but the fw tomb stalker is pretty sweet too


yeah just saw it in the new White Dwarf. If GW is planning on going in that direction with necrons, they will look real nice....ill wait and see!

4250 points of Blood Angels goodness, sweet and silky W12-L6-D4
1000 points of Teil-Shan (my own scheme) Eldar Craftworld in progress
800 points of unassembled Urban themed Imperial Guard
650 points of my do-it-yourself Tempest Guard
675 points of Commoraghs finest!

The Dude - "Jackie Treehorn treats objects like women, man."

Lord Helmet - "I bet she gives great helmet."

 
   
 
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