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![[Post New]](/s/i/i.gif) 2010/10/29 23:49:59
Subject: The Doom of Malan'Tai
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Sneaky Striking Scorpion
New Iberia, Louisiana, USA
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The Doom of Malan'Tai has a special rule called Spirit Leech, which reads thusly:
At the beginning of every shooting phase, including the foe's, every non-vehicle enemy unit with 6" of the Doom of Malan'tai must take a Leadership test on 3D6. If the test is failed, the unit suffers a single wound for each wound inflicted, which no armor saves allowed.
My question is, can this ability work if the Doom is locked in close combat at the time? This is difficult to be sure, since it is NOT a psyker power (though it is a psyker), does not mention it as being a shooting attack, and obviously does not specify. I also would like to reference the Chaos Daemon power Aura of Despair, which has a similar effect, but does specifically say it can be used in close combat.
Thoughts?
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DS:80+S+G++M---B--IPw40k10#+D++A/eWD-R+T(D)DM+
Current Race - Eldar
Record with Eldar 1-0-2 (W-L-D)
Last game was a DRAW against DARK ELDAR.
I shake your hand and say "Good Game". How are you a good sport? |
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![[Post New]](/s/i/i.gif) 2010/10/29 23:58:44
Subject: The Doom of Malan'Tai
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Plummeting Black Templar Thunderhawk Pilot
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The DOOM is a popular point of contention. There is a large debate (though it was FAQ'd by GW) that it could even affect units in transports.
To answer your question, i'd say yes it works, because you're not actually targetting anything, its just an efffect that happens in the shooting phase. Similar to Nurgle's rot for Daemons.
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![[Post New]](/s/i/i.gif) 2010/10/30 00:06:34
Subject: The Doom of Malan'Tai
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Decrepit Dakkanaut
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While it happens in the shooting phase, it is neither a psychic shooting or other shooting attack. Yes, you may do so while locked in combat!
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![[Post New]](/s/i/i.gif) 2010/10/30 00:10:09
Subject: The Doom of Malan'Tai
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Plummeting Black Templar Thunderhawk Pilot
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I hate it so much... oh sure, NOW i roll lots of 5's and 6's!!!!
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![[Post New]](/s/i/i.gif) 2010/10/30 00:19:41
Subject: The Doom of Malan'Tai
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Ship's Officer
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Make your opponent cry by shooting him [DoM] with a battery of Lascannons or Multi-Meltas. All he has to do is fail 1 3+ save and the Doom is doomed. (See what I did there?)
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This message was edited 1 time. Last update was at 2010/10/30 00:19:58
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![[Post New]](/s/i/i.gif) 2010/10/30 00:21:33
Subject: The Doom of Malan'Tai
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Plummeting Black Templar Thunderhawk Pilot
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Xcaliber, I knew there was something I liked about you!!
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![[Post New]](/s/i/i.gif) 2010/10/31 01:05:13
Subject: The Doom of Malan'Tai
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Regular Dakkanaut
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I have a question, when can you take cover saves against it?
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![[Post New]](/s/i/i.gif) 2010/10/31 01:07:30
Subject: The Doom of Malan'Tai
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Legendary Master of the Chapter
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Xca|iber wrote:Make your opponent cry by shooting him [DoM] with a battery of Lascannons or Multi-Meltas. All he has to do is fail 1 3+ save and the Doom is doomed.
(See what I did there?)
Lol. Good Point
Lets destroy it with holy fire!
The Doom of Malan'tai is well kinda cheesy
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/31 07:32:56
Subject: The Doom of Malan'Tai
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Fixture of Dakka
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Asherian Command wrote:
The Doom of Malan'tai is well kinda cheesy
No it isn't, it's just good. Armies are allowed to have good things in them. I refuse to play a game where everything sucks.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2010/11/01 18:01:50
Subject: The Doom of Malan'Tai
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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If the Doom is locked in combat you can't shoot at it.
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![[Post New]](/s/i/i.gif) 2010/11/01 19:32:32
Subject: The Doom of Malan'Tai
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Arch Magos w/ 4 Meg of RAM
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DarknessEternal wrote:Asherian Command wrote:
The Doom of Malan'tai is well kinda cheesy
No it isn't, it's just good. Armies are allowed to have good things in them. I refuse to play a game where everything sucks.
Doom can be a hard nut to crank, having S10/10W in close combat means you can't just easily walk a dread over to it, nor can you tarpit it, and it can deal horrendous casualties to units he drops near, for very little points. He's pretty unique in that he is completely immune to small arms fire, 10W+ his regeneration +a 3+ invuln is pretty insurmountable.
he can sweep entire flank by himself or the bug player could be unlucky and you could drop him in one shot.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2010/11/01 20:36:11
Subject: The Doom of Malan'Tai
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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It's still only T4 and can be Instant Deathed by a melta or various other weapons.
Like Grundz said, it depends on luck whether it will do well in the game or not.
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![[Post New]](/s/i/i.gif) 2010/11/01 20:45:25
Subject: The Doom of Malan'Tai
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Decrepit Dakkanaut
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Walking a dread over is still your best bet. Doom has few attacks, low I, and instant death is likely with T4.
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