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![[Post New]](/s/i/i.gif) 2010/10/23 22:57:23
Subject: 1850 Rynn's World Crimson Fists
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Stalwart Space Marine
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Hey all. I've been playing with lots of ideas for my crimson fists recently and I think I hit on something that's both effective and has some good fluff behind it.
The idea is that this is the army that managed to survive the explosion of the fortress-monastery on Rynn's World. After the missile system malfunctioned, the only survivors are a handful of tactical marines and some scouts. The tactical marines will go on to be some of the chapters greatest heroes and as such are played by the sternguard. The few scouts that survive the explosion are asked to exceed the call of duty and ride in what few land speeders can be salvaged from the blown out monastery. Only a few tanks survived the blast , which are quickly loaded and sent to New Rynn City. Led by their Chapter Master, it is these few men who ensure the continued survival of their chapter and create the legacy of tenacity and undying will that the Crimson Fists are known for.
The list itself is as follows...
Kantor -- 175
5 Scouts - BP/CCW, Combi-Melta, Meltabombs -- 90
5 Scouts - BP/CCW, Combi-Melta, Meltabombs -- 90
5 Scouts - BP/CCW, Combi-Melta, Meltabombs -- 90
LSS - Multi-Melta -- 65
LSS - Multi-Melta -- 65
LSS - Multi-Melta -- 65
10 Sternguard - 2 Lascannons, 6 Combi-Meltas, Power Fist, Rhino -- 370
10 Sternguard - 2 Lascannons, 6 Combi-Meltas, Power Fist, Rhino -- 370
5 Sternguard - 5 Combi-Meltas, AssCan Razorback -- 225
Predator - Lascannon Sponsons -- 120
Predator - Lascannon Sponsons -- 120
1845 points.
I played a game vs my friends mech guard, and won only because the game ended turn 5. A few botched rolls aside the list performed very well and plays like I feel crimson fists should. Long range fire-power and harassment to deal with incoming tanks, but once you close you are rewarded with even more shooting and finally get stuck in with the sternguard.
Let me know what you think!
PS does anyone know how to paint burn/scorch marks on tanks?
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![[Post New]](/s/i/i.gif) 2010/10/23 23:24:22
Subject: 1850 Rynn's World Crimson Fists
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Lord of the Fleet
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Dont see why you need the lascannon on the sterns. I'd drop them and get the rest of the sterns combi flamers since you do lack a bit of anti horde power. Maybe drop the fists on the sterns to give to the scouts. Looks pretty good imo though
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This message was edited 1 time. Last update was at 2010/10/23 23:24:42
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![[Post New]](/s/i/i.gif) 2010/10/23 23:28:05
Subject: 1850 Rynn's World Crimson Fists
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Legendary Master of the Chapter
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kenshin620 wrote:Dont see why you need the lascannon on the sterns. I'd drop them and get the rest of the sterns combi flamers since you do lack a bit of anti horde power. Maybe drop the fists on the sterns to give to the scouts. Looks pretty good imo though
Because Sterns can take them for a little bit cheaper and they are more durable. Plus they can take two.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/23 23:31:11
Subject: 1850 Rynn's World Crimson Fists
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Lord of the Fleet
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Still it seems this list has plenty of anti tank with 20 combi meltas, 3 MM, a TL assault cannon, and 2 anti tank preads.
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![[Post New]](/s/i/i.gif) 2010/10/23 23:36:03
Subject: 1850 Rynn's World Crimson Fists
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Legendary Master of the Chapter
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Thats true. Then maybe Plasma Cannons?
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/24 05:54:30
Subject: Re:1850 Rynn's World Crimson Fists
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Rough Rider with Boomstick
Fond du Lac, Wi
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Well the problem with that, is if Pedro is attached to the sternguard that means you're probably going to want some close range assault fire support. Using the sternguard to get a boost in close combat when using pedro, I'd say either go with combi-flamers or heavy flamers instead of the plasma cannon idea. If you're going to get stuck in combat with them (since you lose Combat tactics, and the easy way to avoid CC), I'd say give yourself that extra punch before assault so that you have less to deal with.
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“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein |
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![[Post New]](/s/i/i.gif) 2010/10/24 12:39:13
Subject: 1850 Rynn's World Crimson Fists
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Pulsating Possessed Chaos Marine
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Woff, I'm a Cow! |
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![[Post New]](/s/i/i.gif) 2010/10/24 14:32:11
Subject: 1850 Rynn's World Crimson Fists
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Lord of the Fleet
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Another problem with PC is that once again there is plenty of anti meq weaponry. Even a heavy flamer as said could do this squad some good, although I think 3 combi flamers is a better idea
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![[Post New]](/s/i/i.gif) 2010/10/24 20:31:58
Subject: 1850 Rynn's World Crimson Fists
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Stalwart Space Marine
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What if I swaped 2 meltas from the 10 man squads for 2 combi-flamers, and then put 2 heavy flamers + 2 combi-meltas in the razorback squad.
Not a fan of plasma cannons, and I've never been a fan of missile launchers, they seem like a compromise for a squad that doesn't know what it wants to do (outside of long fang missile spam).
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