Switch Theme:

1500 Points Daemon Hunters Grey Knights  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Fresh-Faced New User






HQ
Grey Knights Grand Master
Nemesis Force Weapon
Incinerator
Terminator Armour
Holocaust
Holy Relic
Icon of Just
Total = 220

Elites
Grey Knight Terminators
Brother Captain
4 Grey Knight Terminators
Storm Bolter
Nemesis Force Weapon
Total 245

Grey Knight Terminators
Brother Captain
4 Grey Knight Terminators
Storm Bolter
Nemesis Force Weapon
Total 245

Troops
Grey Knights
Grey Knights Justicar
6 Grey Knights
Storm Bolter
Nemesis Force Weapon
Incinerator
Total =210

Troops
Grey Knights
Grey Knights Justicar
6 Grey Knights
Storm Bolter
Nemesis Force Weapon
Incinerator
Total =210

Heavy Surport
Grey Knights Dreadnought
Dreadnought Close Combat Weapon
StormBolter
Twin Linked Lascannon
Total = 130

Grey Knights Dreadnought
Dreadnought Close Combat Weapon
StormBolter
Plasma Cannon
Total = 120

Grey Knights Dreadnought
Dreadnought Close Combat Weapon
StormBolter
Plasma Cannon
Total = 120

Total = 1500

Really I just wanted to make this army to be cool. I just wanted my army of some of my favourite elite warriors.

This message was edited 1 time. Last update was at 2010/10/23 23:19:04


 
   
Made in us
Lord of the Fleet





Texas

I'd drop the incinerators on the GK squads. Make the Dreads into lascannons/missile launcher for anti tank

 
   
Made in us
Revving Ravenwing Biker




No Psycannons in a GK army?

I would recommend dropping one of the term squads for psycannons and more PAGK's.

This will be a tough army to win with, but as I am a gigantic fan of the models, I would still recommend it.



 
   
Made in gb
Willing Inquisitorial Excruciator





England

How come your GM cost 22pts?
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

I would like the 22pt GM also. We all make type-os. I am surprised the DH can get all of the list for 1500, real cool

Holocaust
I have not used this But I have it on my Brother Captian, looks good.

Holy Relic,
30pt for a 12"(max) gives a +1 attack. 1 use item
I can see having many units in Assault combat with a hord army or because you charged with several units. Has anyone used this wargear and does it work?

Icon of Just
15 points for a 4+ invo save. When I read army lists, I try not think of my poor dice rolling and hope a 4+ save works most of the time.

These items of wargear seem to make the HQ a little top heavy.IMHO
I do agree Psycannons, More GKPA. You are foot slogging this army.Will your opponents rush at you or would they try to thin you down with HW at long range. At my FLGS we have aggressive players who will come to you. I won't have a problem.
I don't know who I heard it from but they said:"DH are a shooting army-more psycannons"

I would like to know how th first game turns out.

This message was edited 1 time. Last update was at 2010/10/23 18:41:56


"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Impassive Inquisitorial Interrogator





You're really going to need all your dreadnoughts to have at least a TLLC/HF combo. You have little way of dealing with AV 14 unless you assault with your dreadnought and... good luck with that. Anyone with half a brain with have those things gone in a turn or two.

Drop the relic and the icon, downgrade your GM to a BC, (GM is better at 2k+). Drop and terminator squad and give your HQ a retinue and upgrade them to have 2 psycannons. Do the same with your other terminator squad.

I'd also drop the incinerators for psycannons unless you plan on going against a horde army. You're going to need range for better survivability due to shrouding.






This message was edited 1 time. Last update was at 2010/10/23 18:58:33


1850 12/2/4

Playin' GKs since it was an incredibly painful experience. 
   
Made in us
Regular Dakkanaut





You are gearing your army up for assault. That's a bad idea. GKs aren't an assault army. They are a shooting army. Try this instead. It's close to your list, but packs a TON of firepower...


HQ

Brother Captain
-psycannon
-hammerhand (anti walker...It's a MUST trust me)
116pts

ELITE

5 Terminators
-2 psycannons
300pts

TROOP

8 PAGK
-2 psycannons
-targetter
276pts

8 PAGK
-2 psycannons
-targetter
276pts

7 PAGK
-2 psycannons
-melta bombs
256pts

HEAVY

Dreadnought
-TL lascannon/heavy flamer
143pts

Dreadnought
-TL lascannon
133pts


27 6str shots
2 9str shots
3 troop choices



Grey Knights come into their own at 1850+.

For 1850...Add another identical terminator squad, inquisitor w/ psycannon.

This message was edited 2 times. Last update was at 2010/10/23 21:45:38


   
Made in au
Fresh-Faced New User






Thanks for the comments

So to pack some more punch I've got psycannons and fit all my dreads with a healthy twin-linked lascannon and missile launcher set up.
Now using brother captain with retinue, until I get more models and boost the army and then I can bring back the lord.

The reason my Brother Captain is still toting that Incinerator is just cause i'm a sucker for a good model. I'm going to use this guy with a Grey Knights paint job.
http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space_Marine-Infantry-Accessories/LUGFT-HURON-CHAPTER-MASTER-OF-THE-ASTRAL-CLAWS.html

HQ
Grey Knights Brother Captain
61 Points
Nemesis Force Weapon
Incinerator +20
Terminator Armour
Icon of Just +25
Hammerhand +10
Total = 116

Retinue
4 Grey Knight Terminators
184 Points
Storm Bolter
Nemesis Force Weapon
Total 184

Elites
Grey Knight Terminators
Brother Captain 61 Points
4 Grey Knight Terminators 184 Points
Storm Bolter
Nemesis Force Weapon
Psycannon +25
Total 260

Troops
Grey Knights
Grey Knights Justicar 50 Points
6 Grey Knights 150 Points
Storm Bolter
Nemesis Force Weapon
2 Psycannons +50
Total =250

Troops
Grey Knights
Grey Knights Justicar 50 Points
6 Grey Knights 150 Points
Storm Bolter
Nemesis Force Weapon
2 Psycannons +50
Total =250

Heavy Surport
Grey Knights Dreadnought 80 Points
Missile Launcher +10
Twin Linked Lascannon +50
Total = 140

Grey Knights Dreadnought 80 Points
Missile Launcher +10
Twin Linked Lascannon +50
Total = 140

Grey Knights Dreadnought 80 Points
Missile Launcher +10
Twin Linked Lascannon +50
Total = 140

Total = 1490

Ten more points to spend...... hmmmmm....
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Uhh extra armor?

From whom are unforgiven we bring the mercy of war. 
   
Made in au
Fresh-Faced New User






I was thinking extra armour, but is it really that helpful? I've used it before and it never really did much for me.
   
Made in us
Regular Dakkanaut





Extra armor not worth it...Also don't post individual upgrade costs. It violates forum policy. Just give the final cost of the model with it's upgrades. Melta bombs on your justicars not a bad idea incase you get assaulted by a walker or a vehicles gets close

   
 
Forum Index » 40K Army Lists
Go to: