Switch Theme:

1850 Tournament Kan Wall List  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nurgle Veteran Marine with the Flu





Michigan

Hi folks, This is another Kan Wall List I was toying about with for future tournaments, Let me know what you think.

HQ

Big Mek Lugg
-Kustom Force Field
-Power Klaw
-Cybork Body
-‘Eavy Armour
-2 x Grot Oiler

Big Mek Bolt
-Kustom Force Field
-Power Klaw
-Cybork Body
-‘Eavy Armour
-1 x Grot Oiler
Section Total: 265

Troop

19 x Ard boyz
-1 x Ard Nob W/ Power Klaw

19 x Shoota Boyz
-1 x Nob W/ Big Shoota & ‘Eavy Armour

Deff Dread
-2 x Dreadnought Close Combat Weapons
-Grot Rigger

Deff Dread
-2 x Rokkit Launcha
-Grot Rigger
Section Total: 595

Elite
15 x Lootas
15 x Lootas
Section Total: 450

Fast Attack
3 x Deffkoptias
-3 x Twin Linked Rokkit Launcha
Section Total: 135

Heavy Support

3 x Killa Kan
-3 x Grotzooka

3 x Killa Kan
-3 x Grotzooka

3 x Killa Kan
-3 x Grotzooka

Section Total: 405

GRAND TOTAL = 1850

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




No staying power. Keep the meks basically stock other then the KFFs if your going to use 2. I'd put ghaz in though. try to run 3 units of 30 boyz.

I dont like deffkoptas or the deff dreads. Id run more lootas.

   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

Why Ghaz, It really doesn't make much sense to me to be honest. He would slow the army down, in addition to that, what do you mean by no staying power?

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




This is what my tourney list looks like at 1850pts. I've had less then 5 loss's with it. And I play in some pretty competitive tourneys.

Your army has no staying power because you have lots of small very fragile units.armour 11, 12 dreads aint getting you no were fast. especially with there low WS in assauilt they can't even take on 10 marines. Deff koptas are different from person to person. But i personally dont like them since they are basically a one trick pony. If they work they work, if they dont work they just are sitting right next to the enemy and die. And they arnt cheap at 75pts each.

I've tryed the kan wall army and it just doesnt work in the competitive environment unless you twink the list around to make the dreads more of a support roll. Which is why i still take killa kans but use them as a wall of 4 plus cover for my boyz. With the big mek in reach to give them all there 4 plus cover as well.


You say why ghaz? Well ghaz is probably the best HQ choice in the codex and cant be instant killed. Your allowed to call his waagh at ANY time. Meaning you can call it on the enemys turn if everything seems to be going down hill and lasts 2 player turns, allowing you to still get your auto 6 inch fleet on your turn. On top of that he becomes a beast in close combat with 7 powerfist attacks charging, and a 2 plus invul on his waagh. And last but not least he alllows all infantry models to become fearless for 2 player turns.

Only 1 boy unit will be "slowed down".

HQ
Big Mek-35pts -120pts
-KFF-50pts
-cybork body-10pts
-power wrench (klaw)-25pts

Ghaz’kull Thraka- -225pts -225pts

Elites
Lootas- 8x- 120pts -120pts

Lootas- 8x- 120pts -120pts

Lootas- 8x- 120pts -120pts

Troops
Slugga Boyz- 30x-180pts -215pts
-Nob-10pts
-Power klaw-25pts

Slugga Boyz- 30x-180pts -215pts
-Nob-10pts
-Power klaw-25pts

Slugga Boyz- 30x-180pts -215pts
-Nob-10pts
-Power klaw-25pts

Shoota Boyz- 30x-180pts -215pts
-Nob-10pts
-Power klaw-25pts

Heavy
Killa Kans-3x-35pts -135pts
-3x-Grotzookas-30pts

Killa Kans-3x-35pts -150pts
-3x-Rokkits-45pts


In your case you could drop 1 squad of 30 and put in 3 more killa kans.


Automatically Appended Next Post:
Didnt even realize your using ard boyz. drop them they are very very pointless.

This message was edited 2 times. Last update was at 2010/10/28 02:33:51


   
Made in us
Furious Fire Dragon




I think the basic idea of your list is good, however you are spending your extra points on the wrong things. Drop the koptas and use the points to get more boys. Drop the ard boys, and use the points to get more boys. Also you are spending too many point beefing up your HQ's. Pretty much all of the upgrades are unnecessary besides KFF and eavy armor if you like it. The idea behind a kan wall is to use the kans as a means to get your mobz of boyz into combat with the enemy.

Also, IMHO change the shoota boyz to cc. They are much more efective and it works better w/ the kan wall.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




rivers64 wrote:I think the basic idea of your list is good, however you are spending your extra points on the wrong things. Drop the koptas and use the points to get more boys. Drop the ard boys, and use the points to get more boys. Also you are spending too many point beefing up your HQ's. Pretty much all of the upgrades are unnecessary besides KFF and eavy armor if you like it. The idea behind a kan wall is to use the kans as a means to get your mobz of boyz into combat with the enemy.

Also, IMHO change the shoota boyz to cc. They are much more efective and it works better w/ the kan wall.



Ya he has it right. The kans are more a support roll.

   
Made in us
Sneaky Kommando





1 Thing Ghaz is horrendous in a foot mobile army. He has a top speed of 2 mph.
He is awesome in a speed freek list and that is it.


Now the list:
Make your big mek's cheap by ONLY having a KFF.

Lootaz are good.

Troops
No ard boyz
No Deff Dreadz
Just Get 180 boyz and that is all.
Boyz mob should be like this:
1 Nob w/ Power Klaw, Bosspole
29 Boyz = 220
You want your boyz to get accross the table as fast as possible. Its not worth shooting with them.

Heavy support
Have 3 groups of 3 Kans and make sure that they are all rokkit armed.

With the way that I suggest you SHOULD win!


Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

If you run Ghaz right, i can see where he won't slow even a single unit down. Move Squad A, that doesn't have Ghaz, have one or two boyz hang back, and then seperate Ghaz from Squad B, have him move up and join Squad A, then Move Squad B. You are going to Run in the shooting phase, so no big deal. Rinse and repeat. Over the course of the game, you aren't going to be moving everyone 6" every single turn, so Ghaz who will be moving as fast as he can, and running every single turn, will eventually be where he needs to be at the right time.

I give italiaplaya's list a thumbs up. But, I might go with 3 more killa cans over the 4th boyz squad. Its hard to say though, I know that those grotzooka's are nasty, I'm been on the other side of them, just once, and I didn't like it, I felt like I was being violated.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




Sazzlefrats wrote:If you run Ghaz right, i can see where he won't slow even a single unit down. Move Squad A, that doesn't have Ghaz, have one or two boyz hang back, and then seperate Ghaz from Squad B, have him move up and join Squad A, then Move Squad B. You are going to Run in the shooting phase, so no big deal. Rinse and repeat. Over the course of the game, you aren't going to be moving everyone 6" every single turn, so Ghaz who will be moving as fast as he can, and running every single turn, will eventually be where he needs to be at the right time.

I give italiaplaya's list a thumbs up. But, I might go with 3 more killa cans over the 4th boyz squad. Its hard to say though, I know that those grotzooka's are nasty, I'm been on the other side of them, just once, and I didn't like it, I felt like I was being violated.



Thats how i play him, and you have it spot on. I move him out of the squad. Then the squad moves after and rejoins every turn. He actually makes a footsluggin ork army VERY scary with that auto 6 fleet.


Automatically Appended Next Post:
Deff Jaw wrote:1 Thing Ghaz is horrendous in a foot mobile army. He has a top speed of 2 mph.
He is awesome in a speed freek list and that is it.


Now the list:
Make your big mek's cheap by ONLY having a KFF.

Lootaz are good.

Troops
No ard boyz
No Deff Dreadz
Just Get 180 boyz and that is all.
Boyz mob should be like this:
1 Nob w/ Power Klaw, Bosspole
29 Boyz = 220
You want your boyz to get accross the table as fast as possible. Its not worth shooting with them.

Heavy support
Have 3 groups of 3 Kans and make sure that they are all rokkit armed.

With the way that I suggest you SHOULD win!



Unless your trying to only have 29 boyz in your unit including the nob, you would have to buy 30 boyz. In which 1 becomes a nob.

Your spot on about no shootas on the boyz. You should be running with them every turn anyways.

And Ghaz is great in every kind of ork list. I would say a MUST. Unless your going for a full bike army.

This message was edited 1 time. Last update was at 2010/10/28 19:39:03


   
Made in us
Furious Fire Dragon




Ghaz is great if you're doing a speed freaks army, or even a footsloggers, but the idea behind this is to use the kanz to give the boys cover.

I say that if you want to use any kanz at all, then use 9 and also take 2 Deff dreads. Remember if you want to shoot with the kanz then they can't run so Ghaz is really not nessisary.

THe previous list is good, but I suggest keeping the Dreads even at the expence of some boyz or lootas. Also drop Ghaz from consideration.
   
Made in us
Calm Celestian






Buzzkoptas are fine in any list, but any other other kopta variation is not recommended.

So Buzzsaw and Rokkits, or leave them at home.

Play them in squadrons of one. Yes, they will die, but they should accomplish something useful first.

Other than that, 2xKFF, 3x3 Kans, some lootas, and a great many Boyz. I personally think 3x30 is sufficient, but I wouldn't roll with less. A Grot squad for objectives isn't the worst idea in the world.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




rivers64 wrote:Ghaz is great if you're doing a speed freaks army, or even a footsloggers, but the idea behind this is to use the kanz to give the boys cover.

I say that if you want to use any kanz at all, then use 9 and also take 2 Deff dreads. Remember if you want to shoot with the kanz then they can't run so Ghaz is really not nessisary.

THe previous list is good, but I suggest keeping the Dreads even at the expence of some boyz or lootas. Also drop Ghaz from consideration.



Yes the kans give cover to the boyz and to ghaz as they run up the field into enemy lines. I agree that 9 kans is good. But deff dreads are useless. 9 killa kans are way more then enough to cover up most of the field. They can be 4 inchs apart from each other since they are in a vehicle squadron.

All these ghaz nae sayers need to try him out and watch him go. Hes really a powerful model in a ork army. He goes pretty crazy.


Automatically Appended Next Post:
pzbw7z wrote:Buzzkoptas are fine in any list, but any other other kopta variation is not recommended.

So Buzzsaw and Rokkits, or leave them at home.

Play them in squadrons of one. Yes, they will die, but they should accomplish something useful first.

Other than that, 2xKFF, 3x3 Kans, some lootas, and a great many Boyz. I personally think 3x30 is sufficient, but I wouldn't roll with less. A Grot squad for objectives isn't the worst idea in the world.


I have to agree with you on the minimum requirement of boyz. 90 is a must for any ork foot list. Grots are great to, i try to fit them in if i can.

This message was edited 1 time. Last update was at 2010/10/28 23:45:55


   
 
Forum Index » 40K Army Lists
Go to: