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ACW Guard vs Chaos and Possessed UltraMarines. 2500pt each side  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Guardsman with Flashlight




UK

One of my recent battles with my new full guard army of confederates. It was me and Andy lei zombie.

Turn 1: The allied first started moving his tanks dreadnoughts and bezerkers forward on both flanks of the little round top hill. The chaos drednought went into fire crazy and multi-melted its posessed ultramarine friends power fist leaving it's las cannon. The whirlwind artillery pounded the native american squad allong with the devistator squad causing 50% casualties. The squad stayed strong. The 2 other dreadnoughts had moved up and destroyed a demolisher canon but the tank remained. On my turn i pushed forward the 2 tank squadrens the "General lee" (devil dog) and outrider units. i used my manticore to stun the whilwind. the vendetta destroyed an approching vindicator (the sm tank with demolisher cannon) and the infantry which had disenbarked had demmo charged a squad of beserkers and blood crusher. 4 beserkers kia and a wound off the blood crusher. the other vet squad with snipers and heavy bolters finnished the blood crusher off. The general lee stunned a preditor tank but not much more. I issued a calvary charge into the beserkers. my outriders on the charge killed 5. the champion rallied and killed 3 but ultimatly lossed and failed his fearless saves.

Turn 2: the outriders stormed towards the scout positions but were cut down by his scout snipers. his whilwind was not stuned as it contained chrounus. he attempted to pummle the natives but again failed and utterly missed. His devistators missiles had no impact at all. his 4 dreadnoughts moved closer but he was so unlucky that all his meltas missed. I then moved my vet squad forward (the ones that democharged the beserkers) up to his scouts. the tanks roled back so the drednoughts would be out of melta range but the general lee advanced. the general lee took out a landrader and the chaos sorcerer was killed by a scattared demolisher shell. the whilwind was destoyed by a battle cannon shell. the manticore missed the whilwind but scatared and destroyed a preditor. the vendetta then lascanoned a second dreadnought destroying it's melta.

Turn 3. he managed to field his baneblade (i let him try out imperial armour rules from volume 1 to equilise points) which killed a few infatry hidden behind the barricades. the other wepons missed or caused no damage. He used his sinpers to hit my charging vets but failed to kill so many so they would run. his dreadnoughts caused no damage and was severly demorilised. his devistators did not attempt to shoot my tanks but to try to gain a kill point by finnishing the natives but they could no nothing as i orded them to ground giving them a 2+ save as they were in a crater. the tanks killed the final ultramarine dreadnought and faled to cause damage to the baneblade. Marbo appeared and democharged the scouts but only 3 out of 7 and sgt Tellios was killed. My vets charge but were butchered. Only the guard sargent survived. The vet flead but was spared.

Turn 4 the enemy fired all baneblade weapons causing to loose the devil dogs melta cannon and a few infantry deaths. his termananators miss scattered and i placed them in front of my infantry lines. his termanators killed 5 guardsmen from shooting attacks. The comanding general creed (Which is represented by the acutual general lee) issued for honor of cadia (or in my case or honor of dixie) lol and charged. unlike the veteran assault the guard butchuered the termanators and my foe tossed in the white flag. the banners of dixie stood on the little round top.
 Filename battlefield.bmp [Disk] Download
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 File size 576 Kbytes


 
   
Made in gb
Guard Heavy Weapon Crewman






Haha And I your lieutenant ;] Muahahaha..... nice report dude I think it matches what happened exactly.
   
 
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