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![[Post New]](/s/i/i.gif) 2010/10/24 06:19:40
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Bounding Dark Angels Assault Marine
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Heya,
Should be an easy one to answer, but Im not quite sure how you allocate ID wounds across unique models. Lets say we have 5 Nobs (indicated by N1-N5), all equipped differently, and they receive 3 ID wounds (indicated as an X), and 8 standard wounds (indicated by an O).
Which of the following is correct:
Version 1: Allocate them in any order, maintaining equal number of wounds to all before adding extra ones
N1:XXX
N2:OO
N3:OO
N4:OO
N5:OO
Version 2: Allocate all wounds of same type then move on to other wounds, maintaining equal number of wounds to all before adding extra ones
N1:XOO
N2:XO
N3:XO
N4:OO
N5:OO
Thanks
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This message was edited 1 time. Last update was at 2010/10/24 06:20:10
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![[Post New]](/s/i/i.gif) 2010/10/24 06:24:32
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Hanging Out with Russ until Wolftime
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Version 1. ID wounds only have to be allocated to unwounded models within the same wound group, not the unit. So if you have the 5 Unique models as you state, you can "stack" the ID wounds all on one nob. Yes, this means that if you had JUST taken 3 ID wounds and not the others, 3 Nobs would have to take ID wounds, but thems the breaks.
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This message was edited 1 time. Last update was at 2010/10/24 06:25:48
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/10/25 00:37:57
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Psychic Novitiate selected by a Gatherer
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From my experience, you have to allocate wounds evenly. thus if there are 2 ID wounds, and 4 regular wounds, 2 models will take 1 ID wound and 2 regular wounds apiece.
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My Armies
T9A Dwarves - 5-6K
T9A Ogres - 5-6K
T9A WoDG - 4K
A lot of Orks (WAAAGH! Ripjaw)
A lot of khorne marines and daemons (The Prophets of The Red River)
around 2500 points of Grey Knights (The 3rd Brotherhood "The Heralds of the Emperor Resplendent") |
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![[Post New]](/s/i/i.gif) 2010/10/25 00:48:06
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Painlord Titan Princeps of Slaanesh
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ripjaw wrote:From my experience, you have to allocate wounds evenly. thus if there are 2 ID wounds, and 4 regular wounds, 2 models will take 1 ID wound and 2 regular wounds apiece.
This is extremely deceptive. It needs to be equal across models, but you can play tricks across wound allocation groups. For example...
2 SS TW cav and 1 LC TW cav are hit by two S 10 hits and two S 5 hit.
You can allocate both S 10 hits to the LC TW and then throw the two S 5 hits onto the SS TW. ( I have no idea what would create this type of wound but thats neither here not there). This means a failed ID save just wipes a LC model and at worst you lose 1 SS models.
What ID wounds do force you to do is to remove complete models before applying the other wounds and preventing you from removing a wounded model to 'save' on wounds.
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This message was edited 1 time. Last update was at 2010/10/25 13:14:56
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![[Post New]](/s/i/i.gif) 2010/10/25 08:54:56
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Decrepit Dakkanaut
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ripjaw wrote:From my experience, you have to allocate wounds evenly. thus if there are 2 ID wounds, and 4 regular wounds, 2 models will take 1 ID wound and 2 regular wounds apiece.
Not correct.
The TYPE of wound is irrelevant when you are allocating wounds; ALL that matters is that the raw number of wounds is allocated evenly.
After you have grouped wounds into groups of like models do the ID wounds then become important, as you must remove whole models within the wound group. However nothing initially stops you putting all the ID wounds onto 1 model (assuming you have enoguh wounds in total, and enough unique models)
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![[Post New]](/s/i/i.gif) 2010/10/26 00:51:58
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Boosting Black Templar Biker
California
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nosferatu1001 wrote:ripjaw wrote:From my experience, you have to allocate wounds evenly. thus if there are 2 ID wounds, and 4 regular wounds, 2 models will take 1 ID wound and 2 regular wounds apiece.
Not correct.
The TYPE of wound is irrelevant when you are allocating wounds; ALL that matters is that the raw number of wounds is allocated evenly.
After you have grouped wounds into groups of like models do the ID wounds then become important, as you must remove whole models within the wound group. However nothing initially stops you putting all the ID wounds onto 1 model (assuming you have enoguh wounds in total, and enough unique models)
So 10 marines get wounded by 9 str 4 wounds and two ID wounds I could put both ID wounds on the same model as all the rest of the models each got their 1 wound?
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![[Post New]](/s/i/i.gif) 2010/10/26 01:42:51
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Bonkers Buggy Driver with Rockets
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@Nosferatu,
So if my complex unit has sustained three instant-death wounds, but no model has more than two wounds on their profile, does that mean I may put only two instant-death wounds on one model and must put other wound on a second model?
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2010/10/26 01:44:45
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Hanging Out with Russ until Wolftime
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thunderingjove wrote:@Nosferatu, So if my complex unit has sustained three instant-death wounds, but no model has more than two wounds on their profile, does that mean I may put only two instant-death wounds on one model and must put other wound on a second model?
It depends on what your unit is, how many models there are and how many have wounds and how many don't and how many non- ID wounds you take as well. Can you give an example?
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This message was edited 1 time. Last update was at 2010/10/26 01:45:03
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/10/26 03:02:56
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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[MOD]
Making Stuff
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zeshin wrote:So 10 marines get wounded by 9 str 4 wounds and two ID wounds I could put both ID wounds on the same model as all the rest of the models each got their 1 wound?
You can only do that if the guy taking the two ID wounds is different to the rest of the squad. Wound allocation only kick in for different models... if the whole unit is the same, you just remove a model per wound.
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This message was edited 1 time. Last update was at 2010/10/26 03:56:06
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![[Post New]](/s/i/i.gif) 2010/10/26 03:03:28
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Bonkers Buggy Driver with Rockets
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Gwar! wrote:thunderingjove wrote:@Nosferatu,
So if my complex unit has sustained three instant-death wounds, but no model has more than two wounds on their profile, does that mean I may put only two instant-death wounds on one model and must put other wound on a second model?
It depends on what your unit is, how many models there are and how many have wounds and how many don't and how many non- ID wounds you take as well.
Can you give an example?
Alright,
Let's say I have a unit with these four models, all unwounded prior to the event of shooting: a big mek (BM); a meganob with a twin-linked shoota; a meganob (MN2) with a kombi shoota-rokkit launcha; a meganob (MN3) with a kombi shoota-skorcha. This unit has been hit and wounded by three (I) that are instant-death and by four that were not (N). Now all four models have two wounds each on their profiles, and I have allocated my wound-to-save thus:
BM I I I;
MN1 N N;
MN2 N N;
MN3 N N.
Would my opponent have room to complain? I ask because of this parenthesis that Nosferatu wrote earlier in the post: " However nothing initially stops you putting all the ID wounds onto 1 model (assuming you have enough wounds in total, and enough unique models)."
In the example above the big mek has only two wounds; need on of the instant-death wounds be allocated one of the meganobs?
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2010/10/26 03:10:08
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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[MOD]
Making Stuff
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How many wounds the model has never affects the mechanics of allocating wounds. Your example is fine, as the wounds have been distributed evenly.
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![[Post New]](/s/i/i.gif) 2010/10/26 03:44:57
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Bonkers Buggy Driver with Rockets
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Gotcha, and thanks.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2010/10/26 03:51:49
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Brainy Zoanthrope
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In order for the wound allocation shenanigans to work with the marine unit example you would have to put both ID wounds on someone with equipment unique to them. Like a heavy or special weapon or the sarg. If you put them on a bolter marine two die because you roll saves etc and apply wounds to like models in a complex unit
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This message was edited 1 time. Last update was at 2010/10/26 03:53:37
7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
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![[Post New]](/s/i/i.gif) 2010/10/26 03:57:46
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Fixture of Dakka
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To flog the horse a bit: ripjaw wrote:From my experience, you have to allocate wounds evenly. thus if there are 2 ID wounds, and 4 regular wounds, 2 models will take 1 ID wound and 2 regular wounds apiece.
Ripjaw, give the last paragraph on page 25 another read. It would be a better example if there were 2 AP1 wounds in it, but it still supports the arguments given here by Nos1001, Insaniak, Gwar and the rest.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/10/26 08:09:05
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Decrepit Dakkanaut
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Thunderingjove - that was unclear on my part - in context it is "wounding hits" , not model wounds, that I'm talking about.
Wound allocation doesnt care about:
1) how many wounds you have on each model
2) what type of wounding hit it is, i.e. AP1, ID, etc
ALL wound allocation cares about is: how many wounding hits, and how many models in the unit - spread them evenly over the models.
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This message was edited 1 time. Last update was at 2010/10/26 08:09:35
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![[Post New]](/s/i/i.gif) 2010/10/26 20:29:39
Subject: Quick wound allocation question - Mixed ID and non ID wounds onto multiple wound models
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Bonkers Buggy Driver with Rockets
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No worries, and thanks for that, Nosferatu.
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Paul Cornelius
Thundering Jove |
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