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Made in us
Stinky Spore




Nebraska

195
Shrike

460
Vanguard 125
Additional Five 100
Lightning Claws x 9 135
Jump Packs x 10 100

230
Tigurius

200
Assault Terminators 200
Lightning claws x 2 = free
Thunder Hammer/Storm Shield x 3 = free

555
3 x 185
Tactical Squad 90
Five Additional 80
Multi-Melta = free
Power Weapon = 15

250
2 x 125
Sternguard 125

160
2 x 45
2 x 35
Drop Pod 35
Locator Beacon x 2 20

450
Vanguard 125
Additional Five 100
Lightning Claws x 6 90
Thunder Hammer x 3 90
Storm Shield x 3 45

Equals 2500


The main plan of this list is getting into assault quickly.

Shrike and his vanguard will deploy near enemy with their infiltrate, and get into assault first turn with jet packs, as well as fleet if needed.

I will drop pod two units of five Sternguard onto the front lines of the enemy to rapid fire, and hopefully eliminate a lot of their troops. I only took two squads of five because it is basically a suicide mission for them, they will be assaulted first turn, or lit up like a Christmas tree with gunfire.

Tigurius and his Assault terminators will then use these two drop pods to Deepstrike/Teleport to the front lines as well. The Thunder Hammers will make short work of any vehicles, and the lightning claws will help to take down any remaining troops. The Null Void that Tigurius offers will also help to make short work of any other armored/invul squads I may run into with them.
(If deepstriking this unit will not work with normal space marine terminators, please give me the heads up. However I have seen it used with other Space Marine armies. Just never asked exactly how they accomplished it, i just assumed that's the way it was.)

The other squad of Vanguard will be drop podding in later in the game for more support.

One unit of Tactical Marines will be drop podding in to capture an objective, or contest. (If playing an objective game)

The other Two units of Tactical Marines will deploy as normal, and move accordingly to support any units that need be, or pick off stragglers.

Tigurius also allows me to re roll my reserve roll, so i can get both the Assault Terminator/Vanguard/Tactical Marines in a little faster and easier.


Please let me know what you guys think, and how the list looks. Any and all criticism is welcome. Please keep in mind though, this is my first Space Marine list that I've built.

Thanks in advance guys.

This message was edited 1 time. Last update was at 2010/10/30 02:34:50


Orkses never lose a battle. If we win we win, if we die we die fightin' so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see! 
   
Made in us
Lord of the Fleet





Texas

It looks like you may be posting individual point costs

Anyways looks pretty solid although imo I dont exactly think tigirus is needed in such a list. You'll be popping in midgame pretty well anyways. Getting a normal libby with termi armor can save quite a bit of points which can get some more termies or sterns. I would drop the power weapons on the tac squads to get the sterns some combi weapons. Also give them the free flamer, its free after all. Not too keen on an all lightning claw van squad. I think a powerfist or 2 would be a good insurance for walker assault.

This message was edited 1 time. Last update was at 2010/10/30 03:41:36


 
   
Made in us
Stinky Spore




Nebraska

kenshin620 wrote:
Not too keen on an all lightning claw van squad. I think a powerfist or 2 would be a good insurance for walker assault.


That squad is mainly for taking out troops, the thunder hammers are for armor. as well as the multi-meltas in the tactical squads.
However i have not had a chance to run this yet. So we will see how it does.

Orkses never lose a battle. If we win we win, if we die we die fightin' so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see! 
   
Made in us
Fixture of Dakka





Los Angeles

Warrior K38 wrote:Vanguard Additional Five Lightning Claws x 9
They'll mostly smash any infantry they hit in one round. Over kill. It's best to have h2h go two rounds, so your boys aren't exposed during the enemy's shooting phase. I'd loose half the LCs (unless they're already modeled, yes?).

Warrior K38 wrote:Vanguard 125
Additional Five 100
Lightning Claws x 6
Thunder Hammer x 3
Storm Shield x 3
Same deal here. Over Kill. I'd cut the LCs down to 2 or 3. Leave the THs.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Stinky Spore




Nebraska

Brothererekose wrote:(unless they're already modeled, yes?)


No models what so ever just yet, I'm going to be Proxying the entire army with my orc army, lmao
Just trying to get a good list together.

Im sure this list will go through alot of revisions. Yes the lightning claws are overkill, but i want them to be able to handle things that have invul saves. IF need be.

I do agree however that tigurius may be a bit of overkill for the librarian, i dont really need three powers a turn. but that reroll on reserves SOUNDS really nice. I'm pretty much just feeling around in the dark, going off the book. I have yet to see how space marines play out at all.

Orkses never lose a battle. If we win we win, if we die we die fightin' so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see! 
   
 
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