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![[Post New]](/s/i/i.gif) 2010/10/29 04:02:44
Subject: Creating the effect of grime?
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Regular Dakkanaut
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How to you go about creating an effect that looks like this?
I just cant imagine a way of doing it.
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1850 -- |W 3 |D 1 |L 1| |
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![[Post New]](/s/i/i.gif) 2010/10/29 04:11:40
Subject: Creating the effect of grime?
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Ultramarine Master with Gauntlets of Macragge
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Devlan Mud wash. Seriously. Varying amounts of it will do wonders.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2010/10/29 04:16:05
Subject: Re:Creating the effect of grime?
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Regular Dakkanaut
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My mate has that wash, so I'll give that a go and have a go.
Thanks
EDIT
what about the blue rust on copper piping
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This message was edited 1 time. Last update was at 2010/10/29 04:16:28
1850 -- |W 3 |D 1 |L 1| |
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![[Post New]](/s/i/i.gif) 2010/10/29 04:25:24
Subject: Creating the effect of grime?
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Ultramarine Master with Gauntlets of Macragge
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That rust is done by painting the area with Tin Bitz then probably some Dwarf Bronze, then a Thrakka Green wash or two in the recesses.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2010/10/29 04:38:17
Subject: Creating the effect of grime?
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Dangerous Bestigor
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Do you mean the green stuff that forms around the edges? Can't remember the name of that but then generally say to use a mix of turquise and dark green watered down then washed into the recesses.
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2000pts of beasty boys
1000pt rat pack - Clan Cozen
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1500pt
(coming soon) |
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![[Post New]](/s/i/i.gif) 2010/10/29 04:40:26
Subject: Re:Creating the effect of grime?
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Regular Dakkanaut
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If you're asking about the blue 'grime' stuff in the second pic (which I think you are) then you may want to try mixing ultramarines blue and dark angels green 1:1 then water it down again 1:1 or 1:2. That's the easiest way I've found to make verdigri which looks virtually identical to that.
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![[Post New]](/s/i/i.gif) 2010/10/29 04:44:07
Subject: Re:Creating the effect of grime?
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Regular Dakkanaut
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well copper oxide (copper's rust) is blue / green....
Ah ok thanks guys, I ment just grime in general, like rusted metals and work ork wargear etc..
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1850 -- |W 3 |D 1 |L 1| |
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![[Post New]](/s/i/i.gif) 2010/10/29 04:49:42
Subject: Creating the effect of grime?
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Gargantuan Gargant
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Washes, stippled paint, oil filters, weathering powders/pigments... plenty of different ways to achieve rust, mud, stains, and general grime. There are plenty of tutorials floating around online for each one of these methods, and others. Give a quick search for the specific gunk you want (remember some less than common jargon that may help - that blue-green stuff on copper is called "verdigris" and if it's not quite rust, it's probably "patina").
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![[Post New]](/s/i/i.gif) 2010/10/29 05:04:55
Subject: Re:Creating the effect of grime?
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Regular Dakkanaut
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Cheers for that mate. =]
Thanks
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1850 -- |W 3 |D 1 |L 1| |
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