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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I'm thinking about this for Platinum Devil.

Last time I took my Trygon Prime without any upgrades. If I give her Adrenals she will cost 250, so adding Regeneration is another 10%

The chance of saving the wounded Trygon for an extra turn goes up at least 16% (one in six chance of regenerating a wound) depending on the number of wounds.

On the face of it that makes Regeneration worth 44 points (16% of 275).

OTOH it is 25 points wasted if the Trygon gets killed in one round, or doesn't get hurt at all, or manages to deep strike off the table.

Opinions?


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in au
Longtime Dakkanaut






I feel that Regen is over priced, even after doing favourable math-hammer.

I view it as a retroactive Invul save, if you feel paying 25 points is worth a 6++ that can't be used to stop your kitty dying, then it's an upgrade one will take.

Personally no ^_^

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Are you running more than just the one Prime ( like any Mawlocs or Reg Trygon ) or just a Trygon Prime?

If you are running one prime and two Mawlocs/ two Trygons/ a Mawloc and a Trygon, I'd put regen on the Prime. Anything to keep your Synapse Critter going strong to better control what the other two are doing.


 
   
Made in nz
Longtime Dakkanaut



New Zealand

If you are running more than 1 and are running them up the field rather than Deep Striking them (which imo is the better way to do it, target saturate and avoid bad scatters, badly timed reserve rolls and generally being smashed when you arrive) then its definitely worth considering. The longer they are on the field the more use they get from it, and it can reduce the damage you take as you move up (the Trygons draw fire and hopefully regen it back). If you are Deep Striking them its basically a waste of points, more often than not they get torrented to death the turn the arrive and Regen won't save you often enough to be worth it.
   
Made in gb
Lord of the Fleet






London

I would say no, as it already has 6 wounds, which would be plenty for it to cause enough damage before getting gunned down.
   
Made in us
Aspirant Tech-Adept





St. Louis

I have taken regen a few times and have been very unimpressed. One of two things happen. I regen a single wound that ends up not mattering (they never do 6 wounds.) Or I regen 2 wounds and it dies anyway. With 6 wounds it should be enough to get it somewhere to do some damage. The points for regen can be spent better elsewhere. Though feel free to expirement with builds and layouts. Maybe it will work better for you.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Valkyrie wrote:I would say no, as it already has 6 wounds, which would be plenty for it to cause enough damage before getting gunned down.


You would be surprised how quickly a Trygon can die if enough firepower is poured onto it from a variety of high strength or low AP weapons. Of course this allows the other stuff to get closer. Raveners work as a nice bullet magnet in this way, perhaps I should dump the Trygon for Raveners.

I'm thinking of running the Trygon Prime up the table in a Venomthrope death star. I expect it to attract a lot of shots, hopefully shrug off most of them and try to regenerate a couple on the way.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in au
Longtime Dakkanaut






Kilkrazy wrote:
I'm thinking of running the Trygon Prime up the table in a Venomthrope death star. I expect it to attract a lot of shots, hopefully shrug off most of them and try to regenerate a couple on the way.


This sounds like an effective way to actually make use of regeneration, time, extra wounds and cover for low ap, how many thropes were you thinking about?

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Two.

If I accompany them with some other threats it should keep the enemy's mind occupied.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Hardened Veteran Guardsman




Just make sure your other threat are faster than the trygons. Also, make sure to give the venomthropes the best cover you can, because a smart opponent will nuke them first.
   
Made in ca
Stormin' Stompa






Ottawa, ON

Regeneration has never worked for me, I never roll 6's when I need to.

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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

BishopX wrote:Just make sure your other threat are faster than the trygons. Also, make sure to give the venomthropes the best cover you can, because a smart opponent will nuke them first.


I'll run Termagants in front of the Venomthropes. The Gants will get a 5+ cover save from the Thropes, and the Thropes will get a 4+ cover save from the Gants.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Hardened Veteran Guardsman




That's going to be a nightmare to manage, particularly if you need to turn.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

I use a Trygon Prime with Adrenal Glands regularly.

I have experimented with regeneration and it has never worked out for me. From my experience, it usually will only get one roll. When people try to take out one of my MCs, they try really hard. It is rare to see one survive the first round of their attempts--and that is the only time it would help.

A spod (for example) is basically a unit upgrade that costs the same and has a much high chance of doing something useful.

Even so, I try it once in a while hoping it will at least ONCE give me something nice to say about it in this edition. I used to love it on my crazy death-beetle 300 point carnifex that I no longer field.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

BishopX wrote:That's going to be a nightmare to manage, particularly if you need to turn.


It's an experiment.

Depending on objective placement, and other factors, I may not need to turn much.

I reckon I spent too much of the last competition avoiding getting shot at, and the trick with Tyranids is to get them into melee ASAP.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Resourceful Gutterscum





Two things
1) why are you running primes they suck, you shouldn't need the synapse they give as they are unreliable to deep strike in the right place, or it diverts where you would of wanted them to where you need them for synapse. Its very important in a tyranid horde for everthing to have a place and knows what its doing it really helps the synergy of your army.
2) I found regeneration good it takes a large amount of shooting to kill it in one turn and with 6 wound regen is useful.

plus your opponent gets really scared when he hears regen and trys to kill it more.

If you have the points leftbefore upgrading anything else buy this if not then its not that essential.


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

So Primes suck but they are good with Regeneration.

Not quite following the logic of your argument there, but thanks for the advice.

I am running a Trygon Prime because I wanted to make a list which didn't require me to build and paint a crapton of new models. One Trygon Prime is worth the same as 48 stock Gants.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






If you give a prime regen, they will draw as much fire as the opponent can put out usually, you can use this to your advantage sometimes.

as an actual upgrade, it isn't the greatest, but the horror of possibly having a 250pt creature fully heal itself in one turn if they let it live attracts a ton of extra fire.

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