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Made in us
Screamin' Stormboy






Odd thought! For the one with lighting where units take hits for radiation, gradually increasing with exposure to light, why not a scenario with limited shelter? Play king of the hill with your opponents as you try and shove your army beneath that rock outcrop and stay there, keeping the other poor bastards army outside to burn!
Made in us
Screamin' Stormboy






Another thing that might be pretty cool is to design world rules that offer more advantages and disadvantages to where one deploys their army. So the board is populated with places that have great tactical advantage, at a trade-off of assorted things like....they're dangerous. Like a lava field that has vents that go off on a 5+ or a 6+ every turn.
Made in us
Screamin' Stormboy






Another thought, just a simple one to represent a game played in heavy wind. Template weapons scatter either an extra die, or roll an extra die and take the highest dice of how many they'd normally roll. Or! Could do scatter twice, once for normal, once for high wind. Might just be the caffeine talking right now but I think it'd be rather cool to have an artillery shell start to go long and left, and drift back by wind.
 
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