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![[Post New]](/s/i/i.gif) 2010/10/29 01:05:29
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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HQ:
Swarmlord 280
1x2 Tyrant Guard 120
Elites:
1x6 Ymargl Genestelers 138
1x6 Ymargl Genestelers 138
Troops:
1x10 Genestealer Brood w/
Broodlord w/ ST 202
1x10 Genestealer Brood w/
Broodlord w/ ST 202
1x10 Genestealer Brood 140
1x10 Genestealer Brood 140
1x10 Genestealer Brood 140
1x10 Genestealer Brood 140
Fast Attack:
Harpy w/ TL HVC CS 170
Harpy w/ TL HVC CS TS (just because I had 10 pts) 180
Heavy Support:
Mawloc 170
Mawloc 170
Mawloc 170
2500
The plan is to outflank the stealers and have Swarmlord use his ability to make them come in faster and with more accuracy. People will expect that and deploy in the middle and will therefore be closer together to make better use of the Mawlocs. If they are afraid of the Mawlocs they spread out and can be hit by the stealers. Swarmlord and Harpies just move on from reserves and do their thing. The Ymargls hide in some terrain and basically can hit anything in a 36-inch bubble (6 inch terrain to put in, move through cover and fleet out of terrain and assault unhindered)
Toxin or no toxin on the stealers? I was thinking their numbers would help them better than reroll wounds.
I was thinking about putting in a Doom w/ pod instead of a stealer squad. Or I can replace reg stealers with Ymargls. I could probably find a way to fit in another Harpy.
Please, give me all you got. Any and all pieces of advice and criticism are wanted.
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This message was edited 3 times. Last update was at 2010/11/16 01:37:52
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![[Post New]](/s/i/i.gif) 2010/10/29 20:01:16
Subject: Re:2500 Tyranid reserve list
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Scuttling Genestealer
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Here's the biggest problem I see. At 2500 points you only have 6 MC's and then a lot of Genestealers. You plan to deepstrike to Mawlocs which is fine (I'm assuming you're starting them on the board and then burrowing immediately so as to ensure they come out or are you reserving them from the get go?).. but what do you plan to do vs tanks? 2500 points can drop a LOT of AP3 shots and you've only got so many things that can actually deal with a real tank.
Swarmlord - Footslogging him, can completely ignore him for 1-5 rounds of the game depending on when he comes in from reserves (If you're unlucky and he comes in 3rd turn, you aren't going to get him across the board in time for him to do anything except suck up points).
Mawlocs - Cool concept and all, but any mech based army is not going to fear him popping up (Str 6 even hitting on the back of a rhino needs a 4 to glance and a 5 to punch) and if you're trying to hit anything bigger you're looking at possibly even bigger armor that yeah maybe 6 to glance and then unless they all pop up the same turn, they're just going to get obliterated by lascannons before they can assault anything..
Genestealers - Str 4.. can glance a rhino, but anything bigger is going to shut it out.
Ymgarl - Same deal, can be Str 5, which is slightly better but....
Harpies - These have a chance at it, but I know every time I played with them, they get focus fired because they actually can pose a threat.
I think you're going to run into some serious issues. I mean hey, go ahead and try it out, that's always my biggest suggestion, just don't be surprised when you play against Blood Angels, and their Razorbacks are the lowest armor on the board.. along with no infantry in sight.
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![[Post New]](/s/i/i.gif) 2010/10/29 23:27:03
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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Thanks for the advice but there is one thing that you have wrong:
Stealers can rend so they pen rhinos razorbacks and even dreads (if there lucky) the Ymargls and Broodlords can even pen LRs [str 5 +1 (for swarmlord's furious charge) +6 + d3 for rending = potential 15]
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![[Post New]](/s/i/i.gif) 2010/11/01 14:58:34
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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Cjc1223 wrote:Thanks for the advice but there is one thing that you have wrong:
Stealers can rend so they pen rhinos razorbacks and even dreads (if there lucky) the Ymargls and Broodlords can even pen LRs [str 5 +1 (for swarmlord's furious charge) +6 + d3 for rending = potential 15]
Yeah I remembered that later, my general commentary still stands however, I think you'd have some problems against mech armies which seem to be pretty prevalent from what I can tell.
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![[Post New]](/s/i/i.gif) 2010/11/07 12:03:00
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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Any advice on how I could put in some anti-mech? I'm open to anything. Please some more advice on this.
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This message was edited 1 time. Last update was at 2010/11/07 12:04:35
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![[Post New]](/s/i/i.gif) 2010/11/07 16:06:54
Subject: 2500 Tyranid reserve list
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Regular Dakkanaut
5°15′N 117°0′E
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Cjc1223 wrote:Any advice on how I could put in some anti-mech?...
Tyranofex with Rupture Cannon against every army. S10 Assault 2 with 48" will turn any vehicle into scrap metal.
Deep Strike Carnifex in Spore.
Hive Guard with 'Onslaught'.
Zoanthrope with spore.
Lictors in cover, than assault, hit on rear armor with S6 Rending to wound.
Deep Strike Spores beside the vehicle and pray it would block it and smash it into tiny pieces (spores are M.C  )
Flying Tyrant
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![[Post New]](/s/i/i.gif) 2010/11/07 16:31:37
Subject: 2500 Tyranid reserve list
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Raging Ravener
Virginia
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Given your reserve theme, Zoanthropes in spores fit the best. Of course, they're competing with the Ymgarls for elites slots. 2 squads of zoanthropes and one of Ymgarls is probably best.
Consider switching the Swarmlord out for a flying Tyrant...I can't for the life of me remember if its reserves bonus works while it's in reserve, but if it does you can deep strike it along with your other stuff. If not, at least it has a chance at getting across the board. Better hide as much as you can, though.
Trygons are much better at killing tanks than Mawlocks, and if you get a bunch of stuff in at once they might even survive long enough to do so. Remember to take your re-rolls for the scything talons.
Also, really try to get toxin sacs on your Genestealers. They get almost twice as many rends that way.
Honestly, anti-tank is the all-reserves army's biggest problem.
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![[Post New]](/s/i/i.gif) 2010/11/14 16:45:31
Subject: Re:2500 Tyranid reserve list
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Scuttling Genestealer
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HQ:
Flyrant w/ HC, 2 TL devourers w/ BLW 285
Elites:
2 x Zoanthropes w/ Mycetic Spore 160
2 x Zoanthropes w/ Mycetic Spore 160
7 x Ymargl Genestealers 161
Troops:
6 x Tyranid Warriors w/ DS, 1 w/ VC 220
8 x Genestealers w/ TS 136
8 x Genestealers w/ TS 136
8 x Genestealers w/ TS 136
8 x Genestealers w/ TS 136
Fast Attack:
Harpy w/ TL HVC, CS 170
Harpy w/ TL HVC, CS 170
Heavy Support:
Trygon w/ AG 210
Trygon w/ AG 210
Trygon w/ AG 210
Thanks for the suggestions. I don't know how much better this is, but I think I like it better than the first one. I played the first list in 3 friendly games against 2 loganwings, and a mech vulkan list. I changed it a lititle after each game and ended up with a win and a draw against the loganwings and almost tabled by the mech list. The game against the Mech vulkan list should have been closer but I rolled horribly. This list would have done better in all 3 games I think. Any other suggestions?
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This message was edited 1 time. Last update was at 2010/11/16 01:34:52
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![[Post New]](/s/i/i.gif) 2010/11/14 17:26:03
Subject: Re:2500 Tyranid reserve list
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Scuttling Genestealer
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Unfortunately, the only suggestions I can really give wont apply to this kind of list. Hive Guard is where it's at for popping transports with Trygons to pick up the higher AV stuff if needed (or if you roll like crap on the damage table like i tend to. I really don't see what you can do with this kind of list against that.. are you deep striking the Trygons? If they don't all come in at once, they'll get focus fired to death in a single turn before they can assault a vehicle.. even if multiple come up, the frequency of las/ plas and/or lascannon spam will take them out. Unfortunately it's a rough situation, but at 2500 points, you can literally construct the aptly named "parking lot" list.. and have more rhinos/razorbacks/predators/vindicators/whatever than you can handle with this list.
The zoanthropes are definitely an improvement, howver keep in mind they're 99.9% of the time going to drop in, "hopefully" pop something.. and then die. This being because you have to drop them so close to get range on Warp Lance that even with their 3+ invuln save, they're a suicide unit. If you insist on staying with a reserve list which I do like.. I'd advise more spore pods with deathspitters on them.. maybe drop a carnifex in one instead of a trygon.. questionable, but if you give them devourer w/ brainleech worms and bioplasma.. you can drop and shoot up some stuff, and maybe there's enough other things dropping because of the flyrant.. which.. .. you didnt hive Hive Commander to? You should if you're planning to run all reserves.. 3's on T2, and 2's on T3 is good.
Caveat to all of this. If you're playing to have fun and not necessarily to win at all costs.. Then pfft play what seems fun to you.
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![[Post New]](/s/i/i.gif) 2010/11/14 17:29:42
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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The flyrant has Hive Commander. Sorry if it's not clear.
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![[Post New]](/s/i/i.gif) 2010/11/14 17:54:02
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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Cjc1223 wrote:The flyrant has Hive Commander. Sorry if it's not clear.
Ah, sorry I thought it said HVC.. my bad
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![[Post New]](/s/i/i.gif) 2010/11/16 01:30:54
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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Is it best to have all trygons, all spodding dakkafexes, or a mix of both?
I was hoping that I could get enough in on turn 2 that there will be enough target saturation and having the first shot on my opponent would let at least some of my important things survive to cause more chaos in assault.
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![[Post New]](/s/i/i.gif) 2010/11/21 16:27:52
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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I think I'll go with the dakkafexes.
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![[Post New]](/s/i/i.gif) 2010/11/21 17:36:49
Subject: 2500 Tyranid reserve list
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Ultramarine Chaplain with Hate to Spare
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Trygons will out perform spodding Dakkafexes everytime for less points.
As for the most recent list here's what I'd suggest:
Dump all the stuff that doesn't reserve (i.e. the warriors).
Dump the next to useless Ymgarl stealers.
Dump the next to useless Harpies they are not AT fire power!
Get some more shooty units to have an impact on the actual turn you arrive. So more Zoanthropes at this point level there really is no excuse not to have 9.
Also worth considering is Devilgaunts, 60 S4 shots out of a pod can cause some serious damage and gives you the horde control lacking in the rest of your list.
I'd consider dumping 1 set of Devourers on the Tyrant as he'll probably want to use a Pyschic power. Though if he's targetting vehicles on the turn he arrives 2 sets of Devourers is great. I'd also consider doubling him up, by dropping the Harpies you should be able to afford this with a few other tweeks.
However the most recent list is a large improvement on the first one. Hope this helps.
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![[Post New]](/s/i/i.gif) 2010/11/23 02:19:49
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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Thank you I will definitely get up another list in a few days. I was wondering if I take 2 HTs with HC do they stack? So everything would come in on 2s turn 2, then automatic turn 3 if they both live?
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![[Post New]](/s/i/i.gif) 2010/11/23 07:56:10
Subject: 2500 Tyranid reserve list
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Ultramarine Chaplain with Hate to Spare
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I think they FAQ'd it to not stack (can't remember don't have time to check right now).
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![[Post New]](/s/i/i.gif) 2010/11/23 22:11:26
Subject: Re:2500 Tyranid reserve list
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Scuttling Genestealer
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I believe that is correct that they FAQ'd it to not stack.
Swarmlord + Hive Tyrant + Lictor stack, but not 2 lictors and not 2 hive tyrants
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![[Post New]](/s/i/i.gif) 2010/11/30 17:11:27
Subject: Re:2500 Tyranid reserve list
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Scuttling Genestealer
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Okay heres the new list.
HQ
HT w/ BS, LW, 1 set of TL dev BLW, wings, paroxysm, LE, HC 270
HT w/ BS, LW, 1 set of TL dev BLW, wings, paroxysm, LE 245
Elites
3 Zoanthroes w/ mycetic spore 220
3 Zoanthroes w/ mycetic spore 220
2 Zoanthroes w/ mycetic spore 160
Troops
termagants x 20 w/ dev, Mycetic spore 240
Genestealers x 7 w/ TS 119
Genestealers x 7 w/ TS 119
Genestealers x 8 w/ TS 136
Genestealers x 8 w/ TS 136
Heavy Support
Trygon w/ AG 210
Trygon w/ AG 210
Trygon w/ AG 210
All spores, trygons, and tyrants deep strike, and stealers outflank. Zoans hit tanks with heavy armor, tyrants can hit the ones with light armor, gaunts light up anything not inside a tank, trygons will get in assault after they come up, and stealers will hit anything by the edges. Any weak points?
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![[Post New]](/s/i/i.gif) 2010/11/30 17:44:11
Subject: Re:2500 Tyranid reserve list
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Tunneling Trygon
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That's a good themed reserve/deep strike list. Enjoy!
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2010/11/30 17:44:12
Subject: Re:2500 Tyranid reserve list
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Scuttling Genestealer
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Hmmm
I like it. That's pretty solid there.
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![[Post New]](/s/i/i.gif) 2010/11/30 22:40:29
Subject: 2500 Tyranid reserve list
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Ultramarine Chaplain with Hate to Spare
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That is a very good ninja list. It would cause almost any army problems.
The only thing I'd perhaps change is one or two of the Genestealers broods into a large Hormagaunt brood to outflank due to HC. Just gives you more bodies.
But your list is pretty brutal.
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![[Post New]](/s/i/i.gif) 2010/12/01 03:15:54
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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If I put in hormagaunts what biomorphs should I give them if any?
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![[Post New]](/s/i/i.gif) 2010/12/01 07:56:55
Subject: 2500 Tyranid reserve list
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Ultramarine Chaplain with Hate to Spare
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Either toxin or nothing. But to be honest it is not something you need to do your list is pretty ace as is. A personal preference thing to have a few more bodies.
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![[Post New]](/s/i/i.gif) 2010/12/01 10:53:27
Subject: 2500 Tyranid reserve list
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Actually, why not Spod my favourite monster combination, a Carnifex with Adrenal Gland and Bio-Plasma? I admit that I suggest that to everyone, but it is lethal. Bio-Plasma will make a mess out of most things, and with and Adrenal Gland, it can even tear apart a Monlith-which, by the way, despite what the Dakkaites might say, should NOT be ignored-they are EVIL.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2010/12/02 00:13:49
Subject: 2500 Tyranid reserve list
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Ultramarine Chaplain with Hate to Spare
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Actually, why not Spod my favourite monster combination, a Carnifex with Adrenal Gland and Bio-Plasma? I admit that I suggest that to everyone, but it is lethal.
Because a Trygon is cheaper and against anything that isn't a Monolith it is several times better...
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![[Post New]](/s/i/i.gif) 2010/12/02 22:24:02
Subject: 2500 Tyranid reserve list
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Scuttling Genestealer
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Yeah squigsquasher everything in a spod IS evil but i think that monoliths wont be a problem because I have the zoeys and if I play necrons I might as well ignore it and just kill all his warriors.
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