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Played my first game with goblins against my friends daemons the other day and was successful. I ran with 6 spear chukkas, 3 rock lobbas and 2 doom divers in a 1k battle.
The doom divers misfired and were destroyed in the first round, the Spear Chukkas killed maybe 2-4 guys, the daemon ward save made it difficult for a 2nd wound to go through the 2nd rank. The rock lobbas faired a little better killing maybe 4 daemons. The MVP were my fanatics, I love those little guys.
So I am scrapping the war machines, all of them. I am going with larger groups of night goblins. I am going with bows since those were very nice, volley fire and being throwing out 30-40 dice and hitting on 5s as I was -1 for stand and shoot and I was still taking down 4-5 daemons. I came up with this list for a 1,250
Goblin Warboss 65
Armor of Destiny
Martog's Best Basha
Dispel Scroll
Enchanted Shield
160
NG Goblin Big Boss 30
BSB
Spider Banner
Light Armor
108
NG Goblin Shaman
-Staff of Sneaky Steal
100
NG Goblin Big Boss
-Wallupas 1 Hit Wonder
-Brimstone Bauble
70
Night Goblinx55
-Short Bows
-Spears
-Musician
-Fantaticx3
299
Night Goblinx34
-Short Bows
-Musician
-Fantaticx3
181
Night Goblinx34
-Short Bows
-Musician
-Fantaticx3
181
Squig Herdx5
150
Characters go into the big group. I am unfamiliar with Squig Herds. I have heard they are good to send ahead into the battle to cause chaos while the main force moves up. I've also been told they make great flankers while the main force tarpits. Dispel scroll for dispelling the horror's spells they hurt bad. NG Big Boss #2 is going to challenge Skull Taker or a Herald of Khorne and when he gets whacked he might take them with him with the Bauble. Spider Banner with the spears, this is likely the unit that will face 30-40 blood letters, bow attacks and 4 ranks of spear attacks all wounding on 6s to hit due to poison attacks, I believe these would bypass a ward save please correct me if I am wrong.
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